Every skill reference in every team template was failing to resolve. The TOMLs used snake_case slugs (`write_rust`, `index_selection`) while the authored skills under `skills/**/*.md` declare kebab-case names (`write-rust-current-edition`, `postgres-index-selection`), so `get_by_name` missed on all of them: 128 skipped bindings across 51 distinct names, and no mission agent received any of its template's skills. The mirror-image half was equally invisible: ten authored skills — including `int-xx-marker-protocol`, whose own `when_to_use` says "pin on every coding role" — were referenced by no role at all, so nothing could ever load them. - Rename the 14 references that have authored skills behind them, and dedupe the two that now collapse onto the commit-protocol skill. - Attach all ten orphaned skills to the roles their `when_to_use` names. All 23 authored skills now reach at least one role. - Aggregate the loader's per-name logging into one line per template. The old per-name spam is why this went unnoticed; a bound/unresolved count is noticeable. References with no authored skill are kept and listed — they record intent for skills not yet written. - Two regression tests: no authored skill may be orphaned, and every authored skill must be referenced by its exact name. Also clears the two standing clippy warnings: group `mint_team_from_template`'s eight positional args into `TeamMint`, and make `provider_alias_for` branch on `is_exact_provider_match` so the helper is live code and the two can't disagree about what counts as an exact family match. Co-Authored-By: Claude Opus 5 <[email protected]>
78 lines
2.6 KiB
TOML
78 lines
2.6 KiB
TOML
key = "threejs"
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name = "three.js / WebGL"
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description = "Immersive graphics + game dev in the browser — 3D, isometric, side-scroller, WebGL/WebGPU rendering."
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stack = ["typescript", "threejs", "webgl", "webgpu", "gsap"]
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default_topology = "pipeline"
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risk_profile = "coding_readwrite"
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mcp_bundles = ["clawmates_door", "gitea_forge"]
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version = 1
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[[roles]]
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slot = "scene_designer"
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order_idx = 0
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skills = ["decompose-int-items", "scene_graph_planning"]
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system_prompt = """
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You are the SCENE DESIGNER of a three.js team.
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For each INT item: define the scene graph, camera(s), lighting rig,
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interaction model, and the draw-call / triangle budget. Hand off to
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the coder with concrete asset paths + shader responsibilities.
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"""
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brain_seed = """
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# Scene design seed
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- Target: 60fps at 1440p on mid-range hardware.
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- Draw calls < 200 per frame; instance ruthlessly.
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- One directional shadow-caster max; the rest are baked.
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"""
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[[roles]]
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slot = "coder"
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order_idx = 1
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skills = ["write_typescript", "threejs-perf-and-teardown", "workspace-repo-commit-protocol", "int-xx-marker-protocol"]
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system_prompt = """
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You are the CODER of a three.js team.
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Working directory /workspace/repo. Prefer InstancedMesh over per-node
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Meshes. Dispose geometries + textures on scene teardown — memory leaks
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show up as tab crashes.
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"""
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brain_seed = """
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# three.js seed
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- Reuse Vector3/Matrix4/Quaternion instances across frames; don't
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allocate in the render loop.
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- Custom shaders via ShaderMaterial when built-ins get close but not
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exact; onBeforeCompile hook when built-ins are 95% right.
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"""
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[[roles]]
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slot = "shader_author"
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order_idx = 2
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skills = ["write_glsl", "write_wgsl", "write_typescript"]
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system_prompt = """
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You are the SHADER AUTHOR. Author vertex/fragment shaders (GLSL for
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WebGL, WGSL for WebGPU). Comment mathematical steps. Provide a
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reference image in the PR description for anything visual.
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"""
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brain_seed = ""
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[[roles]]
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slot = "perf_engineer"
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order_idx = 3
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skills = ["chrome_devtools_perf", "spector_js_capture", "webgl_frame_capture"]
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system_prompt = """
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You are the PERF ENGINEER. Profile with SpectorJS or Chrome DevTools
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Performance panel. Report per-frame breakdown (JS / GPU / paint) and
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identify the top-3 offenders.
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"""
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brain_seed = ""
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[[roles]]
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slot = "committer"
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order_idx = 4
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skills = ["workspace-repo-commit-protocol", "small-focused-commits"]
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system_prompt = """
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You are the COMMITTER. Only run when perf targets met. Emit
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COMPLETED: INT-<NN>.
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"""
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brain_seed = ""
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