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rustytorch/crates/core/rtx-backend-webgpu/src/lib.rs
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2026-03-04 00:08:42 +00:00

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12 KiB
Rust

//! # RustyTorch++ WebGPU Backend
//!
//! Cross-platform GPU backend using WebGPU API for browser and native deployment.
//!
//! ## Features
//!
//! - **Browser Compatible**: Runs in WebAssembly with WebGPU
//! - **Cross-Platform**: Works on Windows, macOS, Linux via wgpu
//! - **Modern API**: Based on WebGPU standard
//! - **Portable Shaders**: WGSL shader language
//!
//! ## Architecture
//!
//! ```text
//! WebGpuBackend
//! ├── WebGpuTensorPrimitive - GPU buffer storage
//! ├── WebGpuDevice - Device and queue management
//! └── Ops
//! ├── Basic - WGSL compute shaders
//! ├── GEMM - Matrix multiply shaders
//! └── Attention - Attention compute shaders
//! ```
//!
//! ## Example
//!
//! ```rust,ignore
//! use rtx_backend_webgpu::{WebGpuBackend, WebGpuDevice};
//! use rtx_backend::Backend;
//!
//! let device = WebGpuDevice::new().await?;
//! let a = WebGpuBackend::zeros([1024, 1024], &device);
//! let b = WebGpuBackend::randn([1024, 1024], &device);
//! let c = WebGpuBackend::matmul(&a, &b);
//! ```
#![warn(missing_docs)]
mod compute;
mod device;
mod error;
mod ops;
mod shaders;
mod tensor;
#[cfg(target_os = "windows")]
pub use device::windows_support;
pub use device::{BackendPreference, WebGpuDevice};
pub use error::{WebGpuBackendError, WebGpuBackendResult};
pub use tensor::WebGpuTensorPrimitive;
use rtx_backend::{Backend, BoolU8};
/// WebGPU backend for RustyTorch++.
///
/// This backend provides GPU acceleration via the WebGPU API:
/// - Browser deployment via WebAssembly
/// - Native GPU support via wgpu
/// - Portable WGSL shaders
#[derive(Clone, Debug, Default)]
pub struct WebGpuBackend;
impl Backend for WebGpuBackend {
type TensorPrimitive<const D: usize> = WebGpuTensorPrimitive<D>;
type Device = WebGpuDevice;
type FloatElem = f32;
type IntElem = i32;
type BoolElem = BoolU8;
fn name() -> &'static str {
"webgpu"
}
fn seed(seed: u64) {
ops::seed_rng(seed);
}
// ==================== Tensor Creation ====================
fn zeros<const D: usize>(shape: [usize; D], device: &Self::Device) -> Self::TensorPrimitive<D> {
ops::creation::zeros(shape, device)
}
fn ones<const D: usize>(shape: [usize; D], device: &Self::Device) -> Self::TensorPrimitive<D> {
ops::creation::ones(shape, device)
}
fn full<const D: usize>(
shape: [usize; D],
fill_value: Self::FloatElem,
device: &Self::Device,
) -> Self::TensorPrimitive<D> {
ops::creation::full(shape, fill_value, device)
}
fn rand<const D: usize>(shape: [usize; D], device: &Self::Device) -> Self::TensorPrimitive<D> {
ops::creation::rand(shape, device)
}
fn randn<const D: usize>(shape: [usize; D], device: &Self::Device) -> Self::TensorPrimitive<D> {
ops::creation::randn(shape, device)
}
fn from_data<const D: usize>(
data: &[Self::FloatElem],
shape: [usize; D],
device: &Self::Device,
) -> Self::TensorPrimitive<D> {
ops::creation::from_data(data, shape, device)
}
// ==================== Basic Operations ====================
fn add<const D: usize>(
lhs: Self::TensorPrimitive<D>,
rhs: Self::TensorPrimitive<D>,
) -> Self::TensorPrimitive<D> {
ops::basic::add(&lhs, &rhs)
}
fn sub<const D: usize>(
lhs: Self::TensorPrimitive<D>,
rhs: Self::TensorPrimitive<D>,
) -> Self::TensorPrimitive<D> {
ops::basic::sub(&lhs, &rhs)
}
fn mul<const D: usize>(
lhs: Self::TensorPrimitive<D>,
rhs: Self::TensorPrimitive<D>,
) -> Self::TensorPrimitive<D> {
ops::basic::mul(&lhs, &rhs)
}
fn div<const D: usize>(
lhs: Self::TensorPrimitive<D>,
rhs: Self::TensorPrimitive<D>,
) -> Self::TensorPrimitive<D> {
ops::basic::div(&lhs, &rhs)
}
fn matmul(
lhs: Self::TensorPrimitive<2>,
rhs: Self::TensorPrimitive<2>,
) -> Self::TensorPrimitive<2> {
ops::gemm::matmul(&lhs, &rhs)
}
fn bmm(
lhs: Self::TensorPrimitive<3>,
rhs: Self::TensorPrimitive<3>,
) -> Self::TensorPrimitive<3> {
ops::gemm::bmm(&lhs, &rhs)
}
// ==================== Unary Operations ====================
fn neg<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::neg(&tensor)
}
fn exp<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::exp(&tensor)
}
fn log<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::log(&tensor)
}
fn sqrt<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::sqrt(&tensor)
}
fn abs<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::abs(&tensor)
}
fn sin<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::sin(&tensor)
}
fn cos<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::unary::cos(&tensor)
}
fn pow<const D: usize>(
tensor: Self::TensorPrimitive<D>,
exp: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::unary::pow(&tensor, exp)
}
fn clamp<const D: usize>(
tensor: Self::TensorPrimitive<D>,
min: Self::FloatElem,
max: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::unary::clamp(&tensor, min, max)
}
// ==================== Activation Functions ====================
fn relu<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::activation::relu(&tensor)
}
fn sigmoid<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::activation::sigmoid(&tensor)
}
fn tanh<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::activation::tanh(&tensor)
}
// ==================== Reduction Operations ====================
fn sum<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<1> {
ops::reduction::sum(&tensor)
}
fn sum_dim<const D: usize>(
tensor: Self::TensorPrimitive<D>,
dim: usize,
) -> Self::TensorPrimitive<D> {
ops::reduction::sum_dim(&tensor, dim)
}
fn mean<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<1> {
ops::reduction::mean(&tensor)
}
fn mean_dim<const D: usize>(
tensor: Self::TensorPrimitive<D>,
dim: usize,
) -> Self::TensorPrimitive<D> {
ops::reduction::mean_dim(&tensor, dim)
}
fn max<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<1> {
ops::reduction::max(&tensor)
}
fn min<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<1> {
ops::reduction::min(&tensor)
}
fn var<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<1> {
ops::reduction::var(&tensor)
}
fn var_dim<const D: usize>(
tensor: Self::TensorPrimitive<D>,
dim: usize,
) -> Self::TensorPrimitive<D> {
ops::reduction::var_dim(&tensor, dim)
}
// ==================== Shape Operations ====================
fn shape<const D: usize>(tensor: &Self::TensorPrimitive<D>) -> [usize; D] {
tensor.shape
}
fn reshape<const D1: usize, const D2: usize>(
tensor: Self::TensorPrimitive<D1>,
shape: [usize; D2],
) -> Self::TensorPrimitive<D2> {
ops::shape::reshape(tensor, shape)
}
fn transpose<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::shape::transpose(&tensor)
}
fn swap_dims<const D: usize>(
tensor: Self::TensorPrimitive<D>,
dim1: usize,
dim2: usize,
) -> Self::TensorPrimitive<D> {
ops::shape::swap_dims(&tensor, dim1, dim2)
}
// ==================== LLM-Specific Operations ====================
fn flash_attention(
query: Self::TensorPrimitive<4>,
key: Self::TensorPrimitive<4>,
value: Self::TensorPrimitive<4>,
mask: Option<&Self::TensorPrimitive<4>>,
scale: Self::FloatElem,
causal: bool,
) -> Self::TensorPrimitive<4> {
ops::attention::flash_attention(&query, &key, &value, mask, scale, causal)
}
fn softmax<const D: usize>(
tensor: Self::TensorPrimitive<D>,
dim: usize,
) -> Self::TensorPrimitive<D> {
ops::activation::softmax(&tensor, dim)
}
fn layer_norm<const D: usize>(
tensor: Self::TensorPrimitive<D>,
weight: &Self::TensorPrimitive<1>,
bias: Option<&Self::TensorPrimitive<1>>,
eps: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::normalization::layer_norm(&tensor, weight, bias, eps)
}
fn rms_norm<const D: usize>(
tensor: Self::TensorPrimitive<D>,
weight: &Self::TensorPrimitive<1>,
eps: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::normalization::rms_norm(&tensor, weight, eps)
}
fn rope<const D: usize>(
tensor: Self::TensorPrimitive<D>,
cos: &Self::TensorPrimitive<2>,
sin: &Self::TensorPrimitive<2>,
) -> Self::TensorPrimitive<D> {
ops::attention::rope(&tensor, cos, sin)
}
fn gelu<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::activation::gelu(&tensor)
}
fn silu<const D: usize>(tensor: Self::TensorPrimitive<D>) -> Self::TensorPrimitive<D> {
ops::activation::silu(&tensor)
}
fn leaky_relu<const D: usize>(
tensor: Self::TensorPrimitive<D>,
negative_slope: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::activation::leaky_relu(&tensor, negative_slope)
}
fn elu<const D: usize>(
tensor: Self::TensorPrimitive<D>,
alpha: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::activation::elu(&tensor, alpha)
}
// ==================== Comparison Operations ====================
fn gt_scalar<const D: usize>(
tensor: Self::TensorPrimitive<D>,
value: Self::FloatElem,
) -> Self::TensorPrimitive<D> {
ops::unary::gt_scalar(&tensor, value)
}
// ==================== Convolution Operations ====================
fn conv2d(
input: Self::TensorPrimitive<4>,
weight: &Self::TensorPrimitive<4>,
bias: Option<&Self::TensorPrimitive<1>>,
stride: [usize; 2],
padding: [usize; 2],
dilation: [usize; 2],
groups: usize,
) -> Self::TensorPrimitive<4> {
ops::conv::conv2d(&input, weight, bias, stride, padding, dilation, groups)
}
// ==================== Pooling Operations ====================
fn max_pool2d(
input: Self::TensorPrimitive<4>,
kernel_size: [usize; 2],
stride: [usize; 2],
padding: [usize; 2],
) -> Self::TensorPrimitive<4> {
ops::conv::max_pool2d(&input, kernel_size, stride, padding)
}
fn avg_pool2d(
input: Self::TensorPrimitive<4>,
kernel_size: [usize; 2],
stride: [usize; 2],
padding: [usize; 2],
count_include_pad: bool,
) -> Self::TensorPrimitive<4> {
ops::conv::avg_pool2d(&input, kernel_size, stride, padding, count_include_pad)
}
// ==================== Device Management ====================
fn device<const D: usize>(tensor: &Self::TensorPrimitive<D>) -> Self::Device {
tensor.device.clone()
}
fn to_device<const D: usize>(
tensor: Self::TensorPrimitive<D>,
device: &Self::Device,
) -> Self::TensorPrimitive<D> {
ops::device::copy_to_device(tensor, device)
}
fn to_data<const D: usize>(tensor: &Self::TensorPrimitive<D>) -> Vec<Self::FloatElem> {
ops::device::copy_to_host(tensor)
}
fn sync(device: &Self::Device) {
device.synchronize();
}
}
/// Type alias for WebGPU inference (browser deployment).
pub type WebGpuInference = WebGpuBackend;