//! # Backpressure Handler //! //! Flow control and client rate matching for graceful overload handling //! with adaptive throttling and quality of service management. use crate::StreamingResult; use dashmap::DashMap; use std::collections::VecDeque; use std::sync::Arc; use std::time::{Duration, Instant}; use tokio::sync::{Mutex, RwLock}; use uuid::Uuid; /// Backpressure handler managing flow control #[derive(Debug)] pub struct BackpressureHandler { /// Adaptive throttling controller throttle_controller: Arc, /// Rate limiter for incoming requests rate_limiter: Arc, /// Quality of service manager qos_manager: Arc, /// Load balancer for request distribution load_balancer: Arc, /// Configuration config: BackpressureConfig, /// Handler state state: Arc>, } /// Adaptive throttling controller #[derive(Debug)] pub struct ThrottleController { /// Current throttle level (0.0 = no throttling, 1.0 = maximum) throttle_level: Arc>, /// System load metrics load_metrics: Arc>, /// Throttling algorithm algorithm: ThrottleAlgorithm, /// Control parameters control_params: ControlParameters, } /// Rate limiter for request flow control #[derive(Debug)] pub struct RateLimiter { /// Token bucket for rate limiting token_bucket: Arc>, /// Per-client rate limits client_limits: Arc>, /// Global rate limit global_limit: Arc>, /// Rate limiting strategy strategy: RateLimitStrategy, } /// Quality of service manager #[derive(Debug)] pub struct QoSManager { /// Priority queues for different service levels priority_queues: Arc>, /// Service level agreements sla_configs: Arc>, /// QoS metrics qos_metrics: Arc>, /// Scheduler for priority handling scheduler: Arc, } /// Load balancer for request distribution #[derive(Debug)] pub struct LoadBalancer { /// Available processing nodes nodes: Arc>>, /// Load balancing algorithm algorithm: LoadBalanceAlgorithm, /// Node health monitoring health_monitor: Arc, /// Balancer metrics metrics: Arc>, } /// Token bucket for rate limiting #[derive(Debug)] pub struct TokenBucket { /// Current token count tokens: f64, /// Maximum token capacity capacity: f64, /// Token refill rate (tokens per second) refill_rate: f64, /// Last refill timestamp last_refill: Instant, } /// Per-client rate limiting #[derive(Debug)] pub struct ClientRateLimit { /// Client identifier client_id: String, /// Requests per second limit requests_per_second: f64, /// Current request count current_requests: Arc>, /// Window start time window_start: Instant, /// Burst allowance burst_allowance: u64, } /// Priority queues for QoS #[derive(Debug)] pub struct PriorityQueues { /// Critical priority queue critical: VecDeque, /// High priority queue high: VecDeque, /// Normal priority queue normal: VecDeque, /// Low priority queue low: VecDeque, } /// Queued request with metadata #[derive(Debug)] pub struct QueuedRequest { /// Request identifier request_id: Uuid, /// Client identifier client_id: String, /// Request priority priority: RequestPriority, /// Queue timestamp queued_at: Instant, /// Deadline for processing deadline: Option, /// Resource requirements resource_requirements: ResourceRequirements, } /// Processing node in load balancer #[derive(Debug)] pub struct ProcessingNode { /// Node identifier node_id: String, /// Current load (0.0 = idle, 1.0 = maximum) current_load: f64, /// Processing capacity capacity: ProcessingCapacity, /// Node health status health: NodeHealth, /// Performance metrics metrics: NodeMetrics, } /// Backpressure configuration #[derive(Debug, Clone, Default)] pub struct BackpressureConfig { /// Backpressure threshold (0.0 - 1.0) pub threshold: f64, /// Maximum request queue size pub max_queue_size: usize, /// Rate limit per client (requests per second) pub client_rate_limit: f64, /// Global rate limit (requests per second) pub global_rate_limit: f64, /// Enable adaptive throttling pub enable_adaptive_throttling: bool, /// QoS enabled pub enable_qos: bool, } /// System load metrics #[derive(Debug, Clone)] pub struct LoadMetrics { /// CPU utilization (0.0 - 1.0) pub cpu_utilization: f64, /// Memory utilization (0.0 - 1.0) pub memory_utilization: f64, /// Network utilization (0.0 - 1.0) pub network_utilization: f64, /// Request queue depth pub queue_depth: usize, /// Active connections pub active_connections: usize, /// Average response time pub avg_response_time: Duration, } /// Rate limit configuration #[derive(Debug, Clone)] pub struct RateLimit { /// Requests per second pub requests_per_second: f64, /// Burst allowance pub burst_size: u64, /// Window duration pub window_duration: Duration, } /// Service level agreement configuration #[derive(Debug, Clone)] pub struct SLAConfig { /// Maximum response time pub max_response_time: Duration, /// Minimum throughput guarantee pub min_throughput: f64, /// Priority level pub priority: RequestPriority, /// Resource allocation pub resource_allocation: f64, } /// QoS metrics #[derive(Debug, Clone)] pub struct QoSMetrics { /// SLA compliance rate pub sla_compliance: f64, /// Average queue wait time by priority pub avg_wait_times: std::collections::HashMap, /// Throughput by priority pub throughput_by_priority: std::collections::HashMap, /// Resource utilization by priority pub resource_utilization: std::collections::HashMap, } /// Resource requirements for requests #[derive(Debug, Clone)] pub struct ResourceRequirements { /// CPU requirement (0.0 - 1.0) pub cpu: f64, /// Memory requirement in bytes pub memory: usize, /// Network bandwidth requirement (bytes/sec) pub bandwidth: usize, /// GPU requirement (0.0 - 1.0) pub gpu: f64, } /// Processing capacity of a node #[derive(Debug, Clone)] pub struct ProcessingCapacity { /// Maximum requests per second pub max_requests_per_second: f64, /// Memory capacity in bytes pub memory_capacity: usize, /// CPU cores pub cpu_cores: usize, /// GPU memory in bytes pub gpu_memory: usize, } /// Node performance metrics #[derive(Debug, Clone)] pub struct NodeMetrics { /// Requests processed pub requests_processed: u64, /// Average processing time pub avg_processing_time: Duration, /// Error rate pub error_rate: f64, /// Last update timestamp pub last_updated: Instant, } /// Request priority levels #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum RequestPriority { Critical, High, Normal, Low, } /// Throttling algorithms #[derive(Debug, Clone)] pub enum ThrottleAlgorithm { /// Proportional-Integral-Derivative controller PID, /// Additive Increase Multiplicative Decrease AIMD, /// Token bucket based TokenBucket, /// Adaptive threshold AdaptiveThreshold, } /// Rate limiting strategies #[derive(Debug, Clone)] pub enum RateLimitStrategy { /// Fixed window rate limiting FixedWindow, /// Sliding window rate limiting SlidingWindow, /// Token bucket rate limiting TokenBucket, /// Leaky bucket rate limiting LeakyBucket, } /// Load balancing algorithms #[derive(Debug, Clone)] pub enum LoadBalanceAlgorithm { /// Round-robin distribution RoundRobin, /// Least connections LeastConnections, /// Weighted round-robin WeightedRoundRobin, /// Least response time LeastResponseTime, /// Resource-aware balancing ResourceAware, } /// Node health status #[derive(Debug, Clone, PartialEq, Eq)] pub enum NodeHealth { /// Node is healthy Healthy, /// Node is degraded Degraded, /// Node is overloaded Overloaded, /// Node is failed Failed, } /// Handler operational state #[derive(Debug, Clone, PartialEq, Eq)] pub enum HandlerState { /// Handler is active Active, /// Handler is throttling Throttling, /// Handler is overloaded Overloaded, /// Handler is recovering Recovering, /// Handler is stopped Stopped, } /// Control parameters for throttling #[derive(Debug, Clone)] pub struct ControlParameters { /// Proportional gain pub kp: f64, /// Integral gain pub ki: f64, /// Derivative gain pub kd: f64, /// Target utilization pub target_utilization: f64, } /// Priority scheduler #[derive(Debug)] pub struct PriorityScheduler { /// Scheduling weights by priority weights: std::collections::HashMap, /// Current scheduling state state: Arc>, } /// Scheduler state #[derive(Debug, Clone)] pub struct SchedulerState { /// Last scheduled priority last_priority: RequestPriority, /// Round-robin counters counters: std::collections::HashMap, } /// Node health monitor #[derive(Debug)] pub struct NodeHealthMonitor { /// Health check interval check_interval: Duration, /// Health thresholds thresholds: HealthThresholds, /// Monitor state state: Arc>, } /// Health check thresholds #[derive(Debug, Clone)] pub struct HealthThresholds { /// CPU threshold for degraded state pub cpu_degraded_threshold: f64, /// CPU threshold for overloaded state pub cpu_overloaded_threshold: f64, /// Memory threshold for degraded state pub memory_degraded_threshold: f64, /// Memory threshold for overloaded state pub memory_overloaded_threshold: f64, /// Response time threshold pub response_time_threshold: Duration, } /// Monitor state #[derive(Debug, Clone, PartialEq, Eq)] pub enum MonitorState { Active, Paused, Stopped, } /// Balancer metrics #[derive(Debug, Clone)] pub struct BalancerMetrics { /// Total requests balanced pub total_requests: u64, /// Requests per node pub requests_per_node: std::collections::HashMap, /// Average balancing latency pub avg_balancing_latency: Duration, /// Load distribution variance pub load_variance: f64, } impl BackpressureHandler { /// Create a new backpressure handler pub async fn new(threshold: f64) -> StreamingResult { let config = BackpressureConfig { threshold, max_queue_size: 10000, client_rate_limit: 100.0, global_rate_limit: 10000.0, enable_adaptive_throttling: true, enable_qos: true, }; let throttle_controller = Arc::new(ThrottleController::new(&config).await?); let rate_limiter = Arc::new(RateLimiter::new(&config).await?); let qos_manager = Arc::new(QoSManager::new(&config).await?); let load_balancer = Arc::new(LoadBalancer::new().await?); Ok(Self { throttle_controller, rate_limiter, qos_manager, load_balancer, config, state: Arc::new(RwLock::new(HandlerState::Active)), }) } /// Handle system overload scenario pub async fn handle_overload(&self) -> StreamingResult { // Update handler state *self.state.write().await = HandlerState::Overloaded; // Apply adaptive throttling let throttle_applied = self.throttle_controller.apply_throttling().await?; // Activate rate limiting let rate_limit_applied = self.rate_limiter.activate_emergency_limits().await?; // Prioritize critical requests let qos_applied = self.qos_manager.prioritize_critical_requests().await?; // Redistribute load let load_balanced = self.load_balancer.redistribute_load().await?; let handled = throttle_applied && rate_limit_applied && qos_applied && load_balanced; if handled { *self.state.write().await = HandlerState::Recovering; // Wait for system to stabilize tokio::time::sleep(Duration::from_millis(100)).await; *self.state.write().await = HandlerState::Active; } Ok(handled) } /// Check if request should be throttled pub async fn should_throttle(&self, client_id: &str) -> StreamingResult { // Check global rate limit if !self.rate_limiter.check_global_limit().await? { return Ok(true); } // Check client-specific rate limit if !self.rate_limiter.check_client_limit(client_id).await? { return Ok(true); } // Check system load let load_metrics = self.throttle_controller.get_load_metrics().await?; if load_metrics.cpu_utilization > self.config.threshold { return Ok(true); } Ok(false) } /// Apply quality of service policies pub async fn apply_qos( &self, request_id: Uuid, priority: RequestPriority, ) -> StreamingResult<()> { self.qos_manager.queue_request(request_id, priority).await?; Ok(()) } /// Get backpressure metrics pub async fn get_metrics(&self) -> StreamingResult { let load_metrics = self.throttle_controller.get_load_metrics().await?; let qos_metrics = self.qos_manager.get_metrics().await?; let balancer_metrics = self.load_balancer.get_metrics().await?; Ok(BackpressureMetrics { current_load: load_metrics.cpu_utilization, throttle_level: *self.throttle_controller.throttle_level.read().await, queue_depth: load_metrics.queue_depth, active_connections: load_metrics.active_connections, sla_compliance: qos_metrics.sla_compliance, load_variance: balancer_metrics.load_variance, }) } } impl ThrottleController { /// Create a new throttle controller pub async fn new(_config: &BackpressureConfig) -> StreamingResult { let control_params = ControlParameters { kp: 0.5, ki: 0.1, kd: 0.05, target_utilization: 0.8, }; Ok(Self { throttle_level: Arc::new(RwLock::new(0.0)), load_metrics: Arc::new(RwLock::new(LoadMetrics::default())), algorithm: ThrottleAlgorithm::PID, control_params, }) } /// Apply adaptive throttling pub async fn apply_throttling(&self) -> StreamingResult { let load_metrics = self.load_metrics.read().await; let current_utilization = load_metrics.cpu_utilization; // Calculate error from target let error = current_utilization - self.control_params.target_utilization; // Apply PID control let throttle_adjustment = self.control_params.kp * error; let new_throttle_level = (*self.throttle_level.read().await + throttle_adjustment).clamp(0.0, 1.0); *self.throttle_level.write().await = new_throttle_level; Ok(true) } /// Get current load metrics pub async fn get_load_metrics(&self) -> StreamingResult { Ok(self.load_metrics.read().await.clone()) } } impl RateLimiter { /// Create a new rate limiter pub async fn new(config: &BackpressureConfig) -> StreamingResult { let token_bucket = TokenBucket { tokens: config.global_rate_limit, capacity: config.global_rate_limit, refill_rate: config.global_rate_limit, last_refill: Instant::now(), }; Ok(Self { token_bucket: Arc::new(Mutex::new(token_bucket)), client_limits: Arc::new(DashMap::new()), global_limit: Arc::new(RwLock::new(RateLimit { requests_per_second: config.global_rate_limit, burst_size: (config.global_rate_limit * 2.0) as u64, window_duration: Duration::from_secs(1), })), strategy: RateLimitStrategy::TokenBucket, }) } /// Check global rate limit pub async fn check_global_limit(&self) -> StreamingResult { let mut bucket = self.token_bucket.lock().await; bucket.refill(); if bucket.tokens >= 1.0 { bucket.tokens -= 1.0; Ok(true) } else { Ok(false) } } /// Check client-specific rate limit pub async fn check_client_limit(&self, client_id: &str) -> StreamingResult { // Simplified client rate limiting if let Some(limit) = self.client_limits.get(client_id) { let current_count = *limit.current_requests.read().await; let elapsed = limit.window_start.elapsed(); if elapsed >= Duration::from_secs(1) { // Reset window *limit.current_requests.write().await = 1; Ok(true) } else if current_count < limit.requests_per_second as u64 { *limit.current_requests.write().await = current_count + 1; Ok(true) } else { Ok(false) } } else { // First request from this client let client_limit = ClientRateLimit { client_id: client_id.to_string(), requests_per_second: 100.0, // Default limit current_requests: Arc::new(RwLock::new(1)), window_start: Instant::now(), burst_allowance: 10, }; self.client_limits .insert(client_id.to_string(), client_limit); Ok(true) } } /// Activate emergency rate limits pub async fn activate_emergency_limits(&self) -> StreamingResult { // Reduce rate limits by 50% during emergency let mut global_limit = self.global_limit.write().await; global_limit.requests_per_second *= 0.5; let mut bucket = self.token_bucket.lock().await; bucket.refill_rate *= 0.5; bucket.capacity *= 0.5; Ok(true) } } impl QoSManager { /// Create a new QoS manager pub async fn new(_config: &BackpressureConfig) -> StreamingResult { let priority_queues = PriorityQueues { critical: VecDeque::new(), high: VecDeque::new(), normal: VecDeque::new(), low: VecDeque::new(), }; let scheduler = Arc::new(PriorityScheduler::new().await?); Ok(Self { priority_queues: Arc::new(Mutex::new(priority_queues)), sla_configs: Arc::new(DashMap::new()), qos_metrics: Arc::new(RwLock::new(QoSMetrics::default())), scheduler, }) } /// Queue request with priority pub async fn queue_request( &self, request_id: Uuid, priority: RequestPriority, ) -> StreamingResult<()> { let request = QueuedRequest { request_id, client_id: "default".to_string(), priority, queued_at: Instant::now(), deadline: None, resource_requirements: ResourceRequirements::default(), }; let mut queues = self.priority_queues.lock().await; match priority { RequestPriority::Critical => queues.critical.push_back(request), RequestPriority::High => queues.high.push_back(request), RequestPriority::Normal => queues.normal.push_back(request), RequestPriority::Low => queues.low.push_back(request), } Ok(()) } /// Prioritize critical requests during overload pub async fn prioritize_critical_requests(&self) -> StreamingResult { let mut queues = self.priority_queues.lock().await; // Drop low priority requests to make room queues.low.clear(); // Limit normal priority queue while queues.normal.len() > 100 { queues.normal.pop_front(); } Ok(true) } /// Get QoS metrics pub async fn get_metrics(&self) -> StreamingResult { Ok(self.qos_metrics.read().await.clone()) } } impl LoadBalancer { /// Create a new load balancer pub async fn new() -> StreamingResult { let health_monitor = Arc::new(NodeHealthMonitor::new().await?); Ok(Self { nodes: Arc::new(RwLock::new(Vec::new())), algorithm: LoadBalanceAlgorithm::LeastConnections, health_monitor, metrics: Arc::new(RwLock::new(BalancerMetrics::default())), }) } /// Redistribute load during overload pub async fn redistribute_load(&self) -> StreamingResult { // Simplified load redistribution let _nodes = self.nodes.read().await; // In real implementation, would redistribute requests based on node capacity Ok(true) } /// Get balancer metrics pub async fn get_metrics(&self) -> StreamingResult { Ok(self.metrics.read().await.clone()) } } impl TokenBucket { /// Refill tokens based on elapsed time fn refill(&mut self) { let now = Instant::now(); let elapsed = now.duration_since(self.last_refill).as_secs_f64(); let tokens_to_add = elapsed * self.refill_rate; self.tokens = (self.tokens + tokens_to_add).min(self.capacity); self.last_refill = now; } } impl PriorityScheduler { /// Create a new priority scheduler pub async fn new() -> StreamingResult { let mut weights = std::collections::HashMap::new(); weights.insert(RequestPriority::Critical, 4.0); weights.insert(RequestPriority::High, 2.0); weights.insert(RequestPriority::Normal, 1.0); weights.insert(RequestPriority::Low, 0.5); Ok(Self { weights, state: Arc::new(RwLock::new(SchedulerState::default())), }) } } impl NodeHealthMonitor { /// Create a new node health monitor pub async fn new() -> StreamingResult { let thresholds = HealthThresholds { cpu_degraded_threshold: 0.7, cpu_overloaded_threshold: 0.9, memory_degraded_threshold: 0.8, memory_overloaded_threshold: 0.95, response_time_threshold: Duration::from_millis(100), }; Ok(Self { check_interval: Duration::from_secs(10), thresholds, state: Arc::new(RwLock::new(MonitorState::Active)), }) } } /// Backpressure metrics #[derive(Debug, Clone)] pub struct BackpressureMetrics { /// Current system load (0.0 - 1.0) pub current_load: f64, /// Current throttle level (0.0 - 1.0) pub throttle_level: f64, /// Request queue depth pub queue_depth: usize, /// Active connections pub active_connections: usize, /// SLA compliance rate pub sla_compliance: f64, /// Load distribution variance pub load_variance: f64, } impl Default for LoadMetrics { fn default() -> Self { Self { cpu_utilization: 0.0, memory_utilization: 0.0, network_utilization: 0.0, queue_depth: 0, active_connections: 0, avg_response_time: Duration::ZERO, } } } impl Default for QoSMetrics { fn default() -> Self { Self { sla_compliance: 1.0, avg_wait_times: std::collections::HashMap::new(), throughput_by_priority: std::collections::HashMap::new(), resource_utilization: std::collections::HashMap::new(), } } } impl Default for ResourceRequirements { fn default() -> Self { Self { cpu: 0.1, memory: 1024 * 1024, // 1MB bandwidth: 1024 * 1024, // 1MB/s gpu: 0.0, } } } impl Default for SchedulerState { fn default() -> Self { Self { last_priority: RequestPriority::Normal, counters: std::collections::HashMap::new(), } } } impl Default for BalancerMetrics { fn default() -> Self { Self { total_requests: 0, requests_per_node: std::collections::HashMap::new(), avg_balancing_latency: Duration::ZERO, load_variance: 0.0, } } }