embedded3 flag wake: RTX_E3_FLAG_DEPTH — the duct's z extent as a knob (default H); the inflow paraboloid, the flag's centring and the full/free tag follow it (the wide-duct exploration: the benchmark-span flag with free ends in a 0.82 m duct)
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Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
Omar Sobh
2026-09-22 13:45:48 -05:00
co-authored by Claude Fable 5.1
parent e9fe155c4b
commit f016f0f96f
@@ -212,21 +212,29 @@ fn flag_2d_analytic(x: f64, y: f64, t: f64) -> (f64, f64) {
(best - FLAG_HALF, v_best)
}
/// The flag's span: `RTX_E3_FLAG_SPAN` (default 0.2); at the channel's
/// full width the flag is the 2D geometry extruded (S2-3b).
/// The flag's span: `RTX_E3_FLAG_SPAN` (default 0.2); at the duct's
/// full depth the flag is the 2D geometry extruded (S2-3b).
fn flag_span() -> f64 {
env_f("RTX_E3_FLAG_SPAN", FLAG_SPAN)
}
/// The duct's depth (the z extent): `RTX_E3_FLAG_DEPTH` (default H, the
/// square duct). A wider duct than the flag's span (2026-09-22, the
/// "wide span" exploration) puts a finite-span plate in free flow between
/// the side walls — not the benchmark's geometry.
fn duct_depth() -> f64 {
env_f("RTX_E3_FLAG_DEPTH", H)
}
/// The flag in 3D: the extruded capsule cut to the span with edges
/// rounded to radius `r` (no cut at the full width).
fn flag_3d(x: f64, y: f64, z: f64, t: f64, r: f64) -> (f64, (f64, f64)) {
let (d2, v) = flag_2d(x, y, t);
let span = flag_span();
if span >= H {
if span >= duct_depth() {
return (d2, v);
}
let zc = 0.5 * H;
let zc = 0.5 * duct_depth();
let q1 = d2 + r;
let q2 = (z - zc).abs() - 0.5 * span + r;
let outside = (q1.max(0.0).powi(2) + q2.max(0.0).powi(2)).sqrt();
@@ -234,7 +242,8 @@ fn flag_3d(x: f64, y: f64, z: f64, t: f64, r: f64) -> (f64, (f64, f64)) {
}
fn inflow(y: f64, z: f64) -> f64 {
16.0 * U_M * y * z * (H - y) * (H - z) / (H * H * H * H)
let d = duct_depth();
16.0 * U_M * y * z * (H - y) * (d - z) / (H * H * d * d)
}
#[test]
@@ -247,7 +256,11 @@ fn flag_wake_on_the_device() {
// `RTX_E3_FLAG_NZ=4`: a thin slab periodic in z with the 2D inflow (Ū = 1) — the
// flag as a 2D problem, minutes per rung: the instrument for the load routes' parts.
let slab_nz = env_f("RTX_E3_FLAG_NZ", 0.0) as usize;
let nz = if slab_nz > 0 { slab_nz } else { ny };
let nz = if slab_nz > 0 {
slab_nz
} else {
(duct_depth() / h).round() as usize
};
// S2-9b: the 3D run with the slab's 2D inflow (uniform in z) and/or slip
// side walls — the decomposition of the 3D-over-slab drag.
let inflow_2d = std::env::var("RTX_E3_FLAG_INFLOW").is_ok_and(|v| v == "2d");
@@ -491,7 +504,7 @@ fn flag_wake_on_the_device() {
}
}
if phase_due {
let tag = if flag_span() >= H { "full" } else { "free" };
let tag = if flag_span() >= duct_depth() { "full" } else { "free" };
let path = std::path::Path::new(vtk_dir.as_ref().unwrap())
.join(format!("flag_{tag}_ny{ny}_phase{next_phase:02}.vtk"));
write_vtk(&path, &field, Some(mask)).expect("vtk");