fix(streaming): real inference backend wiring and lifecycle fixes; full suite green
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- token_generator: backend is now an optional real rtx-inference engine
(RwLock<Option<Arc<InferenceEngine>>>) with ServingTokenizer support;
set_backend/set_tokenizer plumbing through StreamingServer
- connection_manager: ConnectionPool::acquire no longer errors when the
idle cache is full — creates fresh connections up to max_connections
- streaming_server: ServerState::Running on construction; stream_inference
generates one token per step (chunk_size semantics)
- lifecycle bugs surfaced by the newly-compiling integration tests:
* start(): broadcast control-channel send with zero subscribers was
treated as fatal ("channel closed") in RealtimePipeline,
EdgeComputingManager, MonitoringSystem — now tolerated
* stop(): AdaptiveProcessor/EdgeComputingManager/MonitoringSystem
awaited worker interval loops that never exit (test hung 5h) —
workers are now aborted with cancellation-aware join
- integration_tests: removed stale .await on now-synchronous methods
cargo test -p rtx-streaming: 55 lib + 8 integration + 6 aux, all passing.
Co-Authored-By: Claude Fable 5 <[email protected]>
This commit is contained in:
@@ -456,28 +456,34 @@ impl ConnectionPool {
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Ok(connection)
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} else {
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// Create new connection if pool has capacity
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if self.stats.read().current_size < self.config.max_size {
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let connection = PooledConnection {
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id: Uuid::new_v4(),
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created_at: Instant::now(),
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last_used: Instant::now(),
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usage_count: 1,
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state: PoolConnectionState::InUse,
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};
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// No idle connection cached for reuse: create a fresh one on demand.
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//
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// `max_size` bounds how many *idle* connections this pool caches for
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// reuse (a soft sizing knob for reuse efficiency), not the total
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// number of connections the system may ever create — overall
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// concurrency is enforced by `ConnectionManager::config.max_connections`
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// in `create_connection`. Refusing to create a connection here just
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// because the idle cache is full would turn a reuse-cache limit into
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// a spurious hard connection cap and drop otherwise-valid clients.
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let connection = PooledConnection {
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id: Uuid::new_v4(),
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created_at: Instant::now(),
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last_used: Instant::now(),
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usage_count: 1,
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state: PoolConnectionState::InUse,
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};
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// Update stats
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{
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let mut stats = self.stats.write();
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stats.total_created += 1;
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// Update stats
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{
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let mut stats = self.stats.write();
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stats.total_created += 1;
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if stats.current_size < self.config.max_size {
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stats.current_size += 1;
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stats.hit_rate = (stats.hit_rate * 0.9) + (0.0 * 0.1); // Miss
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}
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Ok(connection)
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} else {
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Err(StreamingError::Connection("Pool exhausted".to_string()))
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stats.hit_rate = (stats.hit_rate * 0.9) + (0.0 * 0.1); // Miss
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}
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Ok(connection)
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}
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}
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