embedded3 S2-6: the transverse gradient from the face at least 0.2 h off the wall (full neighbours over their own distance along the cut partner's normal) — the first form blew up at DFG ny 61 with the fine floor (coefficient ~ 1/d_f); host = device 7.7e-14 with the closures on; Couette linear exactness kept (<= 0.01 h); RTX_E3_OBLIQUE_N rung knob
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Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
e9b2e7887b
commit
9c3fac0755
@@ -5,6 +5,10 @@
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use super::cutwall::CvGeometry;
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use super::wall::Mask;
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/// The distance floor inside the explicit transverse gradient (S2-6), in
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/// units of the smallest spacing.
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pub(in crate::solvers::incompressible::embedded3) const TRANSVERSE_DISTANCE_FLOOR: f64 = 0.2;
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impl Mask {
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/// The shift of a face's open-part centroid from the face centre:
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/// `½h(1 − α)` along the wall normal's in-plane part, away from the
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+29
-9
@@ -11,6 +11,8 @@
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//! carries the inertia floor.
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use super::{Side, Solver};
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use crate::solvers::incompressible::embedded3::closure::TRANSVERSE_DISTANCE_FLOOR;
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use crate::solvers::incompressible::embedded3::cutwall::CvGeometry;
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use crate::solvers::incompressible::embedded3::cutwall::INERTIA_FLOOR;
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use crate::solvers::incompressible::embedded3::field::Field;
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use crate::solvers::incompressible::simple::ConvectionScheme;
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@@ -202,6 +204,7 @@ impl Solver {
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// the own direction); the two-point difference then carries
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// `∇u · Δs_⊥`, removed with the cut faces' own wall-normal
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// gradients `(u − U_b)/d_f` (old values: explicit).
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let h_min = h[0].min(h[1]).min(h[2]);
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let transverse = |q: [i64; 3], uq: f64, sign: f64| -> f64 {
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let sq = mask.face_shift(c, q);
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let mut ds = [0.0; 3];
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@@ -215,20 +218,37 @@ impl Solver {
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}
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let cvq = mask.cv_geometry(c, q);
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let ubq = mask.surface_velocity_at(body, lat.face_position(c, q), c, t_old);
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let mut g = [0.0; 3];
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let mut count = 0.0;
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for (cvk, uk, ubk) in [(&cv, u0, ub), (&cvq, uq, ubq)] {
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// Explicit, with a coefficient ∝ 1/d_f: take the gradient from
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// the faces at least TRANSVERSE_DISTANCE_FLOOR h off the wall —
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// a FULL neighbour too, over its own distance along the cut
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// partner's normal (a linear field gives the same gradient on
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// every one of them); only when neither is that far, from the
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// cut faces over the floored distance.
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let d_min = TRANSVERSE_DISTANCE_FLOOR * h_min;
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let unit = |cvk: &CvGeometry| {
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let a = (cvk.wall[0] * cvk.wall[0]
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+ cvk.wall[1] * cvk.wall[1]
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+ cvk.wall[2] * cvk.wall[2])
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.sqrt();
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if a > 0.0 && cvk.alpha < 1.0 {
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let slope = (uk - ubk) / (cvk.distance * a);
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for e2 in 0..3 {
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g[e2] -= slope * cvk.wall[e2];
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}
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count += 1.0;
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(a > 0.0 && cvk.alpha < 1.0)
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.then(|| [cvk.wall[0] / a, cvk.wall[1] / a, cvk.wall[2] / a])
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};
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let (n0, nq) = (unit(&cv), unit(&cvq));
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let faces = [(&cv, u0, ub, n0.or(nq)), (&cvq, uq, ubq, nq.or(n0))];
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let far = faces.iter().any(|f| f.3.is_some() && f.0.distance >= d_min);
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let mut g = [0.0; 3];
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let mut count = 0.0;
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for (cvk, uk, ubk, normal) in faces {
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let Some(nk) = normal else { continue };
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let is_cut = unit(cvk).is_some();
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if far && cvk.distance < d_min || !far && !is_cut {
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continue;
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}
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let slope = (uk - ubk) / cvk.distance.max(d_min);
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for e2 in 0..3 {
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g[e2] -= slope * nk[e2];
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}
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count += 1.0;
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}
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if count == 0.0 {
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return 0.0;
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