Initial commit
This commit is contained in:
@@ -0,0 +1,180 @@
|
||||
//! Geometric predicates for Delaunay triangulation.
|
||||
//!
|
||||
//! These predicates determine orientation and circumsphere tests.
|
||||
//! For production use, these should be replaced with adaptive-precision
|
||||
//! or exact arithmetic implementations (e.g., from the `robust` crate).
|
||||
|
||||
use nalgebra::Point3;
|
||||
|
||||
/// Compute the orientation of four points in 3D.
|
||||
///
|
||||
/// Returns:
|
||||
/// - Positive if d is on the positive side of the plane defined by (a,b,c)
|
||||
/// - Negative if on the negative side
|
||||
/// - Zero if coplanar
|
||||
pub fn orient3d(a: &Point3<f64>, b: &Point3<f64>, c: &Point3<f64>, d: &Point3<f64>) -> f64 {
|
||||
// Standard orient3d using the signed volume of the tetrahedron
|
||||
// Positive when d is above the plane (a,b,c) with ccw orientation
|
||||
let ab = b - a;
|
||||
let ac = c - a;
|
||||
let ad = d - a;
|
||||
|
||||
// det = ab · (ac × ad)
|
||||
ab.dot(&ac.cross(&ad))
|
||||
}
|
||||
|
||||
/// Test if point e is inside the circumsphere of tetrahedron (a,b,c,d).
|
||||
///
|
||||
/// Returns:
|
||||
/// - Positive if e is inside the circumsphere
|
||||
/// - Negative if outside
|
||||
/// - Zero if on the sphere
|
||||
///
|
||||
/// Assumes (a,b,c,d) has positive orientation (orient3d > 0).
|
||||
pub fn in_circumsphere(
|
||||
a: &Point3<f64>,
|
||||
b: &Point3<f64>,
|
||||
c: &Point3<f64>,
|
||||
d: &Point3<f64>,
|
||||
e: &Point3<f64>,
|
||||
) -> f64 {
|
||||
// InSphere determinant test
|
||||
// If orient3d(a,b,c,d) > 0, then insphere(a,b,c,d,e) > 0 means e is inside
|
||||
|
||||
let aex = a.x - e.x;
|
||||
let aey = a.y - e.y;
|
||||
let aez = a.z - e.z;
|
||||
let bex = b.x - e.x;
|
||||
let bey = b.y - e.y;
|
||||
let bez = b.z - e.z;
|
||||
let cex = c.x - e.x;
|
||||
let cey = c.y - e.y;
|
||||
let cez = c.z - e.z;
|
||||
let dex = d.x - e.x;
|
||||
let dey = d.y - e.y;
|
||||
let dez = d.z - e.z;
|
||||
|
||||
let ae_sq = aex * aex + aey * aey + aez * aez;
|
||||
let be_sq = bex * bex + bey * bey + bez * bez;
|
||||
let ce_sq = cex * cex + cey * cey + cez * cez;
|
||||
let de_sq = dex * dex + dey * dey + dez * dez;
|
||||
|
||||
// 4x4 determinant using cofactor expansion
|
||||
let ab = aex * bey - bex * aey;
|
||||
let bc = bex * cey - cex * bey;
|
||||
let cd = cex * dey - dex * cey;
|
||||
let da = dex * aey - aex * dey;
|
||||
let ac = aex * cey - cex * aey;
|
||||
let bd = bex * dey - dex * bey;
|
||||
|
||||
let abc = aez * bc - bez * ac + cez * ab;
|
||||
let bcd = bez * cd - cez * bd + dez * bc;
|
||||
let cda = cez * da + dez * ac + aez * cd;
|
||||
let dab = dez * ab + aez * bd + bez * da;
|
||||
|
||||
ae_sq * bcd - be_sq * cda + ce_sq * dab - de_sq * abc
|
||||
}
|
||||
|
||||
/// Compute the circumcenter of a tetrahedron.
|
||||
pub fn circumcenter(
|
||||
a: &Point3<f64>,
|
||||
b: &Point3<f64>,
|
||||
c: &Point3<f64>,
|
||||
d: &Point3<f64>,
|
||||
) -> Option<Point3<f64>> {
|
||||
let ba = b - a;
|
||||
let ca = c - a;
|
||||
let da = d - a;
|
||||
|
||||
let ba_sq = ba.norm_squared();
|
||||
let ca_sq = ca.norm_squared();
|
||||
let da_sq = da.norm_squared();
|
||||
|
||||
// Determinant (denominator)
|
||||
let denom = 2.0 * ba.dot(&ca.cross(&da));
|
||||
|
||||
if denom.abs() < 1e-15 {
|
||||
return None; // Degenerate tetrahedron
|
||||
}
|
||||
|
||||
// Circumcenter = a + (ba² * (ca × da) + ca² * (da × ba) + da² * (ba × ca)) / denom
|
||||
let cc = a + (ca.cross(&da) * ba_sq + da.cross(&ba) * ca_sq + ba.cross(&ca) * da_sq) / denom;
|
||||
|
||||
Some(cc)
|
||||
}
|
||||
|
||||
/// Compute the circumradius of a tetrahedron.
|
||||
pub fn circumradius(
|
||||
a: &Point3<f64>,
|
||||
b: &Point3<f64>,
|
||||
c: &Point3<f64>,
|
||||
d: &Point3<f64>,
|
||||
) -> Option<f64> {
|
||||
let cc = circumcenter(a, b, c, d)?;
|
||||
Some((a - cc).norm())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_orient3d() {
|
||||
let a = Point3::new(0.0, 0.0, 0.0);
|
||||
let b = Point3::new(1.0, 0.0, 0.0);
|
||||
let c = Point3::new(0.0, 1.0, 0.0);
|
||||
let d = Point3::new(0.0, 0.0, 1.0);
|
||||
|
||||
// d is above the plane (a,b,c)
|
||||
let o = orient3d(&a, &b, &c, &d);
|
||||
assert!(o > 0.0);
|
||||
|
||||
// Flip d below
|
||||
let d_below = Point3::new(0.0, 0.0, -1.0);
|
||||
let o2 = orient3d(&a, &b, &c, &d_below);
|
||||
assert!(o2 < 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_in_circumsphere() {
|
||||
// Regular tetrahedron
|
||||
let a = Point3::new(1.0, 1.0, 1.0);
|
||||
let b = Point3::new(-1.0, -1.0, 1.0);
|
||||
let c = Point3::new(-1.0, 1.0, -1.0);
|
||||
let d = Point3::new(1.0, -1.0, -1.0);
|
||||
|
||||
// Center should be inside
|
||||
let center = Point3::new(0.0, 0.0, 0.0);
|
||||
let inside = in_circumsphere(&a, &b, &c, &d, ¢er);
|
||||
assert!(inside > 0.0);
|
||||
|
||||
// Far point should be outside
|
||||
let far = Point3::new(10.0, 10.0, 10.0);
|
||||
let outside = in_circumsphere(&a, &b, &c, &d, &far);
|
||||
assert!(outside < 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_circumcenter() {
|
||||
// Regular tetrahedron centered at origin
|
||||
let a = Point3::new(1.0, 1.0, 1.0);
|
||||
let b = Point3::new(-1.0, -1.0, 1.0);
|
||||
let c = Point3::new(-1.0, 1.0, -1.0);
|
||||
let d = Point3::new(1.0, -1.0, -1.0);
|
||||
|
||||
let cc = circumcenter(&a, &b, &c, &d).unwrap();
|
||||
|
||||
// Center should be near origin
|
||||
assert!(cc.coords.norm() < 0.01);
|
||||
|
||||
// All vertices should be equidistant from circumcenter
|
||||
let ra = (a - cc).norm();
|
||||
let rb = (b - cc).norm();
|
||||
let rc = (c - cc).norm();
|
||||
let rd = (d - cc).norm();
|
||||
|
||||
assert!((ra - rb).abs() < 1e-10);
|
||||
assert!((ra - rc).abs() < 1e-10);
|
||||
assert!((ra - rd).abs() < 1e-10);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user