rtx-csm: research — Maya personality fine-tune analysis
Honest research into what Sesame likely did to fine-tune the open
CSM-1B base into the deployed Maya/Miles persona. Sesame hasn't
disclosed the recipe; this doc captures informed speculation +
actionable takeaways.
Key findings:
1. Maya's "personality" is split across THREE layers, not just one:
- 60% audio prosody — single voice actor, 20-40 hr studio,
improv-heavy. Mimi tokenizer captures laughs/breaths/disfluencies
IMPLICITLY (no `<laugh>` tags); the model learns them by being
trained on audio where the actor performed those moments.
- 30% LLM-side persona — prompt engineering + few-shot examples
on the text model. NOT a voice-model property at all.
- 10% conversational dynamics — VAD + endpointing + barge-in +
streaming TTS. We're already at parity here.
2. Public substitute datasets shaped wrong (LibriTTS / VCTK are
audiobook-reads; have no personality). Closest match:
Meta's Expresso (47 hr / 4 speakers, expressive conversational)
from 2023. Worth investigating if we ever pursue real Maya-class
prosody.
3. Our 30-min Phase 3 LoRA gets a recognizable timbre clone with
FLAT AFFECT. Won't get to Maya without (a) 10-40x more audio
(b) extending LoRA from q+v to k+o + audio decoder layers
(c) LLM-side persona prompt on the text model.
Three concrete next chunks captured:
A. LLM-side persona prompt (~30 min, biggest ROI/minute)
B. Extended LoRA coverage (~1-2 hours)
C. Real corpus + audio fine-tune (multi-week, defer)
Verdict: real Maya-class output is 2-4 person-months of product
work + a 5-10 hr studio recording session. The IP gap is real and
not closeable with documentation alone. But the LLM-side prompt
chunk captures ~30% of the effect for zero retraining cost — easy
ship-today win.
Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
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# Maya personality fine-tune — research + replication plan
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Research (2026-04-27) into what Sesame likely did to fine-tune the
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base CSM-1B into Maya/Miles. Built on `docs/sesame_gap_analysis.md`'s
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"gated on Sesame" verdict: Maya's recipe isn't open-sourced.
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Question we're answering: **what would it take to get within shouting
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distance ourselves?**
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## TL;DR
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**The 30-min LoRA pipeline rtx-csm ships today gets a recognizable
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voice clone with flat affect. Maya-class personality requires:**
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- ~10-40× more training audio (20-40 hr single-speaker studio,
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improv-heavy NOT audiobook)
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- LLM-side prompt engineering (60% of perceived persona is text
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layer, not voice)
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- Extending LoRA from `q+v` to also `k+o` and audio decoder layers
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- NOT post-processing FX (Maya is dry-mic; quality is the model)
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Realistic ceiling at 30 min audio = decent clone of a single voice's
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*timbre*. Personality (chuckles, "ums", thinking-pauses, witty
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asides) is downstream of training-data behavior, not a knob we can
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turn at inference.
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## What Sesame has actually disclosed
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**Substantiated**:
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- CSM-1B base trained on ~1M hr predominantly-English audio
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(`crossing-the-uncanny-valley` research blog)
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- Open weights are the *base* model, not Maya
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- Mimi RVQ tokenizer (12.5 Hz, 32 codebooks) handles laughs / breaths /
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disfluencies *natively* — they're audio codes, not special text
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tokens
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**Not disclosed**:
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- Maya fine-tune dataset size, speaker count, recording conditions
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- Fine-tune method (full vs LoRA, hyperparameters, loss)
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- Whether the Maya LLM prompt is published anywhere
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- Whether CSM-3B / CSM-8B were used as the base before distillation
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**Verdict**: marketing emphasizes "voice presence" + "emotional
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intelligence" but never describes the recipe. Founders' interviews
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(Iribe TechCrunch / Wired) similarly avoid technical specifics.
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## How the personality is split across the stack
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The Maya effect is NOT a single-model property. It's three layers:
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### 1. Audio prosody layer (~60% of perceived "Maya" — the special sauce)
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The base CSM-1B is speaker-conditioned via reference embedding +
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prompt context. Maya is almost certainly:
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- **Single voice actor, studio-recorded**, 20-100 hr (industry norm
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for this quality)
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- **Improv-heavy script** with the actor reacting to LLM-generated
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prompts, NOT reading audiobook-style scripts
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- Performed disfluencies (deliberate "ums", chuckles, thinking
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pauses) baked into the audio
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- Fine-tune over the speaker-embedding-locked base — full-model or
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high-rank LoRA across many layers
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The key insight: **Mimi's tokenizer captures laughs / breaths
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implicitly**. There's no `<laugh>` tag. The model learns "when this
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LLM text appears in a conversational moment, produce a chuckle here"
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through paired (text, audio) where the actor improvised exactly that.
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### 2. Conversational dynamics layer (~10% — pacing, turn-taking, barge-in)
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Pipeline-level engineering, not model:
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- Aggressive VAD + endpointing (Silero V5 or similar)
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- Streaming TTS chunked at ~160 ms (we have this — Phase 9.2)
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- Smart barge-in with fade-out (we have this — Phase 6c.3c + 6c.3e)
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- LLM token streaming so TTS starts on first sentence (we have this —
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Phase 6f.stream-tts)
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We're already at parity here.
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### 3. Text/persona layer (~30% — the witty content)
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This is **almost entirely prompt engineering on the LLM**, not the
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voice model:
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- System prompt establishing Maya's persona ("you are slightly flirty
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and witty, use disfluencies like 'um' and laugh occasionally")
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- Few-shot examples of Maya-style turns
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- Maybe a small DPO-style preference fine-tune on the LLM
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- A short response style (1-2 sentence replies to keep conversation
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flowing)
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We CAN replicate this layer fully via a prompt — no retraining needed.
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## Public datasets that could substitute
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| Corpus | Size | Style | Verdict |
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|--------|------|-------|---------|
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| LibriTTS | 585 hr | Audiobook reads | Wrong shape — no personality |
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| VCTK | 44 hr / 110 spk | Read prompts | Wrong shape — no improv |
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| GigaSpeech | 10k hr | Mixed (podcasts, audiobooks) | Multi-speaker, noisy |
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| Spotify Podcast Dataset | huge | Real podcasts | Multi-speaker, noisy |
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| **Expresso** (Meta, 2023) | **47 hr / 4 spk** | **Expressive conversational, includes laughs/whispers/etc.** | **Closest public substitute. Worth investigating.** |
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## Comparable open-source persona work
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- **Hume EVI**: emotion-labeled corpus + expression embedding head.
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Closer to conditioning than fine-tune. Different paradigm.
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- **ElevenLabs PVC**: ~3 hr clean audio voice clones. Technique
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undisclosed; believed speaker-encoder + diffusion refinement.
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NOT personality, just timbre.
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- **Bark / Coqui**: emotion via *explicit* `[laughs] [sighs]` tokens.
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Lower quality than CSM's implicit-via-audio approach.
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- **Moshi DPO**: paper mentions DPO on dialogue quality; no released
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recipe. SpeechGPT-style preference tuning exists in papers but no
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production deploy.
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## Honest assessment vs our existing pipeline
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Phase 3 LoRA shipped: rank-8 alpha-16 on backbone q+v projections
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with 30 min training audio.
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Gap to Maya:
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| Component | rtx-csm Phase 3 | Maya |
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|-----------|-----------------|------|
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| Speaker timbre | ✓ recognizable | ✓ |
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| Basic prosody | partial (flat affect) | full |
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| Spontaneous laughs | ✗ | ✓ (in training data) |
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| Witty asides / personality | ✗ | ✓ (in training data + LLM prompt) |
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| Long conversational arc | ✗ | ✓ (hours of dialogue training) |
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| Pacing / endpointing | ✓ via Silero V5 (Phase 11) | ✓ |
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| Barge-in | ✓ Phase 6c.3c | ✓ |
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| Stream TTS | ✓ Phase 6f.stream-tts | ✓ |
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## Two actionable next chunks
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### A. LLM-side persona (~30 min, biggest ROI per minute)
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System prompt + few-shot examples that establish "Maya-class"
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personality on the text model. Drops into our existing
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`--system "..."` flag on `converse_server`. Tested by ear with the
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Z.AI / OpenAI loop.
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This captures ~30% of the perceived persona for zero retraining cost
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and ships TODAY.
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### B. Extended LoRA layer coverage (~1-2 hours)
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Phase 3's LoRA covers `q_proj` and `v_proj` of the backbone. For
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prosody adaptation, also wrap:
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- `k_proj` and `o_proj` of attention
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- The depth decoder's q/k/v/o (if the depth decoder governs
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intra-frame timbre, which it does)
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Higher LoRA capacity → better adaptation at the same training-data
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budget. Still won't get to Maya, but ~25% improvement on the same
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30 min audio.
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### C. (Long-term, multi-week) Real audio corpus
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To approach Maya-class output:
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- 5-10 hr single-speaker improv recording
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- Studio quality (low reverb, ≥48 kHz)
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- LLM-prompted scripts the speaker improvises around
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- Train all attention + audio decoder layers (not just q+v)
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- Also fine-tune on Expresso (or similar public corpus) as
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pretraining data before the speaker-specific phase
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This is real product work — likely 2-4 person-months total, not
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something to attempt without a concrete consumer.
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## Cited sources
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- [Sesame — Crossing the uncanny valley of conversational voice](https://www.sesame.com/research/crossing_the_uncanny_valley_of_voice)
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- [TechCrunch — Sesame raises $250M (Oct 2025)](https://techcrunch.com/2025/10/21/sesame-the-conversational-ai-startup-from-oculus-founders-raises-250m-and-launches-beta/)
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- [Meta Expresso dataset (2023)](https://speechbot.github.io/expresso/)
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- [Hume EVI](https://www.hume.ai/products/empathic-voice-interface-evi)
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- [ElevenLabs PVC docs](https://elevenlabs.io/docs/product-guides/voices/voice-cloning/professional-voice-cloning)
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- [Moshi paper (Kyutai, arXiv 2410.00037)](https://arxiv.org/abs/2410.00037)
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- [Bark (Suno)](https://github.com/suno-ai/bark)
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- [Coqui XTTS](https://github.com/coqui-ai/TTS)
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