rtx-cfd 3D Stage 1 item 6: three_d::geometry::{Body3, CutGeometry3} — nodal signed distance, face apertures and cell volumes exact for the linear interpolant on a fixed Kuhn six-tet split (consistent across faces), the wall polygon by closure, face-centre wall distances. Gate 7 HELD: sphere/z-cylinder volume and area orders 1.94–2.01, closure 1e-17; continuity: the largest neighbour change falls 10× for a 10× finer sweep (ratio 0.100); translating-sphere Σ ΔV per step MEASURED at 6e-4 of the swept volume (the 'to rounding' clause was wrong and is replaced by the number)
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Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
Omar Sobh
2026-09-17 11:49:04 -05:00
co-authored by Claude Fable 5.1
parent 4747d9e6b1
commit 13d30c3ce6
3 changed files with 497 additions and 0 deletions
@@ -0,0 +1,319 @@
//! Item 6: the cut geometry of an embedded body on the Cartesian grid. The
//! body is a signed distance `φ(x, y, z, t)` (φ ≥ 0 = fluid), sampled at
//! the cell corners; inside every cell the interface is the LINEAR
//! interpolant on a fixed Kuhn split of the cell into six tetrahedra (each
//! face into two triangles along the same diagonal from both sides), so
//! face apertures and cell volumes are exact for the interpolant,
//! continuous in the corner values, and consistent across shared faces —
//! which makes the wall polygon's vector area by closure
//! (`A_w n_w = −Σ_f A_f n_f`) telescope exactly over a closed body.
use super::Grid3;
type SdfFn = Box<dyn Fn(f64, f64, f64, f64) -> f64 + Send + Sync>;
type VelFn = Box<dyn Fn(f64, f64, f64, f64) -> (f64, f64, f64) + Send + Sync>;
/// An embedded body: its signed distance and the velocity of its surface.
pub struct Body3 {
phi: SdfFn,
velocity: Option<VelFn>,
}
impl Body3 {
pub fn from_sdf<F>(phi: F) -> Self
where
F: Fn(f64, f64, f64, f64) -> f64 + Send + Sync + 'static,
{
Self {
phi: Box::new(phi),
velocity: None,
}
}
/// A sphere of radius `r` whose centre is `centre(t)`.
pub fn sphere<C>(centre: C, r: f64) -> Self
where
C: Fn(f64) -> (f64, f64, f64) + Send + Sync + 'static,
{
Self::from_sdf(move |x, y, z, t| {
let (cx, cy, cz) = centre(t);
((x - cx).powi(2) + (y - cy).powi(2) + (z - cz).powi(2)).sqrt() - r
})
}
/// A cylinder along z of radius `r` at `(cx, cy)`.
pub fn cylinder_z(cx: f64, cy: f64, r: f64) -> Self {
Self::from_sdf(move |x, y, _z, _t| ((x - cx).powi(2) + (y - cy).powi(2)).sqrt() - r)
}
pub fn with_surface_velocity<F>(mut self, f: F) -> Self
where
F: Fn(f64, f64, f64, f64) -> (f64, f64, f64) + Send + Sync + 'static,
{
self.velocity = Some(Box::new(f));
self
}
#[inline]
pub fn phi(&self, x: f64, y: f64, z: f64, t: f64) -> f64 {
(self.phi)(x, y, z, t)
}
#[inline]
pub fn surface_velocity(&self, x: f64, y: f64, z: f64, t: f64) -> (f64, f64, f64) {
self.velocity
.as_ref()
.map_or((0.0, 0.0, 0.0), |f| f(x, y, z, t))
}
}
/// The cut data of one instant.
#[derive(Debug, Clone)]
pub struct CutGeometry3 {
pub grid: Grid3,
/// φ at the corners, `(nx + 1) × (ny + 1) × (nz + 1)`.
pub phi: Vec<f64>,
/// Fluid area fraction of every u / v / w face (the staggered layouts).
pub a_u: Vec<f64>,
pub a_v: Vec<f64>,
pub a_w: Vec<f64>,
/// Fluid volume fraction of every cell.
pub vol: Vec<f64>,
/// The wall polygon's vector area per cell (outward from the fluid),
/// `−Σ_f A_f n_f · face area`, in area units.
pub wall: Vec<[f64; 3]>,
/// φ at the face centres (the wall distance of a near-wall face).
pub d_u: Vec<f64>,
pub d_v: Vec<f64>,
pub d_w: Vec<f64>,
}
impl CutGeometry3 {
#[inline]
fn node(g: Grid3, k: usize, j: usize, i: usize) -> usize {
(k * (g.ny + 1) + j) * (g.nx + 1) + i
}
/// Build the cut data of `body` at time `t`.
pub fn build(body: &Body3, grid: Grid3, t: f64) -> Self {
let g = grid;
let (nx, ny, nz, dx, dy, dz) = (g.nx, g.ny, g.nz, g.dx, g.dy, g.dz);
let mut phi = vec![0.0; (nx + 1) * (ny + 1) * (nz + 1)];
for k in 0..=nz {
for j in 0..=ny {
for i in 0..=nx {
phi[Self::node(g, k, j, i)] =
body.phi(i as f64 * dx, j as f64 * dy, k as f64 * dz, t);
}
}
}
let corner = |k: usize, j: usize, i: usize| phi[Self::node(g, k, j, i)];
// Face apertures: a face's two triangles along the diagonal from its
// (0, 0) to its (1, 1) corner in the face's own (a, b) order — the
// Kuhn split's diagonals: for an x-face (y, z), a y-face (x, z), a
// z-face (x, y); the same triangles seen from either cell.
let tri_area_fraction = |p0: f64, p1: f64, p2: f64| -> f64 {
let v = [p0, p1, p2];
let pos = v.iter().filter(|&&q| q >= 0.0).count();
match pos {
0 => 0.0,
3 => 1.0,
1 => {
let a = v.iter().position(|&q| q >= 0.0).unwrap();
let (b, c) = ((a + 1) % 3, (a + 2) % 3);
(v[a] / (v[a] - v[b])) * (v[a] / (v[a] - v[c]))
}
_ => {
let a = v.iter().position(|&q| q < 0.0).unwrap();
let (b, c) = ((a + 1) % 3, (a + 2) % 3);
1.0 - (v[a] / (v[a] - v[b])) * (v[a] / (v[a] - v[c]))
}
}
};
// Quad corners in (a, b) order: q00, q10, q01, q11; triangles
// (q00, q10, q11) and (q00, q11, q01).
let quad_fraction = |q00: f64, q10: f64, q01: f64, q11: f64| -> f64 {
0.5 * (tri_area_fraction(q00, q10, q11) + tri_area_fraction(q00, q11, q01))
};
let mut a_u = vec![0.0; (nx + 1) * ny * nz];
let mut a_v = vec![0.0; nx * (ny + 1) * nz];
let mut a_w = vec![0.0; nx * ny * (nz + 1)];
let mut d_u = vec![0.0; (nx + 1) * ny * nz];
let mut d_v = vec![0.0; nx * (ny + 1) * nz];
let mut d_w = vec![0.0; nx * ny * (nz + 1)];
for k in 0..nz {
for j in 0..ny {
for i in 0..=nx {
// x-face at i: corners (j, k), (j+1, k), (j, k+1), (j+1, k+1)
let (q00, q10, q01, q11) = (
corner(k, j, i),
corner(k, j + 1, i),
corner(k + 1, j, i),
corner(k + 1, j + 1, i),
);
a_u[g.uface(k, j, i)] = quad_fraction(q00, q10, q01, q11);
d_u[g.uface(k, j, i)] = 0.25 * (q00 + q10 + q01 + q11);
}
}
}
for k in 0..nz {
for j in 0..=ny {
for i in 0..nx {
// y-face at j: corners (i, k), (i+1, k), (i, k+1), (i+1, k+1)
let (q00, q10, q01, q11) = (
corner(k, j, i),
corner(k, j, i + 1),
corner(k + 1, j, i),
corner(k + 1, j, i + 1),
);
a_v[g.vface(k, j, i)] = quad_fraction(q00, q10, q01, q11);
d_v[g.vface(k, j, i)] = 0.25 * (q00 + q10 + q01 + q11);
}
}
}
for k in 0..=nz {
for j in 0..ny {
for i in 0..nx {
// z-face at k: corners (i, j), (i+1, j), (i, j+1), (i+1, j+1)
let (q00, q10, q01, q11) = (
corner(k, j, i),
corner(k, j, i + 1),
corner(k, j + 1, i),
corner(k, j + 1, i + 1),
);
a_w[g.wface(k, j, i)] = quad_fraction(q00, q10, q01, q11);
d_w[g.wface(k, j, i)] = 0.25 * (q00 + q10 + q01 + q11);
}
}
}
// Cell volumes by the Kuhn split: the six tetrahedra around the
// diagonal (0,0,0)(1,1,1) in unit-cube coordinates.
let mut vol = vec![0.0; g.cells()];
let mut wall = vec![[0.0; 3]; g.cells()];
const KUHN: [[[usize; 3]; 4]; 6] = [
[[0, 0, 0], [1, 0, 0], [1, 1, 0], [1, 1, 1]],
[[0, 0, 0], [1, 0, 0], [1, 0, 1], [1, 1, 1]],
[[0, 0, 0], [0, 1, 0], [1, 1, 0], [1, 1, 1]],
[[0, 0, 0], [0, 1, 0], [0, 1, 1], [1, 1, 1]],
[[0, 0, 0], [0, 0, 1], [1, 0, 1], [1, 1, 1]],
[[0, 0, 0], [0, 0, 1], [0, 1, 1], [1, 1, 1]],
];
for k in 0..nz {
for j in 0..ny {
for i in 0..nx {
let mut fluid = 0.0;
for tet in &KUHN {
let pts: Vec<[f64; 3]> = tet
.iter()
.map(|c| [c[0] as f64, c[1] as f64, c[2] as f64])
.collect();
let vals: Vec<f64> = tet
.iter()
.map(|c| corner(k + c[2], j + c[1], i + c[0]))
.collect();
fluid += tet_fluid_volume(&pts, &vals);
}
// The six tets fill the unit cube (volume 1).
let idx = g.cell(k, j, i);
vol[idx] = fluid;
let ax = dy * dz;
let ay = dx * dz;
let az = dx * dy;
// Outward normals of the cell's faces times their fluid area,
// summed; the wall closes the fluid part of the cell.
let sx = (a_u[g.uface(k, j, i + 1)] - a_u[g.uface(k, j, i)]) * ax;
let sy = (a_v[g.vface(k, j + 1, i)] - a_v[g.vface(k, j, i)]) * ay;
let sz = (a_w[g.wface(k + 1, j, i)] - a_w[g.wface(k, j, i)]) * az;
wall[idx] = [-sx, -sy, -sz];
}
}
}
Self {
grid,
phi,
a_u,
a_v,
a_w,
vol,
wall,
d_u,
d_v,
d_w,
}
}
/// Total fluid volume.
#[must_use]
pub fn fluid_volume(&self) -> f64 {
let g = self.grid;
self.vol.iter().sum::<f64>() * g.dx * g.dy * g.dz
}
/// Σ over cells of |wall vector area| (the wall's area up to the
/// non-planarity of the per-cell polygon) and the closure vector Σ wall.
#[must_use]
pub fn wall_area_and_closure(&self) -> (f64, [f64; 3]) {
let mut area = 0.0;
let mut sum = [0.0; 3];
for w in &self.wall {
area += (w[0] * w[0] + w[1] * w[1] + w[2] * w[2]).sqrt();
sum[0] += w[0];
sum[1] += w[1];
sum[2] += w[2];
}
(area, sum)
}
}
fn det3(a: [f64; 3], b: [f64; 3], c: [f64; 3]) -> f64 {
a[0] * (b[1] * c[2] - b[2] * c[1]) - a[1] * (b[0] * c[2] - b[2] * c[0])
+ a[2] * (b[0] * c[1] - b[1] * c[0])
}
fn tet_volume(p: [[f64; 3]; 4]) -> f64 {
let e = |a: [f64; 3], b: [f64; 3]| [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
det3(e(p[0], p[1]), e(p[0], p[2]), e(p[0], p[3])).abs() / 6.0
}
fn lerp(a: [f64; 3], b: [f64; 3], t: f64) -> [f64; 3] {
[
a[0] + t * (b[0] - a[0]),
a[1] + t * (b[1] - a[1]),
a[2] + t * (b[2] - a[2]),
]
}
/// The volume of `{φ ≥ 0}` in a tetrahedron with the linear interpolant of
/// the corner values `v` (φ = 0 at a corner counts as fluid). Continuous in
/// `v`: every case's cut points move continuously and the cases agree on
/// their boundaries.
fn tet_fluid_volume(pts: &[[f64; 3]], v: &[f64]) -> f64 {
let total = tet_volume([pts[0], pts[1], pts[2], pts[3]]);
let pos: Vec<usize> = (0..4).filter(|&q| v[q] >= 0.0).collect();
let neg: Vec<usize> = (0..4).filter(|&q| v[q] < 0.0).collect();
let cut = |a: usize, b: usize| lerp(pts[a], pts[b], v[a] / (v[a] - v[b]));
match pos.len() {
0 => 0.0,
4 => total,
1 => {
let a = pos[0];
let (b, c, d) = (neg[0], neg[1], neg[2]);
tet_volume([pts[a], cut(a, b), cut(a, c), cut(a, d)])
}
3 => {
let a = neg[0];
let (b, c, d) = (pos[0], pos[1], pos[2]);
total - tet_volume([pts[a], cut(a, b), cut(a, c), cut(a, d)])
}
_ => {
// Two fluid corners A, B; the fluid wedge {A, B, P_AC, P_AD, P_BC, P_BD}
// as three tetrahedra.
let (a, b) = (pos[0], pos[1]);
let (c, d) = (neg[0], neg[1]);
let (pac, pad, pbc, pbd) = (cut(a, c), cut(a, d), cut(b, c), cut(b, d));
tet_volume([pts[a], pts[b], pbc, pbd])
+ tet_volume([pts[a], pac, pbc, pbd])
+ tet_volume([pts[a], pac, pad, pbd])
}
}
}
@@ -8,6 +8,7 @@
//! Layout: cells are `(k, j, i)` row-major, `cell = (k * ny + j) * nx + i`.
pub mod flow_field;
pub mod geometry;
#[cfg(feature = "cuda")]
pub mod piso_device;
pub mod piso_host;
@@ -15,6 +16,7 @@ mod piso_predictor;
pub mod poisson;
pub use flow_field::FlowField3D;
pub use geometry::{Body3, CutGeometry3};
pub use piso_host::{
Boundaries3, Fluid3, Piso3Parameters, Piso3Result, Piso3Solver, SideBoundary3,
};