Add M9-M14: UI redesign, plugins, macros, 3D viz, binary/segmentation ops, Metal GPU, scientific LUTs
M9: TailwindCSS + shadcn/ui frontend redesign
M10: Dynamic plugin system with shared library loading
M11: Macro recording, playback, and batch processing
M12: 3D volume visualization, marching cubes, STL/OBJ export, rivol:// protocol
M13: Additional GPU shaders, enhanced auto-threshold, merge channels
M14: Binary image processing (EDT, watershed, skeleton, connected components,
voronoi), segmentation & analysis (particles, colocalization, find maxima),
math/noise/filter/transform ops (60+ total), scientific LUTs (Fire, Ice,
Spectrum, Jet, Phase, HiLo + .lut file I/O), Apple Metal GPU optimization
(metal-only feature, Apple Silicon detection, lower dispatch threshold),
native Metal compute crate (ri-metal with MSL shaders via objc2-metal),
7 new WGSL GPU shaders (bilateral, variance, mean, math_ops, outline,
minmax_filter, affine transform). 25 crates, 162 tests, 75+ IPC commands.
Co-Authored-By: Claude Opus 4.6 <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
1889715f3c
commit
0fd39d7fd3
@@ -0,0 +1,33 @@
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[package]
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name = "ri-metal"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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[dependencies]
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ri-types = { workspace = true }
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ri-core = { workspace = true }
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log = { workspace = true }
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[target.'cfg(target_os = "macos")'.dependencies]
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objc2 = "0.6"
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objc2-metal = { version = "0.3", features = [
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"MTLDevice",
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"MTLCommandQueue",
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"MTLCommandBuffer",
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"MTLComputeCommandEncoder",
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"MTLComputePipeline",
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"MTLBuffer",
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"MTLLibrary",
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"MTLResource",
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"MTLTypes",
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"MTLComputePass",
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"MTLPipeline",
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"MTLCommandEncoder",
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"MTLAllocation",
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"dispatch2",
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"std",
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] }
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objc2-foundation = { version = "0.3", features = ["NSString", "NSError"] }
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dispatch2 = { version = "0.3", features = ["block2"] }
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