A hard link's target may go through other hard links, and each was
resolved again every time a path went through it. With each link's
target naming the previous link twice (g/s{i} -> /g/s{i-1}/s{i-1}) the
work doubled per link: finish() took 46 s for 26 links in a debug build,
and 60 would never finish. Resolved links are now remembered, so the work
is linear in the links, and a hard link met again while it is being
resolved is reported as a cycle by name. The depth limit (64) still bounds
the recursion through links not yet resolved.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>