Files
clawhdf5/crates/clawhdf5-format/tests
osobhandClaude Opus 5.5 22dc87b07c fix(format): never hold a B2ND chunk's padding
B2ND chunks were decoded whole, padding included, with up to 16x the HDF5
chunk size as their limit, so a crafted frame made each chunk allocate and
fill up to 16x the output (4 GiB for a 256 MiB HDF5 chunk). The padding is
the real bound (prod(ceil(c/b)*b) per chunk), but that can be 2^ndim times
the array, so it is no longer held at all:

- A Blosc2 chunk is now decoded block by block (decode_blocks), each block
  handed to a sink as it is ready, with at most three blocks of scratch.
  blosc2_decompress_chunk and plain frames still collect every block.
- reassemble places each B2ND block straight into the output and skips
  blocks that are all padding (they are not decoded unless the delta
  filter needs the first block). A frame's NaN chunks are handed over one
  B2ND block at a time and its zero chunks cost nothing.
- A B2ND chunk must decode to exactly its padded size, its Blosc2 blocks
  must be whole B2ND blocks no larger than the output, and a chunk may not
  be larger than the array (hdf5-blosc2's chunk is the array), so a block
  is never larger than the output.

Peak allocation for a 10-D array padded to 13x (NaN, repeated-value and
stored-block chunks) and for a 16x chunk was 4.5 MB and 17.8 MB for
315 KB and 1 MiB outputs before, and is now within the tests' bound.
Blosc2 files written by hdf5plugin in 9-D and 12-D, an 8 MiB single chunk,
1x1x1 and edge-chunk shapes still read exactly.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-26 11:30:39 -05:00
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