Files
clawmates/templates/teams/mobile.toml
T
Omar SobhandClaude Opus 5 5c2c63f8e8 feat(missions): a human can finally reach the plan/roster review gate
Phase 4 of the plan, plus the PLAN_COMPLETE decision and the gitea_forge
cleanup from Phase 5.

THE REVIEW UI

mission_plan and mission_roster have been complete and reachable by curl
since they shipped, with zero frontend. That matters more than a missing
screen usually would: the decide step is not a convenience, it IS the
safety mechanism. Approving a plan replaces the mission's phases; approving
a roster flips it to the composed engine. A gate nobody can reach is a gate
that is always open or always shut.

MissionProposalDrawer, modelled on LevelUpDrawer which already does
load → review → decide. Reached from a mission's SETUP tab. Verified end to
end against the live backend, not just compiled: a model proposed a roster,
approval flipped the mission to `composed`, and approval on a non-draft
mission was refused.

The plan view shows each phase's done_when, and says plainly when one is
absent — a phase without a completion condition is never judged and reports
completed whatever it did, so its absence is the thing worth seeing.

AND THE DEFECT BUILDING IT FOUND

Every refusal path computed a precise reason — "the mission is running, not
a draft", "no node can boot that backend any more" — logged it to stderr,
and returned a bare {"error":"bad request"}. The person who needed the
sentence was the one clicking Approve; they got two words, and the reason
went to a server log they cannot read.

ApiError::Refused(String) carries it now. Same argument ApiError::Unavailable
was added for ("a 500 with 'internal error' sent them looking for a bug that
was not there"), one status code down. Live: the 400 now reads "this mission
is completed — a roster can only be approved while it is a draft, because
approving one rewrites how the mission will run".

PLAN_COMPLETE, decided

The Skill-Use measurement found that int-xx-marker-protocol documents
PLAN_COMPLETE and task_card_parser never implemented it, so an agent
following the skill exactly was silently ignored. Implemented rather than
removed from the skill: the planner needs a way to say it is done
specifying, and agents already emit it.

Marker ids are now strictly INT-<digits>. `starts_with("INT-")` accepted the
range form `INT-01..02` — observed live — which parsed into an id matching
no real item, so a task card appeared for something that did not exist while
the two items it covered stayed open. Rejecting is right: an ignored marker
is visible, a plausible row is not.

GITEA_FORGE, REMOVED

Named in nine places, defined in none. Harmless while provision_claw ignored
the bundle list; once the list was honoured, an undefined name became a
capability an agent is told it has and does not. Removed from seven team
templates, a workflow recipe, the auto-provision path, and a dropdown a user
could pick it from.

A new test asserts every bundle a template names is defined in the runtime
config — and it immediately found `web_fetch` in two templates I had missed
removing by hand. Same shape as the skill-binding test, one layer up.

Agents reach the forge through git over HTTPS with the ambient GITEA_TOKEN,
which is why nothing ever broke.

Full workspace suite green (106 binaries); frontend builds clean.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-19 11:56:54 -07:00

68 lines
2.2 KiB
TOML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
key = "mobile"
name = "Mobile"
description = "Expo + React Native for iOS/Android — camera, comms, networking, native modules."
stack = ["typescript", "react-native", "expo", "ios", "android"]
default_topology = "pipeline"
risk_profile = "coding_readwrite"
mcp_bundles = ["clawmates_door", "clawmates_skills"]
version = 1
[[roles]]
slot = "designer"
order_idx = 0
skills = ["decompose-int-items", "mobile-platform-conventions"]
system_prompt = """
You are the DESIGNER of a Mobile team.
For each INT item: define the screen's state model, navigation
integration, platform-specific behavior (safe-area on iOS, back-button
on Android), and any native-module permissions required.
"""
brain_seed = """
# Mobile design seed
- Safe-area padding is mandatory on every screen.
- Deep links go through the app's central router — never hand-crafted.
- Every permission prompt has a pre-prompt explaining WHY.
"""
[[roles]]
slot = "coder"
order_idx = 1
skills = ["expo-managed-vs-bare", "workspace-repo-commit-protocol", "int-xx-marker-protocol", "component-4-state-model", "rn-flashlist-perf"]
system_prompt = """
You are the CODER of a Mobile team.
Working directory /workspace/repo. Prefer Expo's managed workflow;
justify any drop to bare workflow. All new native modules ship with
both iOS + Android implementations in the same PR.
"""
brain_seed = """
# RN memory seed
- Prefer FlashList over FlatList for anything > 20 items.
- Reanimated for anything animating > 3× per frame.
- No inline require() — dynamic imports break Metro's tree-shake.
"""
[[roles]]
slot = "tester"
order_idx = 2
skills = ["mobile-e2e-and-simulators", "tdd-red-green-refactor"]
system_prompt = """
You are the TESTER of a Mobile team.
Detox e2e on both platforms. Snapshot tests for critical layouts.
Run on both iPhone 15 Pro simulator + Pixel 8 emulator before signing
off.
"""
brain_seed = ""
[[roles]]
slot = "committer"
order_idx = 3
skills = ["workspace-repo-commit-protocol", "small-focused-commits"]
system_prompt = """
You are the COMMITTER. Only run on green tests both platforms.
Emit COMPLETED: INT-<NN>.
"""
brain_seed = ""