Hand-authored skill catalog anchored to real 2026-07 versions:
- Rust 1.97.1 (stable), edition 2024
- React 19.2.7, Server Components + Actions
- TailwindCSS 4.3.3 (CSS-first config, Oxide engine)
- three.js r185 (WebGPURenderer stable, BatchedMesh matured)
- React Native 0.86 / Expo SDK 54+ (New Architecture default)
- cargo-nextest 0.9.140, gitleaks 8.20+, cargo-audit 0.21+
- Postgres 17 (18 in beta, don't rely on)
- CUDA Blackwell, Metal Apple7+, ROCm CDNA3
Ships 15 skills across the categories:
foundation/ workspace-repo-commit-protocol
small-focused-commits
tdd-red-green-refactor
code-review-checklist
int-xx-marker-protocol
decompose-int-items
rust/ write-rust-current-edition
rust-error-handling
cargo-test-driven-development
rust-async-tokio-idioms
backend/ postgres-migrations-forward-only
postgres-index-selection
api-pagination-day-1
frontend/ react-19-server-components
tailwind-v4-idioms
component-4-state-model
mobile/ expo-managed-vs-bare
rn-flashlist-perf
gpu/ gpu-coalescing-and-occupancy
roofline-model
threejs/ threejs-perf-and-teardown
security/ cargo-audit-workflow
secret-scanning-gitleaks
skills_loader.rs walks skills/**/*.md, parses YAML frontmatter
(name, description, when_to_use, tags), upserts via
skills_catalog::upsert_builtin. Idempotent per boot — bumps version
+ appends skill_versions row ONLY when body changes. Deterministic
sha256-derived ids so builtins are stable across boots.
Dockerfile copies skills/ to /etc/clawmates/skills. Server boot
task spawns loader alongside team_template_loader.
Follow-ups (Slice 3.5c continuation, future PRs):
- 20-30 more skills (duckdb, shadcn composition, a11y, WebGPU
migration, metal frame capture, rocprof, deep gitea forge
integration, semgrep rulepacks)
- Bind skills to team template roles (add [role.skills] refs to
templates/teams/*.toml + wire template_role_skills population
in team_template_loader)
Co-Authored-By: Claude Opus 4.7 <[email protected]>
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3.3 KiB
name, description, when_to_use, tags
| name | description | when_to_use | tags | |||
|---|---|---|---|---|---|---|
| rn-flashlist-perf | React Native list performance — FlashList (Shopify) over FlatList for anything > 20 rows. Reanimated 3 for animations. New Architecture-aware. | You're rendering scrollable lists or animations in RN 0.86+. Mobile team pins. |
|
RN performance essentials
Lists
- FlashList (
@shopify/flash-list— 1.7+ for RN 0.86 New Architecture support) overFlatListfor any list of 20+ rows. Recycles views instead of unmounting. - Estimated item size is REQUIRED for FlashList perf. Measure a typical row height, plug in.
<FlashList data={items} estimatedItemSize={72} renderItem={({ item }) => <Row item={item} />} keyExtractor={(i) => i.id} /> getItemTypefor heterogeneous lists — FlashList recycles per type, so a section-header + row list gets 2 recycled pools.overrideItemLayoutwhen items have known-in-advance heights that vary — skips measurement pass.
Animations
- Reanimated 3.x for anything animating > 3× per frame (60+/s). Runs on the UI thread — no JS bridge bounce.
- Never
Animated(the legacy API) for gesture-driven interactions. It goes through the JS bridge and jitters under load. - Worklets for anything that reads a shared value + computes. Marked
"worklet"at the top of the fn.
const scale = useSharedValue(1);
const style = useAnimatedStyle(() => ({ transform: [{ scale: scale.value }] }));
// Update from JS: scale.value = withSpring(1.1);
Gesture handling
react-native-gesture-handlerv2.x — required, not optional. Wrap<GestureHandlerRootView>at the app root.Gesture.Pan()etc. overPanResponder. Composes with Reanimated worklets natively.
Image handling
expo-imagefor any image where you'd have reached for<Image>— automatic caching, disk + memory tiers, format-optimal decoding.- Never load a >1024px image directly. Resize server-side or via
expo-image-manipulator. - Prefer WebP or AVIF for static assets — smaller than PNG at same quality.
Bridge crossings to avoid
console.login prod builds — goes through the bridge, has real cost. Strip withbabel-plugin-transform-remove-console.- Anonymous fns in
renderItem— trigger reconciliation every render. Extract outside oruseCallback. - Inline styles that create new objects every render — same problem. Extract with
StyleSheet.createor memoize.
New Architecture caveats (default in SDK 54+)
- Fabric renderer — layout is synchronous.
onLayoutfires reliably. - Turbo Modules — native calls are typed + can be sync where safe. If you own a native module and haven't migrated, do it (Codegen handles the JSI wrapper).
- Some libraries still lag New Arch — check the Fabric compat table; those still bounce through the bridge until they update.
Anti-patterns
ScrollViewwith 200 hard-mounted children. ScrollView renders all children up front — use FlashList always.setIntervalfor animation. ReanimatedwithRepeatruns on UI thread; setInterval jitters.InteractionManager.runAfterInteractionsas a general delay tool. Its actual semantics are subtle; usesetTimeout(0)if you just want "next tick".