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clawmates/crates/cm-db/src
Omar SobhandClaude Opus 5 fe57ce4ed1 feat(missions): surface goal conditions and per-pass verdicts in the UI
Makes the completion evaluator usable and observable.

- GET /api/missions/{id}/phases/{phase_id}/evaluations returns every verdict
  for a phase, newest pass first, scoped like the summary endpoint.
- MissionPhase gains done_when / max_iterations / iteration, so the phase card
  can show what the phase is working toward and which pass it is on.
- PhaseStatus gains 'evaluating' (amber) -- the state between "runs finished"
  and "phase done" that only conditioned phases enter.
- New PhaseGoalStrip renders on the phase card, and renders NOTHING for phases
  without a condition so unconditioned missions look exactly as before. It
  polls only while the phase is running or being judged.
- Mission wizard step 2 gains the condition + a max-passes field.

Two deliberate emphases in the UI:

The evaluator's `reason` is the most prominent element, because it is both the
explanation of why a phase iterated and the literal text handed back to the
agents as guidance -- it is what tells an operator whether the condition is
written well.

The hint copy states the constraint that actually governs whether a condition
works: the judge cannot run commands, it only reads what the agents wrote, so
the condition has to be provable from their output. "cargo test reported 0
failures" works; "the code is well factored" does not. Getting this wrong is
the difference between a phase that converges and one that burns every pass.

An evaluator error is rendered distinctly from a negative verdict, so a judge
outage doesn't read as a judgement on the work.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-07-30 13:10:57 -07:00
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