55 of 85 role skill bindings pointed at skills that were never authored,
so 10 of 11 team templates bound a smaller context bundle than their role
prompts assumed. Three roles bound nothing at all (gpu.bench_engineer,
threejs.shader_author, threejs.perf_engineer) while their prompts described
procedures they had no way to read.
The loader comment at team_template_loader.rs:167 already diagnosed this —
snake_case slugs in TOML against kebab-case skill files — and it was
half-fixed: the kebab names were corrected, the snake_case ones left.
It was invisible because both existing tests assert authored ⊆ referenced
(30/30, green) and the second explicitly declines to check the other
direction. So the failing half was the half nobody asserted.
Resolved every name by one of three explicit choices:
- 23 skills authored where the role genuinely needed the procedure
(gpu, threejs, research, analysis, frontend, mobile, backend, platform)
- renames onto authored skills where one existed in substance, including
the four-near-duplicate cases that collapse onto one real skill
- 22 aspirational references deleted — a binding an agent cannot read is
a promise, not a capability
Two tests now hold it. The unit test checks referenced ⊆ authored against
the files. The new integration test runs both loaders in boot order and
asserts the bindings survive the trip through the database, which is a
different question: resolution goes through skills_catalog rows, so a skill
file that exists but fails to ingest still leaves the role empty.
Negative controls: the unit test failed naming all 55; the integration test
fails naming the exact role when one name is reverted.
threejs.shader_author and .perf_engineer gained a second and third skill
after the collapse — pin_in_context pins idx < 2, so a role left with one
skill silently pins less than the policy intends.
Co-Authored-By: Claude Opus 5 <[email protected]>
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name, description, when_to_use, tags
| name | description | when_to_use | tags | ||
|---|---|---|---|---|---|
| a11y-checklist | The accessibility checks that catch most real failures, and the ones automated tools cannot make for you. | You are designing or testing a UI component or screen. |
|
Automated checks find about a third
Run axe, then do the four manual checks it cannot do. A clean axe report on an unusable interface is the normal outcome, not a rare one.
The four manual checks
- Tab through it. Every interactive element reachable, in a sensible order, with a visible focus ring. If focus disappears into an offscreen element or a closed menu, the page is unusable by keyboard — the single most common real failure.
- Operate it without a mouse. Open the menu, pick an item, close it with Escape. Dialogs trap focus while open and return it to the trigger on close.
- Zoom to 200%. Text reflows, nothing is clipped, nothing overlaps. This is also the fastest way to find fixed-height containers that will break on a phone.
- Read it with a screen reader once. VoiceOver on macOS, NVDA on Windows. Five minutes on the main flow finds unlabelled buttons and images whose alt text reads as a filename.
What axe does catch
Colour contrast, missing form labels, missing alt attributes, ARIA misuse, duplicate ids, heading-level jumps. Run it in CI — these regress constantly and are cheap to fix at the point of change.
The rules that prevent most issues
- A button is a
<button>. A clickable<div>needs role, tabindex and key handlers to be equivalent, and will get at least one of them wrong. - Every input has a
<label>withfor, not just a placeholder. A placeholder disappears on focus, which is when it was needed. - Never remove the focus outline without replacing it.
outline: nonewith no substitute makes keyboard use impossible. Style it instead. - Icon-only buttons need an accessible name —
aria-label. Otherwise the screen reader announces "button". - Don't announce with colour alone. A red border with no text says nothing to a colourblind user or a screen reader.
Motion
Honour prefers-reduced-motion. Vestibular disorders are common and large
parallax or transform animations genuinely make people ill. One media query
disables the offending animations.