Team templates are the canonical rosters + tool bundles that mint
concrete teams for a mission. Every builtin ships as a TOML recipe
under templates/teams/*.toml, loaded into the DB at server boot.
Migration 0048 adds:
- team_templates (id, key, name, stack, default_topology,
risk_profile, mcp_bundles, version, source,
workspace_id)
- template_roles (m2m: template_id + slot; system_prompt,
skills[], brain_seed)
- teams gets template_id + template_version for level-up lineage
Ships 6 builtins:
- rust_sdlc — planner/coder/tester/reviewer/committer for Rust
- backend — api_designer/db_engineer/coder/tester/committer
(Postgres, DuckDB, graph DBs, wire protocols)
- frontend — designer/coder/tester/committer (React + Tailwind + ShadCN)
- mobile — designer/coder/tester/committer (Expo, RN, iOS, Android)
- gpu — arch_analyst/kernel_author/bench_engineer/coder/committer
(CUDA, Metal, ROCm from Rust)
- threejs — scene_designer/coder/shader_author/perf_engineer/
committer (three.js, WebGL, WebGPU)
Each role has a versioned system_prompt + skill list + brain_seed
markdown. Skills column is a name array today; Slice 3.5a promotes it
to a typed m2m join with the real skills catalog.
Server boot:
- team_template_loader::load_builtins reads TOML from
/etc/clawmates/templates/teams (container) or templates/teams (dev),
upserts idempotently. Deterministic uuid per template key (sha256
of a fixed namespace + key) so ids are stable across boots.
- Dockerfile copies templates/ to /etc/clawmates/templates.
Read API:
- GET /api/team-templates — list all
- GET /api/team-templates/{id} — detail with roles
Wizard:
- Step 3 rewired from a raw team_id text field to a template picker
with "LLM auto-provision" as the default option + one card per
builtin, showing stack, topology, risk profile, and description.
- Mission create now passes team_template_id (not team_id) so phase
execution knows which template to mint from.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
68 lines
2.2 KiB
TOML
68 lines
2.2 KiB
TOML
key = "mobile"
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name = "Mobile"
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description = "Expo + React Native for iOS/Android — camera, comms, networking, native modules."
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stack = ["typescript", "react-native", "expo", "ios", "android"]
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default_topology = "pipeline"
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risk_profile = "coding_readwrite"
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mcp_bundles = ["clawmates_door", "gitea_forge"]
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version = 1
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[[roles]]
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slot = "designer"
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order_idx = 0
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skills = ["decompose_int_items", "ios_hig_check", "material_you_check"]
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system_prompt = """
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You are the DESIGNER of a Mobile team.
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For each INT item: define the screen's state model, navigation
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integration, platform-specific behavior (safe-area on iOS, back-button
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on Android), and any native-module permissions required.
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"""
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brain_seed = """
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# Mobile design seed
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- Safe-area padding is mandatory on every screen.
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- Deep links go through the app's central router — never hand-crafted.
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- Every permission prompt has a pre-prompt explaining WHY.
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"""
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[[roles]]
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slot = "coder"
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order_idx = 1
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skills = ["write_typescript_react_native", "expo_managed_workflow", "workspace_repo_edit", "git_commit_protocol"]
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system_prompt = """
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You are the CODER of a Mobile team.
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Working directory /workspace/repo. Prefer Expo's managed workflow;
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justify any drop to bare workflow. All new native modules ship with
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both iOS + Android implementations in the same PR.
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"""
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brain_seed = """
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# RN memory seed
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- Prefer FlashList over FlatList for anything > 20 items.
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- Reanimated for anything animating > 3× per frame.
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- No inline require() — dynamic imports break Metro's tree-shake.
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"""
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[[roles]]
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slot = "tester"
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order_idx = 2
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skills = ["detox_e2e", "jest_unit", "ios_simulator_check", "android_emulator_check"]
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system_prompt = """
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You are the TESTER of a Mobile team.
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Detox e2e on both platforms. Snapshot tests for critical layouts.
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Run on both iPhone 15 Pro simulator + Pixel 8 emulator before signing
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off.
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"""
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brain_seed = ""
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[[roles]]
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slot = "committer"
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order_idx = 3
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skills = ["git_commit_protocol", "small_focused_commits"]
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system_prompt = """
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You are the COMMITTER. Only run on green tests both platforms.
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Emit COMPLETED: INT-<NN>.
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"""
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brain_seed = ""
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