Commit Graph
27 Commits
Author SHA1 Message Date
Omar SobhandClaude Opus 5 fe57ce4ed1 feat(missions): surface goal conditions and per-pass verdicts in the UI
Makes the completion evaluator usable and observable.

- GET /api/missions/{id}/phases/{phase_id}/evaluations returns every verdict
  for a phase, newest pass first, scoped like the summary endpoint.
- MissionPhase gains done_when / max_iterations / iteration, so the phase card
  can show what the phase is working toward and which pass it is on.
- PhaseStatus gains 'evaluating' (amber) -- the state between "runs finished"
  and "phase done" that only conditioned phases enter.
- New PhaseGoalStrip renders on the phase card, and renders NOTHING for phases
  without a condition so unconditioned missions look exactly as before. It
  polls only while the phase is running or being judged.
- Mission wizard step 2 gains the condition + a max-passes field.

Two deliberate emphases in the UI:

The evaluator's `reason` is the most prominent element, because it is both the
explanation of why a phase iterated and the literal text handed back to the
agents as guidance -- it is what tells an operator whether the condition is
written well.

The hint copy states the constraint that actually governs whether a condition
works: the judge cannot run commands, it only reads what the agents wrote, so
the condition has to be provable from their output. "cargo test reported 0
failures" works; "the code is well factored" does not. Getting this wrong is
the difference between a phase that converges and one that burns every pass.

An evaluator error is rendered distinctly from a negative verdict, so a judge
outage doesn't read as a judgement on the work.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-07-30 13:10:57 -07:00
Omar SobhandClaude Opus 5 0785ac9c79 feat(missions): document reader + three-tab IA for the mission page
The mission page made its own output unreadable. Reviewing a research
brief meant scrolling a 300px <pre> nested inside a 260px run box nested
inside the page scroller (plus a 4th scroll region for the description) —
and the text was capped at 6,000 chars server-side with no way to fetch
the rest, so a 53kB brief showed ~11% of itself and silently dropped the
remainder. Eight flat tabs (overview/phases/tasks/team/live/artifacts/
benchmarks/pane) mixed lifecycle, work items, people, telemetry, outputs
and infra at one level, so nothing indicated where the deliverable lived.

Reader:
- GET /api/missions/{id}/documents lists every agent output (titles +
  sizes, no bodies); GET .../documents/{run_id}/{index} returns one in
  full. Scoped to the mission so a run id from elsewhere can't be read.
- MissionOutputReader: rail (documents grouped by phase) · document ·
  outline (headings, click to jump). Exactly one scroll container per
  column, never nested. Copy + download .md.
- MarkdownBlock gains fenced code blocks (agent output is full of ```rust,
  previously mangled into paragraphs), h4-h6, heading anchors, and an
  outlineOf() helper.

Information architecture:
- Three primary tabs with shallow sub-views: RUN (phases/tasks/live) ·
  OUTPUT (documents/artifacts/benchmarks) · SETUP (overview/team/pane).
- PhaseRunsList shows a short excerpt with no inner scrollbar and points
  at the reader for the full text.
- The header description is clipped, not scrollable; its full text now
  has a home in Setup → Overview.

Missions list:
- /api/missions returns MissionListItem — Mission flattened plus
  phases_total/phases_done/current_phase, so the JSON stays a strict
  superset. Cards render a progress bar and "Coding · 1/2" instead of a
  bare status dot.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-07-28 15:16:14 +02:00
Omar Sobh c4ecb9baa4 missions: collapsible header + scrollable tabs + wrap phase controls
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- Mission header title/description now collapsible via chevron next
  to the title. Persisted in localStorage so it stays hidden across
  mission switches once the operator has read it — clears more room
  for phases/tasks/team panels below.
- Tabs row: overflow-x auto + per-tab flex:none + whiteSpace:nowrap
  so 8+ tabs scroll horizontally instead of wrapping and cutting off.
- Phase card action row (retry/security/benchmark buttons): flexWrap
  wrap so long button rows stack cleanly instead of overflowing.
- Phase card status row wraps too, and the card itself gets
  overflow:hidden + minWidth:0 so long content stays inside the
  border and the parent tab-panel scroll handles vertical growth.
2026-07-23 18:40:13 -07:00
Omar Sobh 5c63ef0ed3 missions: phase-completion summary card (Claude Opus 4.8 synthesized)
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New phase_summarizer background worker fires on any mission_phase
transition to a terminal state (completed/failed). Aggregates every
topology_runs.checkpoint.outputs[] + mission_tasks + mission_artifacts
bound to that phase and asks Claude Opus 4.8 to produce a structured
JSON card:

  { narrative, metrics, sources, tooling, next_actions }

Rendered inline on the mission page under each completed phase via
new PhaseSummaryCard component. Metrics grid is kind-specific:
research surfaces insights/sources/int_cards/artifacts, coding
surfaces cards_picked_up/commits/tests/issues, benchmark surfaces
regressions/improvements, security surfaces findings-by-severity.

New table: mission_phase_summaries (migration 0060), unique per
phase_id — regenerates on retry.
New endpoint: GET /api/missions/{id}/phases/{phase_id}/summary.

Model overridable via CLAWMATES_SUMMARIZER_MODEL. Reuses the
ANTHROPIC_API_KEY prod already carries for mission_refiner.
2026-07-23 16:54:38 -07:00
Omar Sobh 0210f5bf51 cleanup(missions): strip refresh debug scaffolding
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Removes refreshClicks counter + console.log now that the fetch-hang
was root-caused (fetch: cache no-store) and fixed. Keeps the
updated-at timestamp indicator as ongoing visual feedback.
2026-07-22 06:57:45 -07:00
Omar Sobh c4e7ca8aa4 fix(mission_runtime): seed per-mission gateway with shared pairing state
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Fresh mission runtime containers had no ZEROCLAW pairing token so
the topology_worker got 401 Unauthorized on WS connect. Mount the
shared runtimes /root/clawmates-runtime/data as /zeroclaw-data so
the gateway boots pre-paired and accepts the servers ZEROCLAW_TOKEN.

Seed dir overridable via CLAWMATES_RUNTIME_SEED_DIR.

Known caveat: sqlite sessions dir is shared across concurrent
mission runtimes. Fine while topology_worker runs sequentially per
mission; next iteration should copy-on-write per-mission.
2026-07-22 01:53:54 -07:00
Omar Sobh b7f0b46971 debug(missions): loud refresh diagnostic + drop disabled attr
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The refresh button was suspected of being inert when loading is
somehow stuck true. Removes disabled and renders a bulletproof
click counter + loading state next to the icon:

  clicks:0 · updated 14:05:12 · idle

- clicks bumps SYNCHRONOUSLY in onClick before any await, so a
  non-zero counter proves the click event reaches the handler
- console.log fires alongside for devtools verification
- disabled={loading} removed; if load happens to hang, at least
  the user can click again to retry

Temporary scaffolding — will collapse once the root cause is clear.
2026-07-21 23:47:15 -07:00
Omar Sobh d42398d3a8 missions: no-store fetch + visible updated-at timestamp on refresh
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- api client: cache: no-store so manual Refresh guarantees a fresh
  server response (was potentially hitting stale HTTP cache).
- MissionCanvas: renders "updated HH:MM:SS" next to the refresh
  button; the timestamp bumps on every successful load so the click
  is visibly acknowledged even when nothing else on the page changed.
2026-07-21 23:27:51 -07:00
Omar Sobh 1e91a19707 missions: fix repo checkout for retries + tokenize git.redclaw.dev clones
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- mission_orchestrator: run ensure_checkout BEFORE the team_id
  short-circuit. Previously, a re-launched or retried mission bailed
  out at the team_id=already-bound guard and skipped repo checkout
  entirely, so agents ran against an empty workspace.
- mission_workspace: inject GITEA_TOKEN into git.redclaw.dev URLs so
  clone auth works from the server container. Redact any token
  echoed back on failure.
- refresh buttons on MissionCanvas + MissionsList now spin the icon
  while loading so clicks are visibly acknowledged.
- refresh-spinner keyframe added to motion.css.

Requires operator on gw-04: sudo chown 65532:65532 /var/lib/clawmates-missions
(applied 2026-07-21 pre-commit).
2026-07-21 20:33:33 -07:00
Omar Sobh 66e57c5c1c missions: live activity stream per running run on phase cards
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Adds a "show activity" toggle to any running topology_run row on
the phase card. Expanded rows mount a compact SSE tail from
/api/topology-runs/{id}/events, rendering step/reasoning/tool
events as they arrive — same stream the LIVE tab consumes, just
scoped to one run.

Extracted the phase-runs list into PhaseRunsList to keep
MissionCanvas under the 1250-line budget.
2026-07-21 14:53:04 -07:00
Omar Sobh 94fecb526c missions: retry failed phases + auto-purge on re-launch
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Every re-attempted phase now starts with a clean slate:

  - phase_runner::launch_phase DELETEs prior status IN ('failed',
    'cancelled') topology_runs for the phase before enqueuing the
    new ones. Completed runs are kept for audit; only the failure
    noise from earlier attempts goes.
  - POST /api/missions/{id}/phases/{phase_id}/retry — resets a
    failed/cancelled phase to 'pending' (auth-scoped to the calling
    workspace + guarded on mission.status='running'). phase_runner
    picks it up on the next 10s tick.
  - MissionCanvas phase card grows a coral 'Retry' button, visible
    only when phase.status='failed' and mission.status='running'.
    Click → resets + refreshes; the prior failed run rows disappear
    from the card as soon as phase_runner enqueues the new attempt.

Design: auto-purge in phase_runner rather than a separate 'clear
failed runs' endpoint. Users don't have to manually clean up before
retrying; the runner does it as part of the natural work of firing
a fresh attempt.

Verified: cargo check + tsc + eslint --quiet all green.
2026-07-21 13:14:39 -07:00
Omar Sobh f5bba67e38 missions: surface per-phase run errors on the phase card
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Adds inline failure debugging to the Phases tab. When you see a
phase card marked FAILED, click the collapsed error summary and the
full topology_run.error text expands under it — the exact stack
trace / provider error / whatever the worker recorded.

Backend:
  - TopologyRunSummary gains mission_phase_id + team_id + error
    fields. list_by_mission SELECT extended; other constructor
    (list_recent) explicitly passes None for the new fields.
  - GET /api/missions/{id}/runs response now carries all of the
    above so the frontend can attribute failures per phase.

Frontend:
  - MissionRunSummary type mirrors backend additions.
  - MissionCanvas fetches runs alongside mission on load +
    auto-refresh; indexes by mission_phase_id in a memoized Map.
  - Each phase card renders a per-run row: colored status pill
    (running / completed / failed), short run id, finished_at
    timestamp. For failed runs, a <details> collapses the error
    text — first line as summary, full 4kB in a monospace <pre> on
    expand.

Directly unblocks the "phase says Failed but there's no info to
debug" report. Both research and coding phases get this — the code
path is phase-kind-agnostic.
2026-07-21 12:32:39 -07:00
Omar Sobh eb1df6acde launch: accept config.phase_teams as a valid team source
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Missions created via the new multi-team wizard have neither team_id
nor team_template_id set — they carry config.phase_teams. Both the
frontend Launch button gate and the backend set_status precondition
were checking only the old two fields, disabling launch for every
new wizard-created mission with a "No team" tooltip.

  - MissionCanvas: hasTeam now also returns true when
    mission.config.phase_teams has at least one non-empty list.
  - routes::missions::set_status: same check on the server so a
    direct API caller with only config.phase_teams also gets past
    the gate.

Directly unblocks the "we just finished the wizard, Launch is greyed
out" report. Agents materialize AFTER Launch — the button is the
trigger, not a post-condition of creation.
2026-07-21 05:26:27 -07:00
Omar Sobh b8b8cb452e missions: multi-team model — pick research + development teams
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Directly addresses "we want to pick one or more teams to assign to a
mission, first screen research teams, next screen dev teams." A
mission now materializes N teams, each tagged with a phase purpose.

Backend:
  - 0056_mission_teams.sql — new join table
    mission_teams(mission_id, team_id, purpose). team_id PK because a
    team belongs to one mission-purpose. missions.team_id kept as
    legacy pointer to the first minted team for single-team surfaces.
  - mission_orchestrator::on_launch — reads mission.config.phase_teams
    (JSONB shape { research: [tid,...], coding: [tid,...] }), mints
    one team per (purpose, template) pair, records each in
    mission_teams, binds the first to mission.team_id. Legacy fallback:
    if config.phase_teams is absent, uses missions.team_template_id.
    Hard error if both are absent.
  - GET /api/missions/{id}/teams — returns
    [{ team_id, purpose, team_name }], sorted by created_at asc.

Frontend wizard (step 3 rewrite):
  - researchTeamIds / devTeamIds — Set<string> multi-selects
  - Reusable TeamMultiSelect component (checkbox-style cards)
  - Panels rendered conditionally by preset:
    hasResearchPhase → "Research teams" panel
    hasCodingPhase → "Development teams" panel
    neither → "Teams" panel (bench/security-only missions)
  - canNext enforces at least one pick in every visible panel
  - submit builds config.phase_teams and passes it via CreateMissionRequest
  - Review step shows both selections by name

MissionTeamTab:
  - Fetches /api/missions/{id}/teams and groups by purpose
  - Each purpose renders a section with per-team cards
  - Falls back to a single "mission" pseudo-row for legacy missions
    that only have missions.team_id (no mission_teams rows)

CreateMissionRequest no longer sends team_template_id from the wizard
— the multi-team config.phase_teams path supersedes it. The backend
still accepts team_template_id for API callers.

Verified: cargo check --workspace + tsc + eslint --quiet all green.
2026-07-20 19:25:07 -07:00
Omar Sobh 0ee689f590 missions: hard-require team template — block empty-team launches
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Root-cause fix for the "mission runs with zero agents" bug. Three
enforcement layers now guarantee a launched mission has a team:

  1. mission_orchestrator::on_launch — the previous
     \`return Ok(None)\` when both team_id and team_template_id are
     None is now \`return Err(...)\`. That branch was never a real
     "auto-provision later" path; it was a silent no-op that let
     the mission flip to running with nothing to run.
  2. routes::missions::set_status — the draft→running transition
     now (a) rejects with 400 when team_id + team_template_id are
     both null, and (b) runs on_launch BEFORE flipping status +
     returns 500 on failure. No more orphan "running" missions
     with no materialization.
  3. MissionWizard step 3 — removed the misleading "LLM
     auto-provision" tile (fake code path). First real template is
     pre-selected on mount; canNext requires teamTemplateId set;
     empty state surfaces a red warning if no templates loaded.
  4. MissionCanvas Launch button — disabled with a "No team" label
     and explanatory tooltip when the mission has neither team_id
     nor team_template_id (defense-in-depth for legacy rows or
     direct-API missions).

Also flipped the mission_orchestrator test that expected
Ok(None) → now expects a specific error message.

Prod cleanup: reset the stuck mission
019f814c-d36f-7d60-8915-1ce100683133 (running with team_id=NULL) back
to draft so the operator can delete or attach a template.

Verified: cargo check --workspace + tsc + eslint all green;
mission_orchestrator test updated to match new contract.
2026-07-20 15:50:24 -07:00
Omar Sobh 3ba0485e7d mission progress UI: auto-refresh + Team tab + Live events tab
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Fills the biggest UX gap surfaced during the deploy walk: hosted
missions had no live-progress surface at all. Now they do.

Auto-refresh:
  - MissionCanvas grows a second useEffect that polls getMission
    every 3s while mission.status === 'running'. Stops immediately
    on terminal state (completed / failed / cancelled). Phases,
    Tasks, Artifacts, Benchmarks all update without a manual click.

Team tab (new):
  - MissionTeamTab.tsx — fetches /api/teams/{id} + /api/team/claws,
    shows a card per member with role slot + an "Open" pill that
    calls onOpenClaw(clawId) → Dashboard flips to AGENT tier with
    that claw selected, dropping the operator into the existing
    ClawCommandCenter surface (WorkingOnNow, ReasoningStream, etc).

Live events tab (new):
  - MissionLiveEvents.tsx — polls /api/missions/{id}/runs every 5s
    for the topology_runs bound to this mission, opens one
    EventSource per active run against /api/topology-runs/{id}/events,
    renders as a chronological scrolling feed with per-event kind
    pills + per-run short-id badges. Auto-scrolls unless the
    operator scrolled up. New runs auto-attach; terminal runs
    close cleanly.

Backend:
  - cm-db::repo::topology_runs::list_by_mission — SELECT ... FROM
    topology_runs WHERE mission_id = $1 ORDER BY created_at DESC.
    Uses runtime sqlx::query (not the macro) to avoid a sqlx cache
    regen just for this route.
  - TopologyRunSummary gains #[derive(Serialize)] + rfc3339 codecs.
  - GET /api/missions/{id}/runs — workspace-scoped, returns
    { runs: [...] }.

Dashboard wires onOpenClaw on MissionCanvas → setAgentId + setTier("claw").

Verified: cargo check --workspace + tsc --noEmit + eslint --quiet
all green.
2026-07-20 15:31:41 -07:00
Omar Sobh cf735312f8 mission canvas: cap description height with own scroll
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Long refined descriptions (Opus tends to emit full section spines)
pushed the tabs + toolbar past the viewport with no way to reach
them. Cap the description block at 38vh with its own overflow-y so
the header stays reachable no matter how long the brief gets.
2026-07-20 15:21:25 -07:00
Omar Sobh d8c8793c4a ci fixes: cargo fmt, eslint entities, max-lines split
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CI on 6ffbe97 failed on two auto-fixable gates. Both fixed:

  * cargo fmt --all — rustfmt applied across the surface touched
    by the last ~20 commits (world.rs, security_scan.rs,
    routes/{missions,nodes,terminal}.rs, fleet_herdr.rs,
    mission_workspace.rs, benchmark_runner.rs, mission_refiner.rs,
    lib.rs, tests/mission_orchestrator.rs, cm-db/repo/{missions,teams}.rs,
    bins/clawmates-node/src/main.rs)
  * eslint apostrophe escapes in HerdrSessions + MissionWizard
  * eslint max-lines: extracted EditMissionModal + RefineDiffModal
    (each ~200 LoC) into their own files. MissionCanvas drops from
    1424 to 1026, comfortably under both the 1250 eslint cap and the
    1500 CI budget.

New files:
  frontend/src/components/dashboard/EditMissionModal.tsx  (211 LoC)
  frontend/src/components/dashboard/RefineDiffModal.tsx   (208 LoC)

Verified locally: cargo fmt --check clean, cargo check clean,
mission_orchestrator test 3/3 pass, tsc + eslint --quiet both silent.
2026-07-20 12:03:43 -07:00
Omar Sobh 6ffbe978b2 missions: extract MissionLivePane to stay under 1500-LoC CI budget
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Previous push hit the gates job's file-size gate — MissionCanvas.tsx
was 1517 lines (17 over). The Live Pane xterm subcomponent is
cleanly separable (no shared state with the parent, just takes
nodeId + visible props), so it lifts into its own file at zero
behavior cost.

  frontend/src/components/dashboard/MissionLivePane.tsx  (new, 106 LoC)
  frontend/src/components/dashboard/MissionCanvas.tsx    (1517 → 1424)

Also drops the xterm.css + useResilientTerminal imports from
MissionCanvas since only MissionLivePane needs them now.
2026-07-20 11:55:47 -07:00
Omar Sobh a5588b0289 herdr phase 2: Live Pane tab (xterm.js → node's herdr TUI)
The killer UX feature: click a mission's Live Pane tab and watch the
actual Herdr TUI on the target node in the browser — cursor, colors,
tool output, all live. WebRTC DataChannel direct where the browser
can reach the node peer-to-peer, WS-relayed fallback otherwise
(same auto-negotiation the INFRA node terminal already uses).

Zero new deployment infra — reuses the existing terminal_ticket +
terminal_ws + PTY-over-control-channel machinery. The one primitive
we grew: PtyTarget::Command variant so the node can spawn an
arbitrary program (\`herdr\`) in the PTY instead of the login shell.

Node daemon (clawmates-node):
  - PtyTarget grows a Command { argv } variant
  - spawn_command_pty resolves bare names against user + system bin
    dirs (matches how tool_update finds claude/kimi)
  - PtyTarget::from_frame reads the `command` array from the pty_open
    frame; precedence Command > Container > Host

cm-api:
  - NodeHub::open_pty grows an optional command argv; when set, the
    frame carries it and the daemon spawns the program directly.
  - routes::nodes::TermCtrl gains a `command: Vec<String>`; the
    fallback branch threads it through.

Frontend:
  - core.ts::webrtcConnector takes an optional commandOverride
    that ships inside the fallback frame
  - nodeHerdrConnector(nodeId) — mints the standard ticket + WS URL
    but overrides command to ["herdr"]
  - MissionCanvas grows a "pane" tab, visible only when
    runtime_kind='local_herdr'. LivePane subcomponent uses xterm.js
    (already a workspace dep) via useResilientTerminal, shows a
    connecting/relayed/direct pill in the corner.

To watch a mission live: pick "On a fleet node (Herdr)" + target
node in the wizard, launch, click Pane tab → node's Herdr TUI
appears. Navigate to the mission workspace in the Herdr sidebar
(mouse or prefix+w) to zoom into the mission's pane.

Focus-a-specific-pane-directly is a later enhancement — Herdr has
no CLI arg for it yet, so operator navigates the sidebar for now.

Verified: cargo check --workspace + tsc --noEmit both green.
2026-07-20 10:58:45 -07:00
Omar Sobh 1f0117e35a mission canvas: add / edit / delete toolbar controls
Top-right toolbar grows three CRUD controls per your request:

  - Plus (always visible) — opens MissionWizard, selects the new
    mission on create
  - Pencil (draft-only) — opens EditMissionModal for title +
    description; PATCHes /api/missions/{id}
  - Trash (always visible) — window.confirm then DELETEs; sidebar
    selection clears via new onDeleted callback

Backend:
  - cm-db::repo::missions::update_meta(id, ws, title?, description?)
    — COALESCE-based partial patch
  - cm-db::repo::missions::delete(id, ws) — hard delete, cascades
    via FKs on phases/tasks/artifacts/benchmark_snapshots
  - PATCH /api/missions/{id} (draft-only) + DELETE /api/missions/{id}

Frontend:
  - lib/api/missions — updateMission + deleteMission clients
  - MissionCanvas — three toolbar buttons, EditMissionModal
    (title + textarea for description), local wizard state
  - Dashboard — passes onSelect + onDeleted so sidebar reacts to
    create + delete without stale selection

Edit is draft-only (backend enforces + button hidden past draft) so
in-flight missions can't have their brief mutated out from under
running agents. Delete is unconditional — operator responsibility to
Cancel first if a run is live.
2026-07-20 08:32:52 -07:00
Omar Sobh ad1cee0b08 refine polish: before/after diff view + accept/cancel/restore
Refine no longer clobbers the mission description on click. Flow:
  1. Click Refine → server generates the rewrite, returns
     { original, refined } WITHOUT persisting
  2. RefineDiffModal shows a side-by-side pane (raw before,
     Markdown-rendered after)
  3. User picks:
     - Accept → PATCH /api/missions/{id}/description commits refined
     - Cancel → discards the proposal, description unchanged
     - Restore original → forces a write of `original` (undo path
       for accidentally-accepted refines, since Accept+Cancel is
       still a two-step confirmation)

Backend:
  - mission_refiner::refine returns a RefineResult { original, refined }
    struct instead of persisting + returning the text
  - routes::missions::refine now returns { original, refined }
  - routes::missions::set_description added on PATCH
    /api/missions/{id}/description (draft-only)

Frontend:
  - lib/api/missions — refineMission return type is now RefineResult;
    added setMissionDescription
  - MissionCanvas — RefineDiffModal + DiffPane subcomponents;
    accept / cancel / restore handlers wired to state

Closes task #20.
2026-07-19 18:46:14 -07:00
Omar Sobh 278cbf90b7 artifacts tab: inline PDF preview via iframe (task #19) 2026-07-19 18:43:46 -07:00
Omar Sobh 267b28a762 mission canvas: security-scan + benchmark trigger buttons
Fills the frontend gap after slices 7 + 8 shipped the backend runners
without triggers. Each phase card in the Phases tab now grows an
action row when the mission is running or completed:
  - security_scan phase → "Run scan" button (POSTs /security-scan)
  - benchmark phase → "Baseline" + "After" buttons, iteration auto-
    derived from the current benchmark_snapshots count

Findings from security_scan already surface in the Tasks tab via
the task-card parser (external_id = cargo_audit:RUSTSEC-... etc);
the tool prefix in the badge is enough to distinguish sources
without a separate grouped view.

Closes tasks #17 + #18.
2026-07-19 18:42:40 -07:00
Omar Sobh 56201a6985 mission canvas: add Refine button + markdown-rendered description
Adds a Refine button to the left of Refresh + Launch on the mission
detail toolbar (draft-only). Clicking it POSTs to a new endpoint that
calls Gemini 2.5 Flash to rewrite the user's freeform description into
a coherent, sectioned Markdown brief (Objective / Context / Scope /
Constraints / Acceptance Criteria / Open Questions) ready for the
research + coding agents to ingest cleanly.

Backend:
  - crates/cm-api/src/mission_refiner.rs — Gemini call with a
    system prompt that preserves user-provided facts, avoids
    invention, and emits raw markdown (not JSON).
  - POST /api/missions/{id}/refine — draft-only, 400 on empty
    description or non-draft state.
  - cm-db::repo::missions::set_description helper.

Frontend:
  - MarkdownBlock — tiny zero-dep renderer for h1/h2/h3, bullet +
    numbered lists, **bold**, `code`, paragraphs. Deliberately
    small; the refiner emits a bounded subset.
  - MissionCanvas — Refine button (Sparkles icon, secondary style)
    to the left of Refresh; description now renders through
    MarkdownBlock instead of a single <p>. Disabled while
    description is empty or a refine is in flight.
  - lib/api/missions — refineMission client.
2026-07-19 17:20:34 -07:00
Omar SobhandClaude Opus 4.7 f843c9ddb1 slice 7: before/after benchmark runner
ci / frontend (push) Successful in 26s
ci / publish (push) Successful in 4m52s
ci / gates (push) Successful in 4s
ci / rust (push) Successful in 4m19s
ci / e2e (push) Skipped
Executes a benchmark harness inside the mission's team container
and records the resulting metrics as a benchmark_snapshots row keyed
on (phase_id, iteration). Baseline pass (iteration=0) captures
before_metrics; each post-iteration call captures after_metrics +
computes delta vs baseline.

Rust surface:
  - cm_db::repo::missions::upsert_benchmark_snapshot / benchmark_snapshots_for
  - cm_api::benchmark_runner::{baseline, after_iteration, run}
  - Harness enum: Auto | Criterion | CargoBench | VitestBench |
    PytestBench | Shell (each with a command() vector)
  - Auto detection peeks at the repo layout inside the container
    (Cargo.toml → CargoBench, package.json → VitestBench, pyproject
    → PytestBench). Falls back to a Shell echo when nothing
    identifiable.
  - Bencher-format line parser extracts (name, ns_per_iter,
    plusminus) so criterion + `cargo bench` output become structured
    samples the canvas can diff.
  - compute_delta pairs samples by name, emits {before_ns, after_ns,
    delta_pct, direction: improved|regressed}.

API:
  - POST /api/missions/{id}/benchmark { phase_id, slot, iteration? }
    triggers baseline or after run and returns the mission's full
    snapshot list.
  - GET /api/missions/{id} now includes `benchmarks[]` in the detail
    payload.

Frontend:
  - New Benchmarks tab on MissionCanvas with iteration + driver
    header, plus a 4-column grid (bench / before / after / Δ%) when
    delta samples are present. Improved deltas render green,
    regressions red.
  - TS types + triggerBenchmark() helper in lib/api/missions.ts.

Wiring notes:
  - team_container_for_mission reads teams.zeroclaw_container — that's
    populated by topology_worker::try_team_gateway_url on first run,
    so trigger baseline AFTER the mission's first phase spawns the
    container.
  - Not auto-fired yet by phase execution; that's the "template phase
    executor" work that spans Slices 4-8. Manual API trigger works
    today; automated hook is a follow-up.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-07-19 15:32:47 -07:00
Omar SobhandClaude Opus 4.7 fc67936e33 slice 2: MissionWizard + MissionCanvas + MissionsList frontend
ci / gates (push) Successful in 4s
ci / frontend (push) Successful in 26s
ci / rust (push) Successful in 4m10s
ci / e2e (push) Skipped
ci / publish (push) Successful in 4m10s
Adds the unified missions tier to the dashboard. Runs in parallel
with Research + Loops tabs until Slice 9's big-bang cutover.

New files:
  - lib/api/missions.ts       — typed API client + 5 template presets
                                (research_only, research_and_code,
                                security_hardening, refactor, benchmark)
  - dashboard/MissionsList.tsx — sidebar list with status pills +
                                template-kind badges + new-mission CTA
  - dashboard/MissionWizard.tsx — 5-step adaptive wizard:
      1) template picker (5 cards)
      2) title/description + repo (when required)
      3) team (placeholder — Slice 3 wires templates + auto-provision)
      4) schedule (one-shot or cron)
      5) review + launch
  - dashboard/MissionCanvas.tsx — 4-tab detail view (overview/phases/
                                tasks/artifacts), draft→running launch

Dashboard.tsx gets a new "missions" tier + crumb + rail icon (flag).

Slice 2 ships a minimal implementation that creates missions with the
template's canned phase composition. Slice 4 replaces the preset table
with real TOML-recipe dispatch on the server; the client's fallback
presets keep offline preview working.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-07-19 12:19:19 -07:00