Proves a connected node can host hardened agent workloads end-to-end, without
touching the agent run loop (zero blast radius on existing agents).
- Daemon: typed `sb_check` op — pulls a tiny image and runs it fully locked down
(cap-drop ALL, no-new-privileges, no network, read-only rootfs, non-root,
memory/pids caps), then tears it down. Fixed command; nothing caller-supplied
runs (preserves the exec-hardening invariant).
- cm-api: NodeHub.sandbox_check + POST /api/nodes/{id}/sandbox-check.
- UI: a shield "sandbox check" button on each online node card streams the
result (✓ SANDBOX READY + container id/uname).
This validates the full provision→run→destroy mechanism on nodes. The remaining
P2 work — wiring real agent deploys to auto-place onto nodes — is its own
subsystem (a RemoteDriver reusing the local DockerDriver for security parity,
agent-image distribution to nodes, and node-routing in SandboxManager) and is
best done as a focused pass; it is intentionally NOT bundled here to keep the
core agent path untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
You can now open a real shell on any connected node from the dashboard — the
daemon spawns a host PTY and streams it over the existing outbound control
channel (no inbound port, no Tailscale brokering needed).
Daemon:
- portable-pty host shell sessions: pty_open/pty_in/pty_resize/pty_close ops; a
reader thread streams base64 pty_out frames. Outbound frames now funnel through
one mpsc channel so PTY output and heartbeats interleave.
cm-api NodeHub:
- per-connection pty_sinks + sid multiplexing; open_terminal/terminal_input/
terminal_resize/terminal_close; in-memory single-use terminal tickets (the
browser WS can't carry a bearer, and the session is instance-local anyway).
- routes/nodes.rs: POST /api/nodes/{id}/terminal/ticket + GET .../terminal/ws
(bridges browser xterm <-> node PTY: binary = keystrokes, text = resize).
Frontend:
- NodeTerminal xterm modal (reuses the agent Terminal's xterm setup); a Terminal
button on each online node card opens a shell.
This proves the bidirectional streaming-over-channel mechanism the RemoteDriver
will reuse. Remaining P2: RemoteDriver + placement (run agent workloads on nodes).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Security hardening:
- The gateway no longer sends arbitrary shell to nodes. The WSS exec op is
replaced by a typed `verify` op the daemon runs itself (fixed host+docker
check); future container ops are typed too. cm-api NodeHub.verify() + the
daemon's handle_command only dispatches vetted ops.
BYO Tailscale:
- migrations/0019_workspace_tailscale.sql + cm-db fleet_tailscale repo (store the
user's Tailscale API key + tailnet, server-side only).
- cm-api routes/tailscale.rs: POST/GET/DELETE /api/fleet/tailscale + GET
/api/fleet/tailscale/devices (proxies api.tailscale.com device list).
- Daemon: --tailscale-authkey → `tailscale up --authkey … --ssh` (enables
Tailscale SSH for keyless user access); else `tailscale set --ssh=true`. Reports
its tailscale IP (already).
UI:
- Fleet overview gains a Tailscale section: connect (key+tailnet) + live tailnet
device status (online/last-seen/IP/os). Node cards show a copyable Tailscale SSH
target (ssh <ip>).
Remaining: P2 — RemoteDriver + placement (run agents on nodes) and the in-UI
remote terminal (PTY proxied over the WSS channel).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Promote Infrastructure to a first-class tier that mirrors the Agent template:
a left rail tab + crumb, an Infra category sidebar, a center stage, and the
right slide-out computer — the SAME device chrome as the agent, driven by a
swappable app catalog.
- Parameterize the computer by a ComputerCatalog (computer/catalog.ts): grid,
dock, icons, tile, title, render, theme. DevicePanel + HomeScreen are now
catalog-driven; the agent computer is unchanged via agentCatalog() (today's
grid/dock/tiles/AppRouter, extracted verbatim into computer/tiles.tsx).
- Infra catalog (computer/catalogs/infra.tsx): grid = AWS/GCP/Azure/Add, dock =
Hosts/Status/Settings, original colored lettermark tiles (not the trademarked
logos), placeholder app screens (computer/apps/infra/InfraApp.tsx). APP_IDS
gains aws/gcp/azure/hosts/status.
- Infra tier in Dashboard.tsx: "infra" Tier + Server rail tab + crumb; an
InfraSidebar/InfraStage/InfraConsole (InfraStage.tsx) mirroring the claw
center+chat; the right pull-out is <DevicePanel catalog={INFRA_CATALOG}/> with
the same launchers, size presets and drag-resize.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The top-right user menu's dropdown shared zIndex 50 with the claw-view
computer/chat launcher buttons, so paint order hid it behind them. Lift the
menu (nav 210, close-overlay 200) so it sits on top.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Clicking a neuron/pawn now focuses the Observe panel on that agent: a header with
its role + live status + a "← System" back button, then that agent's filtered
REASONING STREAM and TOOL CALLS. Feed items are tagged by agentId; the system
view shows the agent id per line. Wired via worldSel in Dashboard.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- Explosive sparks on file/project I/O: /api/world/live tags file-ish tools
(read/write/drive/vault/obsidian/edit/save) with touch weight 1; the engine
carries it as a node "burst" and the renderer fires a big fast particle blast.
- The formation tabs are now genuinely different views:
- Flat — the previous 2D React-Flow forest (WorldFlow), overlaid.
- Live — the WebGL Gource clone (glow sprites + sparks + trails + beams).
- Hierarchy — a NEW neural-brain view: agents are neurons in a dormant
two-hemisphere mesh; active agents fire signal particles along pathway edges
to their nearest neighbours (chaining), so the brain lights up as agents work.
- Render groups (gource/brain) + 3D particle system so signals travel in depth;
shared particle update; OrbitControls (rotate + pinch-zoom) across all WebGL views.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
frontend/src/components/observe/ObservePanel.tsx — a live mission-control view
driven entirely by the taxonomy feed (telemetry strip, doors awaiting approval,
agent statuses, and a rolling activity stream of real reasoning + tool calls;
the feed is ref-buffered + flushed on an interval so reasoning bursts don't
re-render per token). Rendered as the World slide-out's system view (replaces
the empty-state placeholder). With the run_events normalization, this shows
REAL agent reasoning, tool calls, and doors.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Replaces the static React-Flow world forest with a real-time WebGL view of the
swarm working, plus the live event contract that feeds it.
Phase A — the live contract + feed:
- frontend/src/lib/live/taxonomy.ts — the 13-event Clawmates Event Taxonomy as
typed TS (the shared World/Observe contract).
- frontend/src/lib/live/useClawmatesLive.ts — native shared-singleton live client
(EventSource to /api/world/live, typed fan-out, replay-of-last-state to late
subscribers, refcounted, synthetic fallback so views are always alive).
- crates/cm-api/src/routes/world.rs — GET /api/world/live, authed + workspace-
scoped SSE emitting the taxonomy (real agent.status from live-container state,
a topology.update of the workspace's agents, telemetry with real doorsPending),
mirroring run_events_sse. normalize() seam documented for run_events->world.touch.
Phase B — the WebGL engine:
- frontend/src/components/world/engine.ts — Gource-inspired force-directed model:
org/company/team tree (sibling repulsion + parent spring + friction), agent
pawns that converge on the touched node and beam it, world nodes that glow with
heat and fade when idle. Framework-agnostic (renderer-independent) state+math.
- frontend/src/components/world/WorldCanvas.tsx — three.js scene (ortho cam,
UnrealBloom), render loop syncing engine state, camera auto-fit, HTML labels,
raycast click->select, Hierarchy/Flat/Live formation switch.
- Dashboard.tsx: swap <WorldFlow/> -> <WorldCanvas/> at the world-tier seam
(shared claw-tier pieces untouched; WorldFlow.tsx kept for now).
- Adds three (+ @types/three).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Terminal app (xterm ⇄ WebSocket ⇄ per-agent themed container):
- zsh + oh-my-zsh + powerlevel10k image (agent-terminal), runs as uid 65532 to
share read-write ownership of the file-drive volume with the server.
- Interactive PTY in cm-sandbox (bollard exec tty/attach + resize) + a
TerminalManager; ticket-authed WS bridge routed straight to the backend via a
Traefik PathRegexp(/ws) rule. MOTD greets the user by name.
- tmux resumable sessions; multi-tab (one tmux session per tab, same container),
drag-to-reorder, rename, and a Save that persists named tabs to the server
(terminal_tabs, migration 0014) so they survive logout / a new device.
- Files drives mounted per-agent (subpath) at ~/drives/{documents,received,
shared}; a reconciler keeps the Files app's index in sync with terminal writes.
Storage moved to a shared `filedata` volume (CLAWMATES_STORAGE__DATA_DIR).
Obsidian vault (a markdown "second brain" per agent):
- New `vault` FileDrive (migration 0015) mounted into the terminal at ~/obsidian;
a file-content read route; a purple Obsidian tile + a vault viewer app.
Computer UI:
- Draggable computer-panel width (min = phone preset) keeping the size presets.
- Green Terminal glyph, "Claw Chat" → "Chat", colored gradient-outline app icons.
- Agent page: avatar↔activity-grid spacing + larger, uniform section fonts with
colored section-tinted tag chips.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Replaces the approximation with an exact port of Clawmates Dashboard.html:
- breadcrumb Acme Org / Acme Corp / Growth Team / <claw> (active-tier highlight)
- ORG/CO/TEAM/CLAW tier rail; clicking a tier shows the example structure
(org→3 companies, company→4 teams, team→6 agents)
- morphing topology canvas with all 6 patterns (hub-spoke/pipeline/ring/mesh/
swarm/debate) + exact POS/LNK tables + animated links
- company grid canvas (team cards) + org radial canvas (company nodes)
- claw view: left compartment panel + ANATOMY canvas (Skills/Personality/Memory/
Tools·Doors/Capabilities/Safety) + the agent "Computer" slide-out
(apps / now-running / dock), matching the doc
- exact status colours, gradients, animations, status bar
Example workspace data baked in (as in the doc) so every tier is populated;
real-workspace wiring is a follow-up layer.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Login landed on an empty "Pick a claw" stub — the integrated dashboard from the
design comp was never assembled as the home. Now `/` IS the dashboard.
- public/sw.js: cache v2→v3; RegisterServiceWorker reloads once when a new
worker activates, so deploys are picked up without a manual hard-refresh
- (workspace)/layout: ShellChrome renders the dashboard bare on "/" (it's
self-contained) and the shared TopBar/LeftRail/StatusBar on every other route
- components/dashboard: Dashboard (state machine + data) — top bar w/ breadcrumb,
ORG/CO/TEAM/CLAW tier rail, tier-aware context list, TopologyCanvas (6-mode
view-as selector, generalized layouts), and the agent "computer" slide-out
(cm-fade) wrapping the existing ComputerPanel; status bar
- motion.css: cm-fade keyframe
Wired to existing endpoints (/api/teams|companies|orgs, /api/structure/*,
/api/team/claws, /api/structure/stats, + ComputerPanel's apps/runtime-config/
routines). Defaults to the most-recent team; claw click opens the slide-out.
Co-Authored-By: Claude Opus 4.8 <[email protected]>