Commit Graph
11 Commits
Author SHA1 Message Date
Omar Sobh ebb5b5780b chore: cargo fmt --all — clean up a2a merge's fmt violations
ci / gates (push) Successful in 7s
ci / rust (push) Failing after 49s
ci / frontend (push) Successful in 52s
ci / publish (push) Successful in 3m6s
ci / e2e (push) Has been skipped
The a2a merge (d0d8e7f) landed with a handful of pre-existing rustfmt
diffs that were failing `cargo fmt --all --check` in CI. Pure whitespace
reformatting from `cargo fmt --all`; no semantic changes. Files touched:
mcp_door.rs, quota.rs, routes/a2a.rs, routes/world.rs, runtime_provision.rs,
chat_repos.rs test, and tools/chat.rs.
2026-07-05 18:54:15 -07:00
Omar SobhandClaude Opus 4.8 85b0e1ac33 feat(observe): surface delegation + A2A in the live world feed via audit poll
Edge-initiated inter-agent events (gated delegation, A2A ingress) bypass the
run loop, so the world SSE now polls the append-only audit log (cursor on the
BIGINT id, seeded to max on first pass) and emits:
  - delegation.invoked -> agent.delegate {fromAgentId,toAgentId,toName,task}
  - a2a.invoked        -> a2a.invoked   {agentId}
TeamObserver renders agent.delegate as an A->B handoff in the team timeline;
adds the agent.delegate taxonomy type. Reliable live (the synthesized-run path
never streamed — active_runs + first-sight cursor jump skip it).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-29 05:55:49 -07:00
Omar SobhandClaude Opus 4.8 cbfa0ff24f feat: agent-to-agent platform on ZeroClaw 0.8.2 — rooms, delegation, A2A ingress
Builds on the v0.8.2 runtime. Four workstreams, all behind the §15 MCP door:

- Group rooms (Phase 1): migration 0026; N-way threads repo with a DM/room
  count-guard; chat.send {room} + room.create/invite/leave tools; RoomMessage
  -> room.message SSE; /api/claw-chat/rooms* APIs; Observer room badge.
- Per-claw door identity: door caller_agent resolves the X-ZeroClaw-Agent
  header (set by the fork) to the specific claw, falling back to roster[0].
- Gated delegation bridge (Phase 3): clawmates__delegate door tool drives a
  sibling via the existing /ws/chat ZeroClawDriveExecutor (not A2A); self-deny,
  per-workspace hourly budget, audit trail, untrusted-banner result. Native
  in-daemon delegation stays off (it would bypass the door).
- A2A tenant ingress (Phase 2): migration 0027 (workspace_a2a + a2a_tokens);
  runtime_provision enable_a2a_server/publish_claw; routes/a2a.rs tenant-aware
  proxy (per-workspace tokens, injected internal bearer, daemon stays internal,
  cards URL-rewritten to the cm-api edge); a2a.invoked taxonomy.

Tests: cm-db room repos, cm-runtime chat tools, door units. sqlx cache updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-28 16:11:01 -07:00
Omar SobhandClaude Opus 4.8 66c4a80985 Agents: read-only agent-to-agent observer in the chat card + live agent.message
ci / gates (push) Successful in 5s
ci / rust (push) Failing after 12s
ci / frontend (push) Successful in 26s
ci / e2e (push) Has been skipped
A new "Observe" button (Eye) sits next to "+ New" in the agent chat header; clicking
flips the card into a read-only observer of that agent's conversations with other
agents, updating live as messages happen.

- frontend: AgentObserver (history from /api/claw-chat/* + live agent.message overlay
  filtered to the agent, read-only banner, no composer); ClawChatSection toggle + flip.
- backend: emit a live agent.message run-event when chat.send succeeds — events.rs
  AgentMessage variant, chat.send returns to_id, runtime emits in both tool paths,
  world.rs normalizes agent_message → agent.message SSE. No migration, no new table.

Roadmap (not built): group/multi-party rooms; A2A protocol (a2a-rs) adoption.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-27 09:57:29 -07:00
Omar SobhandClaude Opus 4.8 3554a3aaf2 CI: remove k8s stages, fix the Docker-level pipeline green
ci / frontend (push) Successful in 23s
ci / rust (push) Failing after 27s
ci / e2e (push) Has been skipped
ci / gates (push) Successful in 5s
Survey + fixes so the pipeline passes at the Docker level (no k8s).

- Remove k8s: drop the `sandbox-k8s` job (kind/Calico/--features k8s-tests) and the
  "Helm chart lints" gate step. release.yml was already k8s-clean.
- Rust job:
  - `cargo fmt --all` — fix pre-existing formatting drift (fmt --check was failing).
  - clippy -D warnings: fix 3 lib warnings (cm-brain sort_by_key→Reverse, cm-api
    fleet.rs doc list indentation, node_rules map_or→is_none_or).
  - Regenerate the .sqlx offline cache (was missing the cm-runtime run_loop test
    query → offline compile failed). DB-backed tests use testcontainers at runtime.
  - Set SQLX_OFFLINE=true on the rust + e2e jobs so query! macros compile against
    the committed cache deterministically (no DB needed at compile time).
- Frontend job:
  - Fix the 1 ESLint error (useAgentTelemetry: no setState-synchronously-in-effect;
    tag the slice with agentId + derive null on mismatch).
  - Fix 2 stale panel-params tests (`terminal` is a valid app id now; assert the
    current APP_IDS + use a genuinely-unknown id for the reject case).

Verified locally: fmt clean, clippy --all-targets -D warnings clean (offline),
frontend lint 0 errors, tsc clean, 86/86 frontend tests pass, build OK.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 18:15:31 -07:00
Omar SobhandClaude Opus 4.8 11a1f22daa Agents page: reorganize into the Agent Command Center (per-agent live metrics)
ci / gates (push) Failing after 13s
ci / rust (push) Has been skipped
ci / sandbox-k8s (push) Has been skipped
ci / frontend (push) Has been skipped
ci / e2e (push) Has been skipped
Replace the single centered "anatomy profile" + resizable chat split with an
operator command center: compact 62px identity strip → 5-tile per-agent metrics
band → three independently-scrolling LIVE · BRAIN · SURFACE columns. Chat moves to
the computer's Chat app; the right computer pullout (DevicePanel) is untouched.

- backend: cm-api/routes/world.rs emits per-agent `telemetry{agentId,tokensPerMin,
  costPerHr,loops,doorsPending}` in the SSE loop, from 4 batched GROUP BY queries
  (usage_events tokens/min + credits/hr, active routines, pending approvals) — all
  real, no migration. taxonomy `telemetry` gains optional agentId; stateKey now
  keys it per-agent so slices don't clobber.
- frontend: new ClawCommandCenter + anatomy-cards (shared cards extracted from
  Dashboard); useAgentTelemetry(agentId) feeds the metric band (Doors amber>0/
  green=0); LIVE column streams the agent's task.update / reasoning.delta /
  tool.call (replaces the mocked VitalsCard heatmap with a live activity chart).
- Dashboard: left region → full-height ClawCommandCenter; chat launcher opens the
  computer Chat app; removed the dead anatomy cluster + unused imports.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 11:34:12 -07:00
Omar SobhandClaude Opus 4.8 3b012b12bf World: explosive file sparks + 3 real views (Flat 2D / Live Gource / Brain)
ci / gates (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / sandbox-k8s (push) Has been cancelled
ci / frontend (push) Has been cancelled
ci / e2e (push) Has been cancelled
- Explosive sparks on file/project I/O: /api/world/live tags file-ish tools
  (read/write/drive/vault/obsidian/edit/save) with touch weight 1; the engine
  carries it as a node "burst" and the renderer fires a big fast particle blast.
- The formation tabs are now genuinely different views:
  - Flat — the previous 2D React-Flow forest (WorldFlow), overlaid.
  - Live — the WebGL Gource clone (glow sprites + sparks + trails + beams).
  - Hierarchy — a NEW neural-brain view: agents are neurons in a dormant
    two-hemisphere mesh; active agents fire signal particles along pathway edges
    to their nearest neighbours (chaining), so the brain lights up as agents work.
- Render groups (gource/brain) + 3D particle system so signals travel in depth;
  shared particle update; OrbitControls (rotate + pinch-zoom) across all WebGL views.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 22:49:23 -07:00
Omar SobhandClaude Opus 4.8 380b95da2a World: normalize real run_events into the live taxonomy (the data unlock)
ci / gates (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / sandbox-k8s (push) Has been cancelled
ci / frontend (push) Has been cancelled
ci / e2e (push) Has been cancelled
/api/world/live now tails each active run's journal (run_events) and normalizes
the runner's existing events into taxonomy events — no runner change needed:
- text_delta       -> agent.reasoning.delta (the live reasoning stream)
- step_started     -> agent.tool.call + node.activity + world.touch on the tool
                      node (agents visibly converge on the tool they're using)
- approval_required -> door.request
Per-run seq cursor streams forward only (skips backlog on first sight). This
lights up REAL data for both the World view and the upcoming Observe surface.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:52:51 -07:00
Omar SobhandClaude Opus 4.8 53279e6339 World: Phase C — replay scrubber (Gource-style playback)
ci / gates (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / sandbox-k8s (push) Has been cancelled
ci / frontend (push) Has been cancelled
ci / e2e (push) Has been cancelled
- /api/world/replay?hours= — reconstructs a sorted, timestamped taxonomy timeline
  from the workspace's run history (agent_runs ⋈ sessions) for client playback.
- engine.clearWorldNodes() — drop transient world nodes/targets for a loop restart.
- WorldCanvas: a WorldClock control (Live ⇄ Replay) feeding the same engine —
  play/pause, 1x/2x/4x speed, seek bar, loop. Live subscriptions detach in replay.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:39:03 -07:00
Omar SobhandClaude Opus 4.8 05c54de47d World: real-data convergence — pawns roam the live tree; runs drive world.touch
ci / gates (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / sandbox-k8s (push) Has been cancelled
ci / frontend (push) Has been cancelled
ci / e2e (push) Has been cancelled
- engine: when there are no service/event touch-nodes (a quiet feed), pawns roam
  the real org/company/team structure so the view is always alive with zero
  synthetic data; real touch-nodes take priority when present.
- /api/world/live: emit world.touch + node.activity per currently-running run
  (agent_runs joined to sessions, state='running') so each working agent visibly
  converges on its active-run node; fold running agents into working status;
  telemetry.loops = active run count.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:29:06 -07:00
Omar SobhandClaude Opus 4.8 39bacbd1d2 World page: live WebGL Gource-style visualization (Phases A+B)
Replaces the static React-Flow world forest with a real-time WebGL view of the
swarm working, plus the live event contract that feeds it.

Phase A — the live contract + feed:
- frontend/src/lib/live/taxonomy.ts — the 13-event Clawmates Event Taxonomy as
  typed TS (the shared World/Observe contract).
- frontend/src/lib/live/useClawmatesLive.ts — native shared-singleton live client
  (EventSource to /api/world/live, typed fan-out, replay-of-last-state to late
  subscribers, refcounted, synthetic fallback so views are always alive).
- crates/cm-api/src/routes/world.rs — GET /api/world/live, authed + workspace-
  scoped SSE emitting the taxonomy (real agent.status from live-container state,
  a topology.update of the workspace's agents, telemetry with real doorsPending),
  mirroring run_events_sse. normalize() seam documented for run_events->world.touch.

Phase B — the WebGL engine:
- frontend/src/components/world/engine.ts — Gource-inspired force-directed model:
  org/company/team tree (sibling repulsion + parent spring + friction), agent
  pawns that converge on the touched node and beam it, world nodes that glow with
  heat and fade when idle. Framework-agnostic (renderer-independent) state+math.
- frontend/src/components/world/WorldCanvas.tsx — three.js scene (ortho cam,
  UnrealBloom), render loop syncing engine state, camera auto-fit, HTML labels,
  raycast click->select, Hierarchy/Flat/Live formation switch.
- Dashboard.tsx: swap <WorldFlow/> -> <WorldCanvas/> at the world-tier seam
  (shared claw-tier pieces untouched; WorldFlow.tsx kept for now).
- Adds three (+ @types/three).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:23:34 -07:00