Commit Graph
2 Commits
Author SHA1 Message Date
Omar SobhandClaude Opus 4.8 8b06ca11e8 Agents .brain: wrap anatomy cards in a .brain container (brain icon) + 4×2 grid
ci / gates (push) Successful in 16s
ci / rust (push) Failing after 9s
ci / frontend (push) Successful in 42s
ci / e2e (push) Has been skipped
The 8 section icon cards now sit inside a labeled .brain panel (Brain icon + '.brain'
header) arranged 4 per row × 2 rows.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-27 11:49:54 -07:00
Omar SobhandClaude Opus 4.8 d9ee9f5328 Agents page: collapse anatomy into icon cards → pretty editable modal
ci / rust (push) Failing after 8s
ci / frontend (push) Successful in 25s
ci / e2e (push) Has been skipped
ci / gates (push) Successful in 7s
The agent command center's BRAIN+SURFACE columns are now a grid of compact icon
cards (system prompt / how it operates / personality / skills / capabilities /
tools / memory / safety). Clicking a card opens a modal with the full content,
nicely formatted (markdown/persona/tags), editable for the four brain text files
(system_prompt, agent_md, persona, skills_md) and saved back to the .brain via
PATCH /api/claws/{id}/brain. Capabilities/tools/memory/safety render read-only
(tools keeps its Add affordance). LIVE column unchanged.

- frontend: new AnatomyGrid (icon cards + SectionModal); ClawCommandCenter swaps the
  two verbose columns for it; skills_md added to RawBrain types.
- backend: cm-brain skills_md() getter + skills_md in ClawBrainResponse so the skills
  editor pre-fills (avoids blank-overwrite).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-27 11:25:20 -07:00