Commit Graph
8 Commits
Author SHA1 Message Date
Omar SobhandClaude Opus 5 5c2c63f8e8 feat(missions): a human can finally reach the plan/roster review gate
Phase 4 of the plan, plus the PLAN_COMPLETE decision and the gitea_forge
cleanup from Phase 5.

THE REVIEW UI

mission_plan and mission_roster have been complete and reachable by curl
since they shipped, with zero frontend. That matters more than a missing
screen usually would: the decide step is not a convenience, it IS the
safety mechanism. Approving a plan replaces the mission's phases; approving
a roster flips it to the composed engine. A gate nobody can reach is a gate
that is always open or always shut.

MissionProposalDrawer, modelled on LevelUpDrawer which already does
load → review → decide. Reached from a mission's SETUP tab. Verified end to
end against the live backend, not just compiled: a model proposed a roster,
approval flipped the mission to `composed`, and approval on a non-draft
mission was refused.

The plan view shows each phase's done_when, and says plainly when one is
absent — a phase without a completion condition is never judged and reports
completed whatever it did, so its absence is the thing worth seeing.

AND THE DEFECT BUILDING IT FOUND

Every refusal path computed a precise reason — "the mission is running, not
a draft", "no node can boot that backend any more" — logged it to stderr,
and returned a bare {"error":"bad request"}. The person who needed the
sentence was the one clicking Approve; they got two words, and the reason
went to a server log they cannot read.

ApiError::Refused(String) carries it now. Same argument ApiError::Unavailable
was added for ("a 500 with 'internal error' sent them looking for a bug that
was not there"), one status code down. Live: the 400 now reads "this mission
is completed — a roster can only be approved while it is a draft, because
approving one rewrites how the mission will run".

PLAN_COMPLETE, decided

The Skill-Use measurement found that int-xx-marker-protocol documents
PLAN_COMPLETE and task_card_parser never implemented it, so an agent
following the skill exactly was silently ignored. Implemented rather than
removed from the skill: the planner needs a way to say it is done
specifying, and agents already emit it.

Marker ids are now strictly INT-<digits>. `starts_with("INT-")` accepted the
range form `INT-01..02` — observed live — which parsed into an id matching
no real item, so a task card appeared for something that did not exist while
the two items it covered stayed open. Rejecting is right: an ignored marker
is visible, a plausible row is not.

GITEA_FORGE, REMOVED

Named in nine places, defined in none. Harmless while provision_claw ignored
the bundle list; once the list was honoured, an undefined name became a
capability an agent is told it has and does not. Removed from seven team
templates, a workflow recipe, the auto-provision path, and a dropdown a user
could pick it from.

A new test asserts every bundle a template names is defined in the runtime
config — and it immediately found `web_fetch` in two templates I had missed
removing by hand. Same shape as the skill-binding test, one layer up.

Agents reach the forge through git over HTTPS with the ambient GITEA_TOKEN,
which is why nothing ever broke.

Full workspace suite green (106 binaries); frontend builds clean.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-19 11:56:54 -07:00
Omar SobhandClaude Opus 5 4358964c05 fix(skills): every team-template skill binding now resolves
55 of 85 role skill bindings pointed at skills that were never authored,
so 10 of 11 team templates bound a smaller context bundle than their role
prompts assumed. Three roles bound nothing at all (gpu.bench_engineer,
threejs.shader_author, threejs.perf_engineer) while their prompts described
procedures they had no way to read.

The loader comment at team_template_loader.rs:167 already diagnosed this —
snake_case slugs in TOML against kebab-case skill files — and it was
half-fixed: the kebab names were corrected, the snake_case ones left.

It was invisible because both existing tests assert authored ⊆ referenced
(30/30, green) and the second explicitly declines to check the other
direction. So the failing half was the half nobody asserted.

Resolved every name by one of three explicit choices:

  - 23 skills authored where the role genuinely needed the procedure
    (gpu, threejs, research, analysis, frontend, mobile, backend, platform)
  - renames onto authored skills where one existed in substance, including
    the four-near-duplicate cases that collapse onto one real skill
  - 22 aspirational references deleted — a binding an agent cannot read is
    a promise, not a capability

Two tests now hold it. The unit test checks referenced ⊆ authored against
the files. The new integration test runs both loaders in boot order and
asserts the bindings survive the trip through the database, which is a
different question: resolution goes through skills_catalog rows, so a skill
file that exists but fails to ingest still leaves the role empty.

Negative controls: the unit test failed naming all 55; the integration test
fails naming the exact role when one name is reverted.

threejs.shader_author and .perf_engineer gained a second and third skill
after the collapse — pin_in_context pins idx < 2, so a role left with one
skill silently pins less than the policy intends.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-19 07:42:48 -07:00
Omar SobhandClaude Opus 5 f7f3dfe495 feat(fleet): GLM as a real microVM backend, and per-role models for claws
Three threads, all of which end at the same place: a mission whose verifier does
not share a model with the coder it reviews.

**GLM has a credential contract now.** `microvm_credential_for` returned one env
var name, which quietly assumed every provider reads its secret from the same
place Anthropic does. It returns a `Credential { source, target }` instead —
z.ai's key lives in the server's `ZAI_API_KEY` and Claude Code reads it as
`ANTHROPIC_AUTH_TOKEN`, and collapsing those two names is what forces a guess at
the other end. A wrong guess here sends one provider's credential to another
provider's endpoint.

`images/agent-glm` is the same CLI at the same pinned version as `agent-claude`
with `ANTHROPIC_BASE_URL` baked in. The split is deliberate: the ENDPOINT is a
property of the image, the CREDENTIAL is a property of the turn. That makes the
dangerous mix-up unrepresentable — a GLM VM cannot be handed an Anthropic
subscription token, and a claude VM cannot be pointed at z.ai. Asserted both
ways, because "the GLM VM must not carry CLAUDE_CODE_OAUTH_TOKEN" is the
property that costs a credential if it ever stops holding.

Kimi stays refused. `KIMI_API_KEY` is set and Moonshot serves an
Anthropic-compatible API, but I have not verified its base URL against the
running service, and this function is precisely where guessing a URL is
expensive. It becomes an arm the day someone measures it.

`api.z.ai` joins the node's default egress allow-list. A default that cannot
run the images we ship is a trap rather than a policy — the alternative is an
operator discovering it as a hung agent with no model access.

**Per-role models for claws** (migration 0071). `template_roles` had no model
column, so `mint_team_from_template` bound every role of every mission team to
one literal — a template whose whole point is an independent reviewer minted a
reviewer sharing a model with the coder. A role may now name its own; roles that
say nothing still take the mint's default, so every template written before this
behaves exactly as it did. The literal is now that default rather than a
hardcode.

**A harness scenario for the roster flow.** `verify-mission-delivery.sh roster`
runs the whole Slice 5 loop — planner proposes, human approves, mission runs —
and asserts the roster LANDED on the mission row rather than trusting the API's
answer. That distinction is not theoretical: the first live approval returned an
error while leaving the proposal marked approved.

Built and proven on tank ahead of the deploy: `clawmates/agent-glm:dev` reports
`2.1.223` and `BASE=https://api.z.ai/api/anthropic`, and
`fc-build-rootfs.sh … glm 8G` boots a VM from it that has git, can write
/mission, and answers `claude --version`.

533 tests pass, clippy clean. Migration 0071.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-06 17:14:53 -07:00
Omar SobhandClaude Opus 5 2eb0880fc0 fix(skills): reconcile team-template skill names so role bindings actually bind
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Every skill reference in every team template was failing to resolve. The
TOMLs used snake_case slugs (`write_rust`, `index_selection`) while the
authored skills under `skills/**/*.md` declare kebab-case names
(`write-rust-current-edition`, `postgres-index-selection`), so
`get_by_name` missed on all of them: 128 skipped bindings across 51
distinct names, and no mission agent received any of its template's
skills.

The mirror-image half was equally invisible: ten authored skills —
including `int-xx-marker-protocol`, whose own `when_to_use` says "pin on
every coding role" — were referenced by no role at all, so nothing could
ever load them.

- Rename the 14 references that have authored skills behind them, and
  dedupe the two that now collapse onto the commit-protocol skill.
- Attach all ten orphaned skills to the roles their `when_to_use` names.
  All 23 authored skills now reach at least one role.
- Aggregate the loader's per-name logging into one line per template.
  The old per-name spam is why this went unnoticed; a bound/unresolved
  count is noticeable. References with no authored skill are kept and
  listed — they record intent for skills not yet written.
- Two regression tests: no authored skill may be orphaned, and every
  authored skill must be referenced by its exact name.

Also clears the two standing clippy warnings: group
`mint_team_from_template`'s eight positional args into `TeamMint`, and
make `provider_alias_for` branch on `is_exact_provider_match` so the
helper is live code and the two can't disagree about what counts as an
exact family match.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-07-31 19:47:18 -07:00
Omar Sobh f0dd0147f6 templates: 5 research team templates + category filtering
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Adds the operator's five categorized research team archetypes:

  1. codebase_research — code archeologist, architecture mapper,
     flow tracer, vault scribe. Produces Obsidian vault entries
     under Codebases/<repo>/ that make future missions faster.
  2. papers_research — domain scout, paper reader, library curator.
     Pulls arXiv / Semantic Scholar / conference proceedings, keeps
     a structured local library under Papers/<topic>/.
  3. insight_research — implementation tracker, novelty hunter,
     publication drafter. Bidirectional loop that spots
     publication-worthy novelty in our own implementations of
     external papers.
  4. continuous_research — signal harvester, ranker, digest writer.
     Standing sweep of RSS + arXiv daily + GitHub trending; produces
     a rolling ContinuousResearch/<date>/digest.md.
  5. continuous_improvement — brain inspector, improvement proposer,
     improvement evaluator. Standing self-audit that files level-up
     proposals for the operator to review + measures the outcome.

Each template ships with role system_prompts + brain_seeds authored
in the same voice as the existing backend/frontend/etc templates —
evidence-first, redlines called out, no invention.

Schema + code:
  - 0057_team_templates_category.sql — new column with
    CHECK (research | development | security | ops). Existing rows
    default to 'development'.
  - team_templates::UpsertBuiltin + TeamTemplate carry category
    (with default_category = 'development' fallback for
    Serialize/Deserialize compatibility).
  - team_template_loader reads `category = "..."` from the TOML;
    absent defaults to 'development' so old templates keep working.
  - Wizard step 3 filters:
      Research teams panel → templates.filter(t.category==='research')
      Development teams panel → templates.filter(t.category==='development')
    Operator can no longer accidentally pick backend as their
    "research team".

Test fixture updated with category="development".

The templates ship in the server image via the existing
`COPY templates /etc/clawmates/templates` line — no Dockerfile
change needed.
2026-07-21 04:54:52 -07:00
Omar SobhandClaude Opus 4.7 85a97dffca slice 3.5d: agent_template_link + brain seed helper + skills merge
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Ships the lineage layer that ties agents back to their team template
and wires the MCP skills server to actually merge template default
skills with per-agent overrides.

Migration 0050 adds `agent_template_link` (agent_id PK, template_id,
template_version, role_slot, seeded_at, created_at + indexes for
template/role lookups). Populated at agent-materialization time by
Slice 4's mission-launch orchestrator; read here by the skills MCP
server and by future level-up (Slice 8.5).

New Rust surface:
  - cm_db::repo::agent_template_link  (upsert / get / mark_seeded /
    agents_for_template — the last is what level-up's "prompt upgrade
    on template N+1" query needs)
  - cm_api::brain_seed::ingest(claw_id, seed_md, identity_prompt)
    opens cm_brain::ClawBrain on spawn_blocking, sets system_prompt
    on first touch, writes seed as agent_md, commits. Idempotent —
    skips when agent_md already populated.
  - cm_api::mcp_skills::mcp_skills tools/call now resolves the caller
    agent's template + role via agent_template_link and merges
    template default skills with per-agent overrides (was overrides-
    only in Slice 3.5b).
  - cm_api::team_template_loader now binds template_role_skills after
    upserting each template — looks up each declared skill by name,
    attaches with pin_in_context=true for foundation skills and the
    first two role skills. Missing skills log + skip.
  - Boot ordering: skills load BEFORE team templates so the binding
    lookup resolves.

Follow-up (Slice 4): mission-launch orchestrator calls brain_seed::ingest
+ agent_template_link::upsert when minting a team from a template.
Until that lands, the link is populated only by manual writes; the
MCP merge is silent-no-op for agents without a link (falls through
to overrides-only), which matches the pre-3.5d behavior.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-07-19 14:16:16 -07:00
Omar Sobh ee675b976a fmt: apply cargo fmt to team template + loader
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2026-07-19 12:42:39 -07:00
Omar SobhandClaude Opus 4.7 9ba5c06a1a slice 3: 6 team templates seeded from TOML recipes
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Team templates are the canonical rosters + tool bundles that mint
concrete teams for a mission. Every builtin ships as a TOML recipe
under templates/teams/*.toml, loaded into the DB at server boot.

Migration 0048 adds:
  - team_templates    (id, key, name, stack, default_topology,
                       risk_profile, mcp_bundles, version, source,
                       workspace_id)
  - template_roles    (m2m: template_id + slot; system_prompt,
                       skills[], brain_seed)
  - teams gets template_id + template_version for level-up lineage

Ships 6 builtins:
  - rust_sdlc  — planner/coder/tester/reviewer/committer for Rust
  - backend    — api_designer/db_engineer/coder/tester/committer
                 (Postgres, DuckDB, graph DBs, wire protocols)
  - frontend   — designer/coder/tester/committer (React + Tailwind + ShadCN)
  - mobile     — designer/coder/tester/committer (Expo, RN, iOS, Android)
  - gpu        — arch_analyst/kernel_author/bench_engineer/coder/committer
                 (CUDA, Metal, ROCm from Rust)
  - threejs    — scene_designer/coder/shader_author/perf_engineer/
                 committer (three.js, WebGL, WebGPU)

Each role has a versioned system_prompt + skill list + brain_seed
markdown. Skills column is a name array today; Slice 3.5a promotes it
to a typed m2m join with the real skills catalog.

Server boot:
  - team_template_loader::load_builtins reads TOML from
    /etc/clawmates/templates/teams (container) or templates/teams (dev),
    upserts idempotently. Deterministic uuid per template key (sha256
    of a fixed namespace + key) so ids are stable across boots.
  - Dockerfile copies templates/ to /etc/clawmates/templates.

Read API:
  - GET /api/team-templates       — list all
  - GET /api/team-templates/{id}  — detail with roles

Wizard:
  - Step 3 rewired from a raw team_id text field to a template picker
    with "LLM auto-provision" as the default option + one card per
    builtin, showing stack, topology, risk profile, and description.
  - Mission create now passes team_template_id (not team_id) so phase
    execution knows which template to mint from.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-07-19 12:41:15 -07:00