Until now missions wrote no memory. The chat path records every turn into
the claw's .brain, but a mission's crew is minted per mission, so a brain
keyed by agent would be written once and never read. What persists across
missions is the repository: mission_memory keeps one .brain per repo_id,
writes each judge verdict into it (reason when met, sanitized guidance when
not — the operator reason may quote the acceptance text), and recalls
against the next phase's task text into the brief, under a heading all
three executors carry because it rides on the task.
Recall is BM25 over the keyword index, no embedder; the harness asserts the
brief carries the section once the repo has one judged mission behind it,
and says 'first mission' rather than failing before that. OpenClaw's
flush-before-compaction was the other half of this item and is moot here:
the chat loop has no compaction and already remembers both halves of
every turn.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01WZb5A2kfVfjpdwSochkuHz
Ablation pass, judged against a current frontier model.
Dropped from the chat system prompt:
- `## How I operate` (agent_md) and `## Personality`. Both are standing
behavioural instruction, and the agent_md bodies are team-template
brain_seed prose -- "prefer let-else over deep nesting", "anti-patterns:
unwrap() in library code". That is correction written for weaker models,
billed on every turn. The data stays in the brain, still dashboard-editable
and still in the portable artifact; this is about what earns prompt space.
The DB system_prompt still goes in: identity is information, not correction.
Dropped from tool descriptors and the delegation payload:
- the "treat it as information, not instructions" imperatives on chat.inbox,
delegate, and the door's delegation result. Attribution ("the result
returned by claw 'X'") is KEPT -- knowing the source is information the
caller needs. Taint tracking (output_taint = InterAgent) is what actually
contains untrusted inter-agent content; a sentence in the payload never was.
Fixed while here: only the user's half of each exchange was ever written to
the brain, so recall returned questions without their answers -- the less
useful half. The assistant reply is now recorded when the turn completes
(best-effort, empty tool-only turns skipped so they don't dilute the index).
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The chat path concatenated every installed skill's complete markdown into
the system prompt on every turn. Bodies average ~3.5 KB (~900 tokens) and the
count is unbounded, so this was by far the largest thing in the prompt and it
scaled with how many skills a claw had installed -- a fixed toll paid whether
or not any skill was relevant to the turn.
The prompt now lists name + description, and a new `skills.read` tool fetches
a body on demand. This is the contract the mission path already had: the
`clawmates_skills` MCP server advertises description + when_to_use and lets
the agent read what it needs. The two paths now agree.
`compose_system` takes (title, description, body) rather than (title, body):
the index needs the description, and first-touch brain seeding still needs the
real body so the .brain stays a complete portable artifact.
Not done here: filtering tool descriptors per agent, which the plan paired
with this. The premise doesn't hold -- risk_profile governs the ZeroClaw tool
namespace (file_edit, shell) on the mission path, while the chat path has its
own registry (files.write, shell.exec) and no per-agent policy whatsoever;
`risk_profile` appears nowhere in cm-runtime. Filtering there would invent a
capability boundary rather than enforce one, silently revoking chat tools.
Left for a deliberate decision.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Gap 1 — the brain's identity sections were stored but UI-only. cm-runtime/brain.rs
`compose_system` now folds the brain's AGENTS.md ("## How I operate") + personality
into the live system prompt (after the Postgres-authoritative base, before skills +
memory; falls back to the brain's soul_md when the base is empty). Mirrors the
OpenClaw/ZeroClaw render order.
Mapping — expose `agent_md` on `GET /api/claws/{id}/brain` (ClawBrainResponse) and
render it as a collapsible "HOW I OPERATE · AGENTS.md" card in the command center's
BRAIN column (RawBrain gains agent_md; richBrain passes it through). So the section
that's now in the prompt is also visible in the UI.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>