abc4160a89a9fb50ea603b9773f399e7aff4edea
2
Commits
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2eb0880fc0 |
fix(skills): reconcile team-template skill names so role bindings actually bind
Every skill reference in every team template was failing to resolve. The TOMLs used snake_case slugs (`write_rust`, `index_selection`) while the authored skills under `skills/**/*.md` declare kebab-case names (`write-rust-current-edition`, `postgres-index-selection`), so `get_by_name` missed on all of them: 128 skipped bindings across 51 distinct names, and no mission agent received any of its template's skills. The mirror-image half was equally invisible: ten authored skills — including `int-xx-marker-protocol`, whose own `when_to_use` says "pin on every coding role" — were referenced by no role at all, so nothing could ever load them. - Rename the 14 references that have authored skills behind them, and dedupe the two that now collapse onto the commit-protocol skill. - Attach all ten orphaned skills to the roles their `when_to_use` names. All 23 authored skills now reach at least one role. - Aggregate the loader's per-name logging into one line per template. The old per-name spam is why this went unnoticed; a bound/unresolved count is noticeable. References with no authored skill are kept and listed — they record intent for skills not yet written. - Two regression tests: no authored skill may be orphaned, and every authored skill must be referenced by its exact name. Also clears the two standing clippy warnings: group `mint_team_from_template`'s eight positional args into `TeamMint`, and make `provider_alias_for` branch on `is_exact_provider_match` so the helper is live code and the two can't disagree about what counts as an exact family match. Co-Authored-By: Claude Opus 5 <[email protected]> |
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9ba5c06a1a |
slice 3: 6 team templates seeded from TOML recipes
Team templates are the canonical rosters + tool bundles that mint
concrete teams for a mission. Every builtin ships as a TOML recipe
under templates/teams/*.toml, loaded into the DB at server boot.
Migration 0048 adds:
- team_templates (id, key, name, stack, default_topology,
risk_profile, mcp_bundles, version, source,
workspace_id)
- template_roles (m2m: template_id + slot; system_prompt,
skills[], brain_seed)
- teams gets template_id + template_version for level-up lineage
Ships 6 builtins:
- rust_sdlc — planner/coder/tester/reviewer/committer for Rust
- backend — api_designer/db_engineer/coder/tester/committer
(Postgres, DuckDB, graph DBs, wire protocols)
- frontend — designer/coder/tester/committer (React + Tailwind + ShadCN)
- mobile — designer/coder/tester/committer (Expo, RN, iOS, Android)
- gpu — arch_analyst/kernel_author/bench_engineer/coder/committer
(CUDA, Metal, ROCm from Rust)
- threejs — scene_designer/coder/shader_author/perf_engineer/
committer (three.js, WebGL, WebGPU)
Each role has a versioned system_prompt + skill list + brain_seed
markdown. Skills column is a name array today; Slice 3.5a promotes it
to a typed m2m join with the real skills catalog.
Server boot:
- team_template_loader::load_builtins reads TOML from
/etc/clawmates/templates/teams (container) or templates/teams (dev),
upserts idempotently. Deterministic uuid per template key (sha256
of a fixed namespace + key) so ids are stable across boots.
- Dockerfile copies templates/ to /etc/clawmates/templates.
Read API:
- GET /api/team-templates — list all
- GET /api/team-templates/{id} — detail with roles
Wizard:
- Step 3 rewired from a raw team_id text field to a template picker
with "LLM auto-provision" as the default option + one card per
builtin, showing stack, topology, risk profile, and description.
- Mission create now passes team_template_id (not team_id) so phase
execution knows which template to mint from.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
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