Commit Graph
130 Commits
Author SHA1 Message Date
Omar SobhandClaude Opus 4.8 9fca3f6676 Brain: inject identity into the live prompt + surface AGENTS.md in the command center
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Gap 1 — the brain's identity sections were stored but UI-only. cm-runtime/brain.rs
`compose_system` now folds the brain's AGENTS.md ("## How I operate") + personality
into the live system prompt (after the Postgres-authoritative base, before skills +
memory; falls back to the brain's soul_md when the base is empty). Mirrors the
OpenClaw/ZeroClaw render order.

Mapping — expose `agent_md` on `GET /api/claws/{id}/brain` (ClawBrainResponse) and
render it as a collapsible "HOW I OPERATE · AGENTS.md" card in the command center's
BRAIN column (RawBrain gains agent_md; richBrain passes it through). So the section
that's now in the prompt is also visible in the UI.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 12:59:17 -07:00
Omar SobhandClaude Opus 4.8 11a1f22daa Agents page: reorganize into the Agent Command Center (per-agent live metrics)
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Replace the single centered "anatomy profile" + resizable chat split with an
operator command center: compact 62px identity strip → 5-tile per-agent metrics
band → three independently-scrolling LIVE · BRAIN · SURFACE columns. Chat moves to
the computer's Chat app; the right computer pullout (DevicePanel) is untouched.

- backend: cm-api/routes/world.rs emits per-agent `telemetry{agentId,tokensPerMin,
  costPerHr,loops,doorsPending}` in the SSE loop, from 4 batched GROUP BY queries
  (usage_events tokens/min + credits/hr, active routines, pending approvals) — all
  real, no migration. taxonomy `telemetry` gains optional agentId; stateKey now
  keys it per-agent so slices don't clobber.
- frontend: new ClawCommandCenter + anatomy-cards (shared cards extracted from
  Dashboard); useAgentTelemetry(agentId) feeds the metric band (Doors amber>0/
  green=0); LIVE column streams the agent's task.update / reasoning.delta /
  tool.call (replaces the mocked VitalsCard heatmap with a live activity chart).
- Dashboard: left region → full-height ClawCommandCenter; chat launcher opens the
  computer Chat app; removed the dead anatomy cluster + unused imports.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 11:34:12 -07:00
Omar SobhandClaude Opus 4.8 10c89f5157 Node-placed agent terminal: container PTY on the agent's node + WebRTC, shared node-local drives
Completes "agent on a node" (single-node): when an agent's placement points at a
fleet node, its terminal container runs there and the browser reaches it over a
direct WebRTC DataChannel (LAN speed), sharing a node-local volume with the
sandbox. gw-04-local agents are byte-identical to before.

- cm-sandbox/docker.rs: empty drive subpath → mount the whole volume at the target
  (volume_options None), so a per-agent node-local volume auto-creates at ~/drives.
- cm-api/fleet.rs: NodeHub.open_pty/webrtc_offer carry optional container+session
  (injected only when Some); node-terminal caller passes None (host shell unchanged).
- cm-runtime/terminals.rs: TerminalManager gains node_provider + placement
  (mirrors SandboxManager, draining-aware); node_local_drive_mount(agent) =
  clawmates_agent_<id> at ~/drives; placement_for() ensures + locates the container;
  attach uses driver_for(node) (local byte-identical).
- cm-runtime/sandboxes.rs: a node-placed agent sandbox mounts the same per-agent
  volume → shares files with the terminal on that node.
- cm-api/routes/terminal.rs: ticket response gains `node`; ws() bridges node-placed
  agents through the NodeHub relay (WebRTC + fallback) execing into the container;
  local path unchanged. server main wires with_node_provider.
- frontend: agentTerminalConnector mints the ticket then picks WebRTC (node-placed,
   direct / relayed badge) vs WS (local); webrtcConnector generalized to be
  endpoint-agnostic (node terminal reuses it).

Known follow-up: terminal (uid 65532) and sandbox (uid 10001) share the volume but
differ in uid — cross-container writes need an aligned uid/gid (group-writable).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 09:11:18 -07:00
Omar SobhandClaude Opus 4.8 1072ec159a Terminals: unify on a shared resilient-terminal core + deploy script for agent images
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- frontend/.../terminal/core.ts: `useResilientTerminal` owns the xterm lifecycle
  (init, fit, debounced resize, reconnect, refit-on-visible) with a pluggable
  transport. Two connectors: `wsConnector` (agent terminal → container PTY over WS)
  and `nodeWebrtcConnector` (node terminal → host PTY, direct WebRTC DataChannel
  with WS-relay fallback, input buffered during the race). The agent terminal now
  gets the node terminal's robust reconnect for free; both share one xterm setup.
- TerminalApp (agent) + NodeTerminalApp (node) reduced to thin wrappers over the
  core — net ~330 lines of duplicated transport/reconnect/xterm code removed.
- scripts/deploy.sh: the deploys were manual, so the locally-built agent images
  (agent-base/browser/terminal — not in any registry) were never shipped and 404'd
  on provision. The script always (re)builds + loads them onto gw-04 AND every
  fleet node, with a skip-if-identical guard so unchanged images aren't re-transferred.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 07:55:43 -07:00
Omar SobhandClaude Opus 4.8 a3bb16d838 Agent page: add top + left padding to the anatomy column (breathing room from navbar + sidebar)
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Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 07:12:22 -07:00
Omar SobhandClaude Opus 4.8 e1fe3202b0 Agent page: left-align the anatomy profile column (was centered with a big left gap)
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The claw anatomy stage capped its content to an 820px column with margin:0 auto,
so on a wide left region the whole profile (incl. Morpheus's avatar) floated in the
center with large empty space toward the left sidebar. Left-align it (margin:0) and
widen to 920 so the profile hugs the left.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 06:48:09 -07:00
Omar SobhandClaude Opus 4.8 c94784bab2 Fleet: actionable executions — rules engine + metrics-aware placement (Phase 2)
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Turn the Beszel-tapped metrics into a self-managing loop.

- migration node_rules (workspace/node-scoped: metric op threshold, for_seconds,
  action JSONB, last_fired).
- cm-db: repo/node_rules.rs (CRUD + list_enabled); node_metrics::eval_all merges
  Beszel + heartbeat scalars per node + a headroom() heuristic; nodes::status_of;
  heartbeat now PRESERVES a `draining` status across heartbeats (so a cordon sticks).
- cm-api: node_rules.rs evaluator (spawn_evaluator, 20s) — when a metric condition
  holds for the rule's window it fires drain / undrain / alert (in-memory sustained
  + cooldown tracking, modeled on the node sweeper); routes/beszel.rs rules CRUD
  (GET/POST/PATCH/DELETE /api/fleet/rules); spawned in clawmates-server.
- cm-runtime: placement_node() is metrics-aware — a `draining` node stops receiving
  new agent sandboxes (falls back to local), so the drain rule is actionable.
- frontend: FleetRules section in the Local view — build rules (node · metric · op ·
  threshold · duration → action), toggle/delete, with fired-history.

The loop: hot/overloaded node → rule drains it → placement avoids it → recovers →
undrain rule brings it back. Deployed; node_rules migration applied.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 23:43:49 -07:00
Omar SobhandClaude Opus 4.8 36a227566b Fleet: Beszel hub integration — rich per-node metrics + per-node monitor (Phase 1)
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Tap each node's Beszel metrics (GPU/temps/disk-IO/network/per-container — beyond
our basic heartbeat) by reading the workspace's Beszel hub. The agents run in
WS-only mode with no locally-readable socket, so (per the de-risk) the server taps
the hub's PocketBase API instead of the daemon reading agents — no daemon changes.

- migrations: workspace_beszel (BYO hub URL + login, server-side only, mirrors the
  Tailscale BYO pattern) + node_metrics (latest scalar columns + JSONB blob).
- cm-db: repo/fleet_beszel.rs, repo/node_metrics.rs; nodes SELECT joins node_metrics
  (gpu_pct/temp_max surfaced on node_json for the live cards).
- cm-api: beszel.rs client (auth-with-password, poll `systems`, map to nodes by
  hostname, upsert metrics) + a 15s spawn_poller; routes/beszel.rs (connect/status/
  disconnect + GET /api/nodes/{id}/metrics with history proxied live from the hub).
- frontend: HostCard gains a GPU/temp readout + a Monitor button; NodeMonitor is a
  full-width per-node page (current panel + CPU/mem/GPU/temp/net/disk charts from the
  hub's 1m history); a "Beszel monitoring" connect form in the Local view.

Reachability confirmed: gw-04 → the hub over the tailnet (100.123.224.84:8090). Needs
the user to connect their hub login to activate the poller.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 23:28:29 -07:00
Omar SobhandClaude Opus 4.8 4de2f31b50 Fleet terminal: WebRTC DataChannel direct path (low-latency) + WS fallback
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Terminal keystrokes were ~400ms because every byte relayed browser→Cloudflare→
gw-04 (Europe)→tailscale→node, even when the node is on the user's own LAN. Add a
direct browser↔node WebRTC DataChannel so co-located terminals run at LAN speed;
the gateway is reduced to signaling; the WebSocket relay stays as the automatic
fallback (graceful degradation — never worse than before).

Daemon (clawmates-node v0.4.0, new src/rtc.rs):
- Add the `webrtc` crate (reuses the ring crypto provider we already install — no
  conflict). Browser is the offerer; we answer, trickle ICE back over the control
  channel, and on DataChannel open spawn a host PTY (tmux) bridged DIRECTLY to the
  channel. Refactor open_pty → spawn_terminal_pty shared by both transports.
  iceServers: STUN + auto host/tailnet candidates (direct, no relay, for LAN/tailnet).

Server (cm-api):
- NodeConn.signal_sinks; Uplink WebRtcAnswer/WebRtcIce/WebRtcFailed routed to the
  browser; NodeHub webrtc_offer/ice/close + open_session/open_pty (open_terminal
  split so the PTY opens only once the transport is chosen). bridge_terminal relays
  signaling over the existing ticket-authed WS and opens the relay PTY on
  {type:"fallback"}.

Browser (NodeTerminalApp):
- RTCPeerConnection + reliable/ordered DataChannel; offer/answer/ICE over the WS;
  2.5s race → use the DataChannel if it opens, else fall back to the WS relay.
  Reconnect wraps both. A direct/relayed indicator shows the live transport.

Deployed; both nodes (morpheus, tank) updated to v0.4.0 and steady online. Direct-
path proof is a browser action (the  indicator + latency); confirmable from the
daemon's [rtc] logs.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 16:55:32 -07:00
Omar SobhandClaude Opus 4.8 94828ed887 Fleet: robust real-time connectivity + mosh-inspired reconnecting terminal
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Nodes flapped online/offline and the terminal died on the first blip. WebSockets
are the right transport (outbound, NAT-friendly); the fixes harden around it.

Server (cm-api):
- Anti-clobber connection epoch: a reconnecting daemon gets a fresh epoch; a stale
  run_channel's teardown only clears the hub + sets offline if it still owns the
  slot — so a lingering old channel can't flip a live reconnection offline (the
  main false-offline cause).
- WS keepalive: run_channel now pings every 15s and tears down if no inbound
  frame (incl. pong) for 35s — dead links detected in seconds, not minutes.
- Staleness sweeper backstop: spawn_node_sweeper (8s tick / 20s window) wired in
  clawmates-server, so a vanished node goes offline within ~28s even if its
  channel hangs (mark_stale_offline was defined but never called).

Daemon (clawmates-node v0.3.0):
- Heartbeats off the select thread (dedicated thread owns System + blocking
  docker/tailscale/disk CLIs) so a slow op never starves heartbeats/pongs.
- Each handle_frame runs on its own task; added a 40s inbound idle deadline so a
  half-open socket triggers a reconnect.

Frontend:
- useNodes streams /api/nodes/live (SSE push) instead of a 3s poll; isLive()
  derives online from lastSeen freshness (<15s) so a transient column flip never
  shows a healthy node down.
- Node terminal: clean auto-reconnect loop (re-mint ticket -> reconnect -> tmux
  re-attaches and redraws the live screen = mosh-style snap-to-state over TCP),
  replacing the [disconnected] dead-end.

Mosh evaluated: harvest principles (session/transport decoupling, snap-to-state,
already given by tmux), don't adopt — UDP is incompatible with our browser+CF+NAT
topology and it's GPLv3. Removed temporary terminal debug traces + /api/debug route.

Verified: node holds steadily online (heartbeat 1-3s, no flap) and goes cleanly
offline when the daemon stops.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 07:18:05 -07:00
Omar SobhandClaude Opus 4.8 95bd022d07 Fleet terminal: fix tmux nesting-refusal + frontend resize storm
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Root cause (from the server trace: 69 banner bytes then immediate "to_browser
ended" = pty_exit): tmux spawned and exited instantly, writing its "sessions
should be nested with care" warning to stderr (not the PTY). The operator runs
the daemon inside their own tmux, so $TMUX was inherited and the spawned tmux
refused to nest → browser saw nothing.

- daemon (v0.2.2): spawn tmux on a DEDICATED socket (`tmux -L clawmates
  new-session -A -s main`) and `env_remove("TMUX")`, so it can never collide with
  or be refused by the operator's tmux.
- NodeTerminalApp: debounce the ResizeObserver (150ms). The pull-out animates
  open, firing the observer on every pixel — previously ~80 resize frames per
  open, each fit()+SIGWINCH. Now one resize after layout settles.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 06:01:10 -07:00
Omar SobhandClaude Opus 4.8 27f5d05f96 Fleet terminal: daemon self-diagnosis + immediate banner + debug route
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The server trace showed pty_open is sent but the daemon (morpheus, v0.2.0) emits
no pty_out — so the PTY spawn was dying silently. Instrument it:
- daemon open_pty: log open/tmux/first-read/EOF/error/total to stdout, and send
  an IMMEDIATE banner pty_out ("[clawmates] host shell on <host> — starting…") so
  the browser confirms the relay even before the shell draws. If open_pty fails,
  send the error as pty_out (was a silent pty_exit). Bump to v0.2.1.
- cm-api: temp GET /api/debug/node-pty/{id}?dbg=… opens a node terminal and reads
  ~2s of output with no browser/auth, to test the relay in isolation.
- NodeTerminalApp + ticket/ws routes already log each hop ([node-term]/[fleet-term]).

Diagnostic logic: banner shows + shell doesn't → relay ok, shell is the problem;
nothing shows → relay broken; daemon "EOF after N bytes" → shell exited.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 00:06:51 -07:00
Omar SobhandClaude Opus 4.8 b840de7c3b Infra: operator-console redesign (per the Infrastructure design package)
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Refactor the Infrastructure tier into the dark operator console from the design
package, wired to the real fleet backend (no new plumbing):
- InfraNav: page-scoped left nav grouped RUN HERE FIRST (Local & Tailscale, with
  online count + sub-items) / NEXT (Cloud providers, SOON) + coral "Connect a
  host" button; coral spine on the active view.
- FleetConsole: center reads top-to-bottom — kicker → "Your fleet" → 5 stat tiles
  (HOSTS/ONLINE/MEMORY/STORAGE/CONTAINERS) → Tailscale device card → LOCAL HOSTS
  host cards + add-host dashed tile. Cloud view = how-it-works + SOON.
- Host cards (design system): status dot (blink when online) + hostname, IP/version
  line, CPU/RAM meter bars (cyan→amber→coral by load), disk/load/ctrs mini-row, and
  a footer that's a copyable `ssh <node>` target (online) OR a "waiting for daemon"
  spinner (pairing) — PLUS a Terminal button that opens the in-app shell.
- FleetPill (top bar, N/M hosts online) + FleetStatusBar (ambient: daemon · tailnet
  · WSS · sandbox).

Per the chosen reconciliation: kept the cloud-apps computer pull-out as the right
column, the connect-host wizard as a modal, and the in-app terminal. Dashboard
infra branch rewired (InfraNav + FleetConsole + status bar; dropped the old
InfraStage/InfraConsole split). cm-blink/spin/cm-fade keyframes already existed.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 22:49:17 -07:00
Omar SobhandClaude Opus 4.8 cf6c331b02 Fleet: node hostname/IP on register + node terminal in the infra computer
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Hostname/IP:
- Daemon reports the machine's hostname (sysinfo) + primary outbound IPv4 on each
  heartbeat. migrations/0021 adds nodes.hostname/local_ip; cm-db heartbeat stores
  them; node JSON exposes them. Cards now title on the real hostname (falling back
  to name) + show the IP, instead of the "New node" placeholder. `name` stays
  user-overridable (rename).

Terminal moved into the pull-out computer (no more per-card modal):
- New infra computer app NodeTerminalApp (computer/apps/infra) — xterm bridged to
  a node's host shell over the node control channel, filling the app window
  (mirrors the agent Terminal's layout + ResizeObserver). Added "terminal" to the
  INFRA_CATALOG grid; a ?node= panel param targets a specific node (picker when
  unset). Clicking Terminal on a node card now opens the infra computer to that
  node's shell instead of a separate full-screen window. Deleted NodeTerminal.tsx.

Rebuilt + re-hosted both daemon binaries (hostname change).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 20:13:15 -07:00
Omar SobhandClaude Opus 4.8 417d858bdd Fleet: host the node installer + daemon binaries (fix install.sh 404)
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The connect-host curl one-liner 404'd because install.sh was never served. Serve
it from the frontend's public/ (Next serves it at /install.sh), and host the
daemon binaries at /dl/clawmates-node-<os>-<arch>:
- frontend/public/install.sh: detects OS/ARCH, downloads the matching binary,
  runs it (or prints from-source instructions if no prebuilt exists).
- Binaries (linux-amd64 built on tank, darwin-arm64 built locally) are baked into
  the frontend image at public/dl/ (gitignored, not committed).

Now `curl -fsSL https://clawmates.work/install.sh | bash -s -- --server … --token …`
works on linux + macOS nodes.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 16:06:19 -07:00
Omar SobhandClaude Opus 4.8 fb59378aa2 Fleet P2b: run agent sandboxes on connected nodes (RemoteDriver + placement)
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Agents can now provision their sandbox on a connected fleet node instead of the
gateway host. Local stays the strict default, so existing agents are byte-for-
byte unaffected until explicitly placed elsewhere.

Security parity: the daemon links the REAL cm-sandbox DockerDriver and runs the
typed container ops (sb_provision/sb_exec/sb_destroy/sb_health/sb_list) through
it — identical hardening (cap-drop ALL, seccomp, no-net, read-only, non-root) to
local sandboxes. cm-sandbox spec types are now Serialize/Deserialize so the spec
crosses the channel.

- cm-api: RemoteDriver (impl SandboxDriver over the node channel) + HubDriverProvider
  (impl cm_runtime::NodeDriverProvider, hands out a driver only for connected
  nodes via a sync online set) + NodeHub.call/is_connected. AppState.with_node_hub
  so the hub is shared with the placement provider.
- cm-runtime SandboxManager: driver_for(node_id) routes by the recorded
  agent_containers.node_id (local default = existing driver, identical path);
  placement_node() reads the workspace setting and falls back to local if the
  node is offline; exec/release route accordingly. NodeDriverProvider trait.
- DB: 0020_workspace_placement + repo (for_agent/get/set/clear).
- main.rs: build the NodeHub first; inject HubDriverProvider into the agent
  manager + share the hub with AppState.
- API+UI: GET/PUT /api/fleet/placement + a "Run agents on: Local / <node>"
  selector in the Fleet overview.

Note: a node must be able to pull the agent image (the daemon docker-pulls it);
interactive PTY for agent containers on remote nodes is not wired (Terminal app
stays local) — the in-dashboard node shell already covers host access.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 12:48:50 -07:00
Omar SobhandClaude Opus 4.8 33aa9c0693 Fleet P2b: node sandbox-readiness check (hardened workload on a node)
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Proves a connected node can host hardened agent workloads end-to-end, without
touching the agent run loop (zero blast radius on existing agents).

- Daemon: typed `sb_check` op — pulls a tiny image and runs it fully locked down
  (cap-drop ALL, no-new-privileges, no network, read-only rootfs, non-root,
  memory/pids caps), then tears it down. Fixed command; nothing caller-supplied
  runs (preserves the exec-hardening invariant).
- cm-api: NodeHub.sandbox_check + POST /api/nodes/{id}/sandbox-check.
- UI: a shield "sandbox check" button on each online node card streams the
  result (✓ SANDBOX READY + container id/uname).

This validates the full provision→run→destroy mechanism on nodes. The remaining
P2 work — wiring real agent deploys to auto-place onto nodes — is its own
subsystem (a RemoteDriver reusing the local DockerDriver for security parity,
agent-image distribution to nodes, and node-routing in SandboxManager) and is
best done as a focused pass; it is intentionally NOT bundled here to keep the
core agent path untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 12:31:50 -07:00
Omar SobhandClaude Opus 4.8 f5f96508eb Fleet P2a: in-dashboard remote terminal (PTY over the WSS channel)
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You can now open a real shell on any connected node from the dashboard — the
daemon spawns a host PTY and streams it over the existing outbound control
channel (no inbound port, no Tailscale brokering needed).

Daemon:
- portable-pty host shell sessions: pty_open/pty_in/pty_resize/pty_close ops; a
  reader thread streams base64 pty_out frames. Outbound frames now funnel through
  one mpsc channel so PTY output and heartbeats interleave.

cm-api NodeHub:
- per-connection pty_sinks + sid multiplexing; open_terminal/terminal_input/
  terminal_resize/terminal_close; in-memory single-use terminal tickets (the
  browser WS can't carry a bearer, and the session is instance-local anyway).
- routes/nodes.rs: POST /api/nodes/{id}/terminal/ticket + GET .../terminal/ws
  (bridges browser xterm <-> node PTY: binary = keystrokes, text = resize).

Frontend:
- NodeTerminal xterm modal (reuses the agent Terminal's xterm setup); a Terminal
  button on each online node card opens a shell.

This proves the bidirectional streaming-over-channel mechanism the RemoteDriver
will reuse. Remaining P2: RemoteDriver + placement (run agent workloads on nodes).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 12:13:24 -07:00
Omar SobhandClaude Opus 4.8 7332d69f8a Fleet P1: BYO Tailscale + network metrics, Tailscale SSH, exec hardening
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Security hardening:
- The gateway no longer sends arbitrary shell to nodes. The WSS exec op is
  replaced by a typed `verify` op the daemon runs itself (fixed host+docker
  check); future container ops are typed too. cm-api NodeHub.verify() + the
  daemon's handle_command only dispatches vetted ops.

BYO Tailscale:
- migrations/0019_workspace_tailscale.sql + cm-db fleet_tailscale repo (store the
  user's Tailscale API key + tailnet, server-side only).
- cm-api routes/tailscale.rs: POST/GET/DELETE /api/fleet/tailscale + GET
  /api/fleet/tailscale/devices (proxies api.tailscale.com device list).
- Daemon: --tailscale-authkey → `tailscale up --authkey … --ssh` (enables
  Tailscale SSH for keyless user access); else `tailscale set --ssh=true`. Reports
  its tailscale IP (already).

UI:
- Fleet overview gains a Tailscale section: connect (key+tailnet) + live tailnet
  device status (online/last-seen/IP/os). Node cards show a copyable Tailscale SSH
  target (ssh <ip>).

Remaining: P2 — RemoteDriver + placement (run agents on nodes) and the in-UI
remote terminal (PTY proxied over the WSS channel).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 10:27:58 -07:00
Omar SobhandClaude Opus 4.8 2bdd0a23e8 Fleet P0: node registry + daemon + health + connect-host wizard
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Users can connect their own local-hardware nodes into a fleet. Each node runs a
new Rust daemon that dials home over an outbound WebSocket, reports host health,
and runs commands we send.

Backend:
- migrations/0018_fleet_nodes.sql: nodes + node_health tables + agent_containers
  (node_id, workspace_id) index. cm-domain NodeId.
- cm-db repo/nodes.rs: create/auth/list+health/get/heartbeat/set_status/delete
  (unchecked sqlx, no .sqlx regen).
- cm-api fleet.rs NodeHub: live daemon channels (node_id→sender) + the WS channel
  runner (heartbeat→DB upsert, exec request/response framing). routes/nodes.rs:
  POST /pair, GET /nodes, SSE /nodes/live, POST /{id}/exec-test, DELETE /{id},
  WS /nodes/agent (token-auth). Wired into AppState + router.

Daemon (new crate crates/bins/clawmates-node):
- sysinfo host metrics (cpu/mem/pressure/swap/disk/load/containers), outbound WSS
  dial + reconnect, heartbeat loop, exec command handling, tailscale-ip probe.
  install.sh convenience installer.

Frontend:
- Fleet sidebar item + FleetOverview + LocalHardware node-health cards (live via
  /api/nodes, 3s poll) + ConnectHostWizard (install → verify connection →
  exec-test). InfraStage dispatches fleet/local; default selection = fleet.

Deferred: P1 (BYO Tailscale + network metrics), P2 (RemoteDriver + placement so
agents actually run on connected nodes).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 08:09:14 -07:00
Omar SobhandClaude Opus 4.8 b853aab6fd Dashboard: Infrastructure tier with the agent computer (cloud apps)
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Promote Infrastructure to a first-class tier that mirrors the Agent template:
a left rail tab + crumb, an Infra category sidebar, a center stage, and the
right slide-out computer — the SAME device chrome as the agent, driven by a
swappable app catalog.

- Parameterize the computer by a ComputerCatalog (computer/catalog.ts): grid,
  dock, icons, tile, title, render, theme. DevicePanel + HomeScreen are now
  catalog-driven; the agent computer is unchanged via agentCatalog() (today's
  grid/dock/tiles/AppRouter, extracted verbatim into computer/tiles.tsx).
- Infra catalog (computer/catalogs/infra.tsx): grid = AWS/GCP/Azure/Add, dock =
  Hosts/Status/Settings, original colored lettermark tiles (not the trademarked
  logos), placeholder app screens (computer/apps/infra/InfraApp.tsx). APP_IDS
  gains aws/gcp/azure/hosts/status.
- Infra tier in Dashboard.tsx: "infra" Tier + Server rail tab + crumb; an
  InfraSidebar/InfraStage/InfraConsole (InfraStage.tsx) mirroring the claw
  center+chat; the right pull-out is <DevicePanel catalog={INFRA_CATALOG}/> with
  the same launchers, size presets and drag-resize.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 07:19:31 -07:00
Omar SobhandClaude Opus 4.8 98a9ec62ab Dashboard: user menu dropdown above the computer/chat launchers
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The top-right user menu's dropdown shared zIndex 50 with the claw-view
computer/chat launcher buttons, so paint order hid it behind them. Lift the
menu (nav 210, close-overlay 200) so it sits on top.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 06:33:10 -07:00
Omar SobhandClaude Opus 4.8 025a973639 World/Live: solid ball nodes + draggable layout
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- Nodes/pawns are now solid (opaque): the standard material is opaque, idle pawns
  dim via emissiveIntensity instead of transparency, and node spheres only fade on
  appear/disappear (alpha<1) rather than rendering see-through.
- Drag any node (Live view): pointerdown on a node pins it under the pointer
  (OrbitControls paused), and the force layout — edges, pawns, beams — re-settles
  around its new position. A drag leaves the node pinned (sticky) so the new layout
  persists; a tap still selects.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 05:49:57 -07:00
Omar SobhandClaude Opus 4.8 928e27cde5 World/Live: 3D ball nodes (spheres) instead of flat discs
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Switch the Live view's structure nodes + agent pawns from flat CircleGeometry
to lit SphereGeometry (MeshStandardMaterial with emissive + ambient/directional
lights), so they read as 3D balls from any orbit angle instead of going edge-on.
The additive glow sprites + particle effects are unlit, so the neon look is kept.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 05:27:17 -07:00
Omar SobhandClaude Opus 4.8 db7569e5d3 World/Brain: an actual brain — procedural node+edge scaffold
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Replaces the random per-id ellipsoid scatter with a fixed, deterministic brain
scaffold (frontend/src/components/world/brain.ts): two folded cerebral hemispheres
split by a longitudinal fissure (multi-octave noise = gyri/sulci), a cerebellum,
and a brain-stem — ~430 nodes wired into a k-nearest-neighbour edge network.

WorldCanvas Hierarchy renderer: the scaffold is one Points cloud + one LineSegments
(the dormant brain), with an activation field over the nodes. Agents seat into a
deterministic fixed region (agentRegion hash); their seat brightens on work and
fires activity-coloured signals along the real edges, which chain through the mesh
and light its pathways. Idle → a dim, gently-breathing brain. Same brain every
reload; orbit/pinch to see the 3D anatomy.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 05:12:04 -07:00
Omar SobhandClaude Opus 4.8 86524cb309 World/Brain: signals colored by activity type (think/tool/file/run)
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Each agent carries a fireColor for its most recent activity — reasoning (purple),
tool (cyan), file op (coral), run (green) — derived in the engine from the touch
weight/node + reasoning events (now wired into the engine). The brain fires
signals in that colour, and the HUD shows a small colour key in Hierarchy, so you
can read WHAT KIND of work is lighting up the mesh.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 04:31:28 -07:00
Omar SobhandClaude Opus 4.8 b9d3fc4f44 Observe: per-agent drill-in from the World view
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Clicking a neuron/pawn now focuses the Observe panel on that agent: a header with
its role + live status + a "← System" back button, then that agent's filtered
REASONING STREAM and TOOL CALLS. Feed items are tagged by agentId; the system
view shows the agent id per line. Wired via worldSel in Dashboard.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 04:24:42 -07:00
Omar SobhandClaude Opus 4.8 c5daf5925c World: shared HUD/legend — what you're looking at + live counts
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A small bottom-left overlay on all three views: the view title + a one-line key
(Live = Gource tree, Flat = 2D graph, Hierarchy = brain mesh) plus live counts —
agents, currently-working, tokens/min and pending doors (from the telemetry feed).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 23:46:37 -07:00
Omar SobhandClaude Opus 4.8 05cf132957 World/Brain: lit pathways + experience-scaled neurons
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- brain edges now use per-vertex colors driven by endpoint activity, so a firing
  neuron lights its pathways (gradient from the brighter end) while dormant
  connections stay faint — the wiring visibly comes alive.
- neuron size now grows with cumulative activity (experience), so the agents that
  do the most work read as the largest, most-developed neurons.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 23:36:51 -07:00
Omar SobhandClaude Opus 4.8 9725d620cf World/Brain: denser breathing mesh — support neurons + resting shimmer
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Hierarchy (neural-brain) v2:
- structure nodes (org/company/team) join as dim support-neurons, so the brain
  has body even with one or two agents (a real mesh, not a few dots).
- a resting-state shimmer: every neuron occasionally self-activates a touch, so a
  dormant brain still breathes.
- agents brighten on working status AND on a recent touch (real activity), then
  fire signals along pathways that chain through the support mesh.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 23:24:35 -07:00
Omar SobhandClaude Opus 4.8 3b012b12bf World: explosive file sparks + 3 real views (Flat 2D / Live Gource / Brain)
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- Explosive sparks on file/project I/O: /api/world/live tags file-ish tools
  (read/write/drive/vault/obsidian/edit/save) with touch weight 1; the engine
  carries it as a node "burst" and the renderer fires a big fast particle blast.
- The formation tabs are now genuinely different views:
  - Flat — the previous 2D React-Flow forest (WorldFlow), overlaid.
  - Live — the WebGL Gource clone (glow sprites + sparks + trails + beams).
  - Hierarchy — a NEW neural-brain view: agents are neurons in a dormant
    two-hemisphere mesh; active agents fire signal particles along pathway edges
    to their nearest neighbours (chaining), so the brain lights up as agents work.
- Render groups (gource/brain) + 3D particle system so signals travel in depth;
  shared particle update; OrbitControls (rotate + pinch-zoom) across all WebGL views.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 22:49:23 -07:00
Omar SobhandClaude Opus 4.8 da20417fda World: Gource-grade effects + orbit/pinch-zoom + wired formations
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Effects (matching Gource's technique — additive radial-gradient glow + particles,
not just post-processing):
- additive glow sprites on every node + pawn (a precomputed radial-gradient
  texture, AdditiveBlending), scaled/brightened by heat — the soft Gource glow.
- a particle system (THREE.Points, additive, ring buffer): spark bursts on each
  beam, ambient sparkle from hot nodes, and fading motion trails behind pawns.
- additive beams (brightness by life); UnrealBloom retuned (low threshold) so the
  additive glow blooms.

Camera: PerspectiveCamera + OrbitControls — drag/one-finger to rotate (orbit),
pinch / wheel to zoom, two-finger / right-drag to pan; auto-frames until you grab
it. Tap-vs-drag raycast selection.

Formations now each behave distinctly:
- hierarchy — strong parent spring, low repulsion → clean structured tree (calm
  pawns/effects).
- flat — spring to center + high repulsion → a spread peer mesh.
- live — balanced activity view with full pawns/beams/sparks/trails.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 22:16:30 -07:00
Omar SobhandClaude Opus 4.8 b1d18504c3 World: Phase D — Observe live mission-control panel
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frontend/src/components/observe/ObservePanel.tsx — a live mission-control view
driven entirely by the taxonomy feed (telemetry strip, doors awaiting approval,
agent statuses, and a rolling activity stream of real reasoning + tool calls;
the feed is ref-buffered + flushed on an interval so reasoning bursts don't
re-render per token). Rendered as the World slide-out's system view (replaces
the empty-state placeholder). With the run_events normalization, this shows
REAL agent reasoning, tool calls, and doors.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:56:51 -07:00
Omar SobhandClaude Opus 4.8 53279e6339 World: Phase C — replay scrubber (Gource-style playback)
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- /api/world/replay?hours= — reconstructs a sorted, timestamped taxonomy timeline
  from the workspace's run history (agent_runs ⋈ sessions) for client playback.
- engine.clearWorldNodes() — drop transient world nodes/targets for a loop restart.
- WorldCanvas: a WorldClock control (Live ⇄ Replay) feeding the same engine —
  play/pause, 1x/2x/4x speed, seek bar, loop. Live subscriptions detach in replay.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:39:03 -07:00
Omar SobhandClaude Opus 4.8 05c54de47d World: real-data convergence — pawns roam the live tree; runs drive world.touch
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- engine: when there are no service/event touch-nodes (a quiet feed), pawns roam
  the real org/company/team structure so the view is always alive with zero
  synthetic data; real touch-nodes take priority when present.
- /api/world/live: emit world.touch + node.activity per currently-running run
  (agent_runs joined to sessions, state='running') so each working agent visibly
  converges on its active-run node; fold running agents into working status;
  telemetry.loops = active run count.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:29:06 -07:00
Omar SobhandClaude Opus 4.8 39bacbd1d2 World page: live WebGL Gource-style visualization (Phases A+B)
Replaces the static React-Flow world forest with a real-time WebGL view of the
swarm working, plus the live event contract that feeds it.

Phase A — the live contract + feed:
- frontend/src/lib/live/taxonomy.ts — the 13-event Clawmates Event Taxonomy as
  typed TS (the shared World/Observe contract).
- frontend/src/lib/live/useClawmatesLive.ts — native shared-singleton live client
  (EventSource to /api/world/live, typed fan-out, replay-of-last-state to late
  subscribers, refcounted, synthetic fallback so views are always alive).
- crates/cm-api/src/routes/world.rs — GET /api/world/live, authed + workspace-
  scoped SSE emitting the taxonomy (real agent.status from live-container state,
  a topology.update of the workspace's agents, telemetry with real doorsPending),
  mirroring run_events_sse. normalize() seam documented for run_events->world.touch.

Phase B — the WebGL engine:
- frontend/src/components/world/engine.ts — Gource-inspired force-directed model:
  org/company/team tree (sibling repulsion + parent spring + friction), agent
  pawns that converge on the touched node and beam it, world nodes that glow with
  heat and fade when idle. Framework-agnostic (renderer-independent) state+math.
- frontend/src/components/world/WorldCanvas.tsx — three.js scene (ortho cam,
  UnrealBloom), render loop syncing engine state, camera auto-fit, HTML labels,
  raycast click->select, Hierarchy/Flat/Live formation switch.
- Dashboard.tsx: swap <WorldFlow/> -> <WorldCanvas/> at the world-tier seam
  (shared claw-tier pieces untouched; WorldFlow.tsx kept for now).
- Adds three (+ @types/three).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:23:34 -07:00
Omar SobhandClaude Opus 4.8 e61724ff82 Agent computer: terminal (tmux + drives + tabs), Obsidian vault, UI polish
Terminal app (xterm ⇄ WebSocket ⇄ per-agent themed container):
- zsh + oh-my-zsh + powerlevel10k image (agent-terminal), runs as uid 65532 to
  share read-write ownership of the file-drive volume with the server.
- Interactive PTY in cm-sandbox (bollard exec tty/attach + resize) + a
  TerminalManager; ticket-authed WS bridge routed straight to the backend via a
  Traefik PathRegexp(/ws) rule. MOTD greets the user by name.
- tmux resumable sessions; multi-tab (one tmux session per tab, same container),
  drag-to-reorder, rename, and a Save that persists named tabs to the server
  (terminal_tabs, migration 0014) so they survive logout / a new device.
- Files drives mounted per-agent (subpath) at ~/drives/{documents,received,
  shared}; a reconciler keeps the Files app's index in sync with terminal writes.
  Storage moved to a shared `filedata` volume (CLAWMATES_STORAGE__DATA_DIR).

Obsidian vault (a markdown "second brain" per agent):
- New `vault` FileDrive (migration 0015) mounted into the terminal at ~/obsidian;
  a file-content read route; a purple Obsidian tile + a vault viewer app.

Computer UI:
- Draggable computer-panel width (min = phone preset) keeping the size presets.
- Green Terminal glyph, "Claw Chat" → "Chat", colored gradient-outline app icons.
- Agent page: avatar↔activity-grid spacing + larger, uniform section fonts with
  colored section-tinted tag chips.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 16:52:35 -07:00
Omar SobhandClaude Opus 4.8 34f744734b Large World graph, agent platform, brain stack & dashboard rebuild
Frontend
- Large World: collapse org/company/team tiers into one expandable React Flow
  hierarchy (WorldFlow) with per-click expand, persisted node positions, a
  compact tree sidebar, wrench multi-select delete across levels, and a sized
  right slide-out (phone/tablet/full) showing an agent summary + drill button.
- Agent page: GitHub-style animated contribution grid (VitalsCard), collapsible
  System Prompt + Personality cards, restructured anatomy cards, bigger avatar
  with name/title header row, Markdown/JSON-aware rendering, brain registry +
  history, avatar generate/upload.
- User-icon menu (Infrastructure/Brains/Tools/Profile/Credits) + ToolPanel;
  Master Planner deploy wizard (Specialists/Swarm/Scheduled/Triggered);
  Team Runs view; reap-progress modal; dashboard is the single live interface.

Backend
- cm-brain crate (.brain as the agent definition) + brain apply/history.
- Hard-purge reap (FK-ordered) + sandbox release + SSE batch-delete.
- Swarm self-verifying loop, mode-aware planner, web.search tool, webhooks
  (migration 0013), org/company/team delete endpoints, scheduler sweeps.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-22 23:21:54 -07:00
Omar SobhandClaude Opus 4.8 9f266d5806 Dashboard: faithful 1:1 clone of the design doc (example workspace + claw view)
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Replaces the approximation with an exact port of Clawmates Dashboard.html:
- breadcrumb Acme Org / Acme Corp / Growth Team / <claw> (active-tier highlight)
- ORG/CO/TEAM/CLAW tier rail; clicking a tier shows the example structure
  (org→3 companies, company→4 teams, team→6 agents)
- morphing topology canvas with all 6 patterns (hub-spoke/pipeline/ring/mesh/
  swarm/debate) + exact POS/LNK tables + animated links
- company grid canvas (team cards) + org radial canvas (company nodes)
- claw view: left compartment panel + ANATOMY canvas (Skills/Personality/Memory/
  Tools·Doors/Capabilities/Safety) + the agent "Computer" slide-out
  (apps / now-running / dock), matching the doc
- exact status colours, gradients, animations, status bar

Example workspace data baked in (as in the doc) so every tier is populated;
real-workspace wiring is a follow-up layer.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 06:43:21 -07:00
Omar SobhandClaude Opus 4.8 bd6f48c2b7 Dashboard: integrated post-login screen + service-worker auto-update
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Login landed on an empty "Pick a claw" stub — the integrated dashboard from the
design comp was never assembled as the home. Now `/` IS the dashboard.

- public/sw.js: cache v2→v3; RegisterServiceWorker reloads once when a new
  worker activates, so deploys are picked up without a manual hard-refresh
- (workspace)/layout: ShellChrome renders the dashboard bare on "/" (it's
  self-contained) and the shared TopBar/LeftRail/StatusBar on every other route
- components/dashboard: Dashboard (state machine + data) — top bar w/ breadcrumb,
  ORG/CO/TEAM/CLAW tier rail, tier-aware context list, TopologyCanvas (6-mode
  view-as selector, generalized layouts), and the agent "computer" slide-out
  (cm-fade) wrapping the existing ComputerPanel; status bar
- motion.css: cm-fade keyframe

Wired to existing endpoints (/api/teams|companies|orgs, /api/structure/*,
/api/team/claws, /api/structure/stats, + ComputerPanel's apps/runtime-config/
routines). Defaults to the most-recent team; claw click opens the slide-out.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 06:17:19 -07:00
Omar SobhandClaude Opus 4.8 d2354e1f72 Brand assets: node-mesh favicon + PWA icons + manifest palette
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The token redesign couldn't touch static rasters/config — these were still the
old claw mark + old coral. Regenerate favicon (icon.svg + icon.png) and PWA
icons (192/512) as the node-mesh glyph; manifest theme_color #f96565→#ff6f61,
background #121212→#08080a; refresh the description/tagline.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 05:16:43 -07:00
Omar SobhandClaude Opus 4.8 540c74f42e Adopt design comps: dark system, new landing/auth, dashboard shell + canvas
Re-skins the whole app to the dark design comps and wires the new surfaces to
the backend (the /api proxy + auth + schemas are unchanged).

Design system:
- globals.css: remapped @theme tokens to the comp palette (#08080a base, coral
  #ff6f61, status cyan/green/amber/purple/teal); token names preserved
- MeshMark: triangle + 3-node brand glyph; cm-flow/cm-blink/cm-halo keyframes
- marketing flipped light → dark

Backend (migration 0012):
- agents.model_binding (persisted on team deploy) + GET /api/claws/{id}/runtime-config
- routine_runs table + scheduler journaling + GET /api/routines/runs
- GET /api/claws/{id}/compartments (anatomy aggregate)
- GET /api/structure/stats (workspace counts)

Frontend:
- Landing: full dark marketing page (hero constellation, deploy ladder,
  12-topology taxonomy, recursive execution, compare/Pareto, safety, self-host)
- Auth: dark split-panel AuthShell + comp LoginForm + Clerk SignIn themed dark
- Dashboard shell: TopBar (breadcrumb + live stats + deploy + user) + StatusBar
  (runner/sandbox/doors); rail slimmed to 60px + 252px context column
- ConstellationCanvas (radial recursive) replaces the graph view in StructureCanvas;
  selecting a claw opens ComputerPanel (apps/now-running/dock); RoutinesPanel
- Claw anatomy view (/claws/[id]/anatomy) from compartments + runtime-config

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 04:12:16 -07:00
Omar SobhandClaude Opus 4.8 3eca4ed70c Recursive deploy ladder: Company + Org tiers, mesh mark, two-tier rail
Completes the scale ladder (single → team → company → org). Every tier is a
topology whose nodes are the tier below; running a parent recursively runs each
child's sub-topology down to the leaf claws.

Backend:
- migration 0011: companies/company_teams, orgs/org_companies, topology_runs.tier
- cm-db repos for companies + orgs (mirror teams)
- TurnRequest.attrs (forwarded from node.attrs) for child-id binding
- SubTopologyExecutor (recursive_exec.rs): a parent "turn" runs the child's
  sub-topology; durability via parent updated_at keepalive + cancel propagation
  + depth cap; boxed future breaks the org→company recursion
- topology_worker selects executor by job.tier
- routes: /api/companies, /api/orgs (create/list/get/run) + unified
  /api/structure/{level}/{id} for the zoom canvas

Frontend:
- MeshMark: node-mesh brand glyph (replaces the claw PNG), tier variants
- TopologyGraphView: optional onNodeClick/nodeMeta + dark-token theming
- StructureCanvas + Breadcrumb: one recursive zoom view for every tier
  (drill down on node click, breadcrumb up); TeamRunPanel extracted + shared
- two-tier Discord-style rail: StructureRail (mesh mark + org/company/team
  glyphs + tools popover + deploy + user) | RosterColumn (selected group's
  children, or your claws); SecondaryNav for cross-cutting tools
- ComposeWizard (company/org) wired into DeployWizard; /companies + /orgs pages

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 14:25:06 -07:00
Omar SobhandClaude Opus 4.8 bba18a4687 Teams UI: deploy scope selector + TeamWizard + Team page
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The "+" deploy flow now opens a scope selector (Single / Team / Company-soon /
Org-soon). Single = the existing CreateClawForm. Team = TeamWizard: pick a
baseline topology (from the catalog + role distribution), set size, auto-staff
editable claw cards (name / role / model / persona), preview the topology
graph, then POST /api/teams → land on the Team page.

Team page (/teams/[id]): topology SVG + claw roster (each links to its chat) +
a Run panel that drives the team on the durable runner with live SSE progress
(reuses the topology-run streaming). /teams list page + a Teams nav entry.

lint + typecheck + next build clean.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 13:17:30 -07:00
Omar SobhandClaude Opus 4.8 6e87433c66 Close gaps: GLM-judge (anthropic registry) + run cancel + deep-link
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#2 GLM judge (closes #114): registry NamedProvider gains a `format` field;
build_provider_registry builds an AnthropicProvider for format="anthropic".
GLM's coding/OpenAI endpoint is ToS-throttled for raw SDK, but its Anthropic
endpoint (api.z.ai/api/anthropic) accepts raw API calls (verified x-api-key
-> glm-4.7), so CLAWMATES_JUDGE_MODEL=glm:glm-4.7 routes the door governor /
topology judge through GLM with no runtime-routing. (Kimi-as-judge still needs
a Platform key — coding key is agent-only.)

#3 run-control: POST /api/topology-runs/{id}/cancel (workspace-scoped,
queued/running only); the worker honors it at the step boundary (checks
current_status in the checkpoint callback) and won't clobber a cancel with
`failed`. Frontend Run tab gains a Cancel button and clickable recent runs
that deep-link into a live/replayed stream (SSE replays from checkpoint).

cm-* tests (incl. new cancel test) + clippy + frontend lint/typecheck green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 03:07:41 -07:00
Omar SobhandClaude Opus 4.8 f845dfb15f Topology runs: SSE live-progress (replace polling)
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Backend: GET /api/topology-runs/{id}/events streams Server-Sent Events by
tailing the durable per-step checkpoint the worker already writes — a `step`
event per newly-completed step (replayed on connect so reload/reconnect
re-attaches), then a terminal `done` event with the final output/error. Each
step carries its index as the SSE id, so the browser's Last-Event-ID resumes
without duplicates on reconnect. No new table, no worker change — reuses the
checkpoint; avoids run_events' agent_runs FK.

Frontend: the Run tab now opens an EventSource (through the same-origin proxy,
which adds the bearer) instead of polling — appending steps as they stream and
finalizing on `done`. One streaming connection, lower latency, auto-resume.

cm-api builds + clippy clean; frontend lint + typecheck + next build clean.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 22:32:39 -07:00
Omar SobhandClaude Opus 4.8 f0963a46b4 Topologies UI: a "Run" tab for durable runs with live progress
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New TopologyRun component: pick a topology + roles + task, enqueue via
POST /api/topologies/run (202), then poll GET /api/topology-runs/{id} for
live turn-by-turn progress — rendering the per-step checkpoint while running
and the final RunRecord (+ final output) when completed, with a status badge
and recent-runs list. Added as the middle "run" tab in the workbench.

Since the work runs server-side as a durable job, a long-horizon run survives
navigation/restarts; the UI just re-attaches by polling. lint + typecheck +
next build clean. (Also fixed a pre-existing set-state-in-effect lint error in
TopologyCompare surfaced by the Next 16 toolchain.)

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 21:19:35 -07:00
Omar SobhandClaude Opus 4.8 7baf2082d0 feat(topology): persist comparison runs + history
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Save each comparison and let users reload past ones.
- migration 0008: topology_runs (workspace-scoped; full comparison as JSONB).
- cm-db repo::topology_runs (insert / list_recent / get) + regenerated .sqlx.
- cm-api: compare persists best-effort (never loses the LLM result on a DB
  hiccup); GET /api/topology-runs (recent) + GET /api/topology-runs/{id}.
  Integration test asserts persist → list → get.
- frontend: "Recent comparisons" list on the Compare tab; click to reload a
  saved run. e2e p8 green (39 suite); offline build + clippy clean.

Server self-migrates at boot (cm_db::MIGRATOR), so 0008 applies on deploy.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 05:11:52 -07:00
Omar SobhandClaude Opus 4.8 654ec0f511 feat(frontend): topology compare/Pareto UI
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Add a Compare tab to /topologies: pick a task + roles + topology kinds, build a
graph per kind, run POST /api/topologies/compare, and render a leaderboard table
+ a quality/cost Pareto scatter (SVG, no deps). Wrap Build + Compare in a tabbed
TopologyWorkbench. e2e p8 extended to run a comparison end-to-end (build×N →
compare → leaderboard + Pareto). Full suite 39 green; build + TS clean.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 03:54:54 -07:00
Omar SobhandClaude Opus 4.8 7648487a59 feat(frontend): Topologies page — catalog browser + builder
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New authed workspace page (/topologies, in the global nav) that browses the
topology catalog and builds + visualizes a topology from a kind + roles:
- lib/api/topology.ts: zod schemas + fetchTopologyCatalog (server, authed).
- TopologyGraphView: lightweight SVG renderer (no new deps), laid out per kind
  (row for pipeline/ring, star for delegation kinds, circle otherwise).
- TopologyExplorer (client): catalog list + roles input → POST
  /api/topologies/build via the /api proxy → render the graph.
- ShellNav: add the Topologies nav item.
- e2e (p8): sign in → nav → browse catalog → build a pipeline → graph renders.

Full suite green (38); npm build + TS clean. Goes live with the next server+
frontend deploy (compare/Pareto UI to follow).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 03:41:30 -07:00