Root cause (from the server trace: 69 banner bytes then immediate "to_browser
ended" = pty_exit): tmux spawned and exited instantly, writing its "sessions
should be nested with care" warning to stderr (not the PTY). The operator runs
the daemon inside their own tmux, so $TMUX was inherited and the spawned tmux
refused to nest → browser saw nothing.
- daemon (v0.2.2): spawn tmux on a DEDICATED socket (`tmux -L clawmates
new-session -A -s main`) and `env_remove("TMUX")`, so it can never collide with
or be refused by the operator's tmux.
- NodeTerminalApp: debounce the ResizeObserver (150ms). The pull-out animates
open, firing the observer on every pixel — previously ~80 resize frames per
open, each fit()+SIGWINCH. Now one resize after layout settles.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The server trace showed pty_open is sent but the daemon (morpheus, v0.2.0) emits
no pty_out — so the PTY spawn was dying silently. Instrument it:
- daemon open_pty: log open/tmux/first-read/EOF/error/total to stdout, and send
an IMMEDIATE banner pty_out ("[clawmates] host shell on <host> — starting…") so
the browser confirms the relay even before the shell draws. If open_pty fails,
send the error as pty_out (was a silent pty_exit). Bump to v0.2.1.
- cm-api: temp GET /api/debug/node-pty/{id}?dbg=… opens a node terminal and reads
~2s of output with no browser/auth, to test the relay in isolation.
- NodeTerminalApp + ticket/ws routes already log each hop ([node-term]/[fleet-term]).
Diagnostic logic: banner shows + shell doesn't → relay ok, shell is the problem;
nothing shows → relay broken; daemon "EOF after N bytes" → shell exited.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Refactor the Infrastructure tier into the dark operator console from the design
package, wired to the real fleet backend (no new plumbing):
- InfraNav: page-scoped left nav grouped RUN HERE FIRST (Local & Tailscale, with
online count + sub-items) / NEXT (Cloud providers, SOON) + coral "Connect a
host" button; coral spine on the active view.
- FleetConsole: center reads top-to-bottom — kicker → "Your fleet" → 5 stat tiles
(HOSTS/ONLINE/MEMORY/STORAGE/CONTAINERS) → Tailscale device card → LOCAL HOSTS
host cards + add-host dashed tile. Cloud view = how-it-works + SOON.
- Host cards (design system): status dot (blink when online) + hostname, IP/version
line, CPU/RAM meter bars (cyan→amber→coral by load), disk/load/ctrs mini-row, and
a footer that's a copyable `ssh <node>` target (online) OR a "waiting for daemon"
spinner (pairing) — PLUS a Terminal button that opens the in-app shell.
- FleetPill (top bar, N/M hosts online) + FleetStatusBar (ambient: daemon · tailnet
· WSS · sandbox).
Per the chosen reconciliation: kept the cloud-apps computer pull-out as the right
column, the connect-host wizard as a modal, and the in-app terminal. Dashboard
infra branch rewired (InfraNav + FleetConsole + status bar; dropped the old
InfraStage/InfraConsole split). cm-blink/spin/cm-fade keyframes already existed.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- Daemon: factor the terminal command into terminal_command(); add `--selftest`
which opens the host terminal PTY locally and prints ~2.5s of raw output, so
you can confirm tmux/zsh actually draws on a given node without the browser.
(Verified locally: tmux spawns zsh + draws its status bar.)
- cm-api: temporary [fleet-term] eprintln tracing in open_terminal, the pty_out
router, and the browser bridge (byte counts + sink presence) to locate where
output stops between daemon→server→browser. To be removed once diagnosed.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The node terminal opened a bare bash PTY — bash prints its prompt once, so a
freshly-attached xterm showed nothing. Switch to `tmux new-session -A -s
clawmates` on the HOST (mirrors the agent terminal, but on the node itself, not
in a container): tmux redraws the whole screen on attach (no blank), and the
session is resumable across reopens. Starts in $HOME. Falls back to a login
shell if tmux is unavailable. ensure_tmux() best-effort installs tmux via the
host package manager when the daemon runs as root (systemd); otherwise logs a
hint to `apt install tmux`. Rebuilt + re-hosted both binaries.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Hostname/IP:
- Daemon reports the machine's hostname (sysinfo) + primary outbound IPv4 on each
heartbeat. migrations/0021 adds nodes.hostname/local_ip; cm-db heartbeat stores
them; node JSON exposes them. Cards now title on the real hostname (falling back
to name) + show the IP, instead of the "New node" placeholder. `name` stays
user-overridable (rename).
Terminal moved into the pull-out computer (no more per-card modal):
- New infra computer app NodeTerminalApp (computer/apps/infra) — xterm bridged to
a node's host shell over the node control channel, filling the app window
(mirrors the agent Terminal's layout + ResizeObserver). Added "terminal" to the
INFRA_CATALOG grid; a ?node= panel param targets a specific node (picker when
unset). Clicking Terminal on a node card now opens the infra computer to that
node's shell instead of a separate full-screen window. Deleted NodeTerminal.tsx.
Rebuilt + re-hosted both daemon binaries (hostname change).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Two bugs surfaced running the daemon on a real node:
- Linking cm-sandbox (bollard) brought a second rustls provider into the graph,
so rustls couldn't auto-pick one and panicked at the WSS TLS handshake. Install
the ring provider explicitly at startup (rustls dep + install_default()).
- The daemon auto-ran `tailscale set --ssh`, which tries to reroute the user's
live SSH session and aborts ("will result in your session disconnecting"). Now
Tailscale is only touched when an auth key is explicitly passed (opt-in), with
--accept-risk=lose-ssh to avoid the interactive abort.
Rebuilt + re-hosted both binaries (linux-amd64, darwin-arm64).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The connect-host curl one-liner 404'd because install.sh was never served. Serve
it from the frontend's public/ (Next serves it at /install.sh), and host the
daemon binaries at /dl/clawmates-node-<os>-<arch>:
- frontend/public/install.sh: detects OS/ARCH, downloads the matching binary,
runs it (or prints from-source instructions if no prebuilt exists).
- Binaries (linux-amd64 built on tank, darwin-arm64 built locally) are baked into
the frontend image at public/dl/ (gitignored, not committed).
Now `curl -fsSL https://clawmates.work/install.sh | bash -s -- --server … --token …`
works on linux + macOS nodes.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Agents can now provision their sandbox on a connected fleet node instead of the
gateway host. Local stays the strict default, so existing agents are byte-for-
byte unaffected until explicitly placed elsewhere.
Security parity: the daemon links the REAL cm-sandbox DockerDriver and runs the
typed container ops (sb_provision/sb_exec/sb_destroy/sb_health/sb_list) through
it — identical hardening (cap-drop ALL, seccomp, no-net, read-only, non-root) to
local sandboxes. cm-sandbox spec types are now Serialize/Deserialize so the spec
crosses the channel.
- cm-api: RemoteDriver (impl SandboxDriver over the node channel) + HubDriverProvider
(impl cm_runtime::NodeDriverProvider, hands out a driver only for connected
nodes via a sync online set) + NodeHub.call/is_connected. AppState.with_node_hub
so the hub is shared with the placement provider.
- cm-runtime SandboxManager: driver_for(node_id) routes by the recorded
agent_containers.node_id (local default = existing driver, identical path);
placement_node() reads the workspace setting and falls back to local if the
node is offline; exec/release route accordingly. NodeDriverProvider trait.
- DB: 0020_workspace_placement + repo (for_agent/get/set/clear).
- main.rs: build the NodeHub first; inject HubDriverProvider into the agent
manager + share the hub with AppState.
- API+UI: GET/PUT /api/fleet/placement + a "Run agents on: Local / <node>"
selector in the Fleet overview.
Note: a node must be able to pull the agent image (the daemon docker-pulls it);
interactive PTY for agent containers on remote nodes is not wired (Terminal app
stays local) — the in-dashboard node shell already covers host access.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Proves a connected node can host hardened agent workloads end-to-end, without
touching the agent run loop (zero blast radius on existing agents).
- Daemon: typed `sb_check` op — pulls a tiny image and runs it fully locked down
(cap-drop ALL, no-new-privileges, no network, read-only rootfs, non-root,
memory/pids caps), then tears it down. Fixed command; nothing caller-supplied
runs (preserves the exec-hardening invariant).
- cm-api: NodeHub.sandbox_check + POST /api/nodes/{id}/sandbox-check.
- UI: a shield "sandbox check" button on each online node card streams the
result (✓ SANDBOX READY + container id/uname).
This validates the full provision→run→destroy mechanism on nodes. The remaining
P2 work — wiring real agent deploys to auto-place onto nodes — is its own
subsystem (a RemoteDriver reusing the local DockerDriver for security parity,
agent-image distribution to nodes, and node-routing in SandboxManager) and is
best done as a focused pass; it is intentionally NOT bundled here to keep the
core agent path untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
You can now open a real shell on any connected node from the dashboard — the
daemon spawns a host PTY and streams it over the existing outbound control
channel (no inbound port, no Tailscale brokering needed).
Daemon:
- portable-pty host shell sessions: pty_open/pty_in/pty_resize/pty_close ops; a
reader thread streams base64 pty_out frames. Outbound frames now funnel through
one mpsc channel so PTY output and heartbeats interleave.
cm-api NodeHub:
- per-connection pty_sinks + sid multiplexing; open_terminal/terminal_input/
terminal_resize/terminal_close; in-memory single-use terminal tickets (the
browser WS can't carry a bearer, and the session is instance-local anyway).
- routes/nodes.rs: POST /api/nodes/{id}/terminal/ticket + GET .../terminal/ws
(bridges browser xterm <-> node PTY: binary = keystrokes, text = resize).
Frontend:
- NodeTerminal xterm modal (reuses the agent Terminal's xterm setup); a Terminal
button on each online node card opens a shell.
This proves the bidirectional streaming-over-channel mechanism the RemoteDriver
will reuse. Remaining P2: RemoteDriver + placement (run agent workloads on nodes).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Security hardening:
- The gateway no longer sends arbitrary shell to nodes. The WSS exec op is
replaced by a typed `verify` op the daemon runs itself (fixed host+docker
check); future container ops are typed too. cm-api NodeHub.verify() + the
daemon's handle_command only dispatches vetted ops.
BYO Tailscale:
- migrations/0019_workspace_tailscale.sql + cm-db fleet_tailscale repo (store the
user's Tailscale API key + tailnet, server-side only).
- cm-api routes/tailscale.rs: POST/GET/DELETE /api/fleet/tailscale + GET
/api/fleet/tailscale/devices (proxies api.tailscale.com device list).
- Daemon: --tailscale-authkey → `tailscale up --authkey … --ssh` (enables
Tailscale SSH for keyless user access); else `tailscale set --ssh=true`. Reports
its tailscale IP (already).
UI:
- Fleet overview gains a Tailscale section: connect (key+tailnet) + live tailnet
device status (online/last-seen/IP/os). Node cards show a copyable Tailscale SSH
target (ssh <ip>).
Remaining: P2 — RemoteDriver + placement (run agents on nodes) and the in-UI
remote terminal (PTY proxied over the WSS channel).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Promote Infrastructure to a first-class tier that mirrors the Agent template:
a left rail tab + crumb, an Infra category sidebar, a center stage, and the
right slide-out computer — the SAME device chrome as the agent, driven by a
swappable app catalog.
- Parameterize the computer by a ComputerCatalog (computer/catalog.ts): grid,
dock, icons, tile, title, render, theme. DevicePanel + HomeScreen are now
catalog-driven; the agent computer is unchanged via agentCatalog() (today's
grid/dock/tiles/AppRouter, extracted verbatim into computer/tiles.tsx).
- Infra catalog (computer/catalogs/infra.tsx): grid = AWS/GCP/Azure/Add, dock =
Hosts/Status/Settings, original colored lettermark tiles (not the trademarked
logos), placeholder app screens (computer/apps/infra/InfraApp.tsx). APP_IDS
gains aws/gcp/azure/hosts/status.
- Infra tier in Dashboard.tsx: "infra" Tier + Server rail tab + crumb; an
InfraSidebar/InfraStage/InfraConsole (InfraStage.tsx) mirroring the claw
center+chat; the right pull-out is <DevicePanel catalog={INFRA_CATALOG}/> with
the same launchers, size presets and drag-resize.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The top-right user menu's dropdown shared zIndex 50 with the claw-view
computer/chat launcher buttons, so paint order hid it behind them. Lift the
menu (nav 210, close-overlay 200) so it sits on top.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- Nodes/pawns are now solid (opaque): the standard material is opaque, idle pawns
dim via emissiveIntensity instead of transparency, and node spheres only fade on
appear/disappear (alpha<1) rather than rendering see-through.
- Drag any node (Live view): pointerdown on a node pins it under the pointer
(OrbitControls paused), and the force layout — edges, pawns, beams — re-settles
around its new position. A drag leaves the node pinned (sticky) so the new layout
persists; a tap still selects.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Switch the Live view's structure nodes + agent pawns from flat CircleGeometry
to lit SphereGeometry (MeshStandardMaterial with emissive + ambient/directional
lights), so they read as 3D balls from any orbit angle instead of going edge-on.
The additive glow sprites + particle effects are unlit, so the neon look is kept.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Replaces the random per-id ellipsoid scatter with a fixed, deterministic brain
scaffold (frontend/src/components/world/brain.ts): two folded cerebral hemispheres
split by a longitudinal fissure (multi-octave noise = gyri/sulci), a cerebellum,
and a brain-stem — ~430 nodes wired into a k-nearest-neighbour edge network.
WorldCanvas Hierarchy renderer: the scaffold is one Points cloud + one LineSegments
(the dormant brain), with an activation field over the nodes. Agents seat into a
deterministic fixed region (agentRegion hash); their seat brightens on work and
fires activity-coloured signals along the real edges, which chain through the mesh
and light its pathways. Idle → a dim, gently-breathing brain. Same brain every
reload; orbit/pinch to see the 3D anatomy.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Each agent carries a fireColor for its most recent activity — reasoning (purple),
tool (cyan), file op (coral), run (green) — derived in the engine from the touch
weight/node + reasoning events (now wired into the engine). The brain fires
signals in that colour, and the HUD shows a small colour key in Hierarchy, so you
can read WHAT KIND of work is lighting up the mesh.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Clicking a neuron/pawn now focuses the Observe panel on that agent: a header with
its role + live status + a "← System" back button, then that agent's filtered
REASONING STREAM and TOOL CALLS. Feed items are tagged by agentId; the system
view shows the agent id per line. Wired via worldSel in Dashboard.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
A small bottom-left overlay on all three views: the view title + a one-line key
(Live = Gource tree, Flat = 2D graph, Hierarchy = brain mesh) plus live counts —
agents, currently-working, tokens/min and pending doors (from the telemetry feed).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- brain edges now use per-vertex colors driven by endpoint activity, so a firing
neuron lights its pathways (gradient from the brighter end) while dormant
connections stay faint — the wiring visibly comes alive.
- neuron size now grows with cumulative activity (experience), so the agents that
do the most work read as the largest, most-developed neurons.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Hierarchy (neural-brain) v2:
- structure nodes (org/company/team) join as dim support-neurons, so the brain
has body even with one or two agents (a real mesh, not a few dots).
- a resting-state shimmer: every neuron occasionally self-activates a touch, so a
dormant brain still breathes.
- agents brighten on working status AND on a recent touch (real activity), then
fire signals along pathways that chain through the support mesh.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- Explosive sparks on file/project I/O: /api/world/live tags file-ish tools
(read/write/drive/vault/obsidian/edit/save) with touch weight 1; the engine
carries it as a node "burst" and the renderer fires a big fast particle blast.
- The formation tabs are now genuinely different views:
- Flat — the previous 2D React-Flow forest (WorldFlow), overlaid.
- Live — the WebGL Gource clone (glow sprites + sparks + trails + beams).
- Hierarchy — a NEW neural-brain view: agents are neurons in a dormant
two-hemisphere mesh; active agents fire signal particles along pathway edges
to their nearest neighbours (chaining), so the brain lights up as agents work.
- Render groups (gource/brain) + 3D particle system so signals travel in depth;
shared particle update; OrbitControls (rotate + pinch-zoom) across all WebGL views.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Effects (matching Gource's technique — additive radial-gradient glow + particles,
not just post-processing):
- additive glow sprites on every node + pawn (a precomputed radial-gradient
texture, AdditiveBlending), scaled/brightened by heat — the soft Gource glow.
- a particle system (THREE.Points, additive, ring buffer): spark bursts on each
beam, ambient sparkle from hot nodes, and fading motion trails behind pawns.
- additive beams (brightness by life); UnrealBloom retuned (low threshold) so the
additive glow blooms.
Camera: PerspectiveCamera + OrbitControls — drag/one-finger to rotate (orbit),
pinch / wheel to zoom, two-finger / right-drag to pan; auto-frames until you grab
it. Tap-vs-drag raycast selection.
Formations now each behave distinctly:
- hierarchy — strong parent spring, low repulsion → clean structured tree (calm
pawns/effects).
- flat — spring to center + high repulsion → a spread peer mesh.
- live — balanced activity view with full pawns/beams/sparks/trails.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
frontend/src/components/observe/ObservePanel.tsx — a live mission-control view
driven entirely by the taxonomy feed (telemetry strip, doors awaiting approval,
agent statuses, and a rolling activity stream of real reasoning + tool calls;
the feed is ref-buffered + flushed on an interval so reasoning bursts don't
re-render per token). Rendered as the World slide-out's system view (replaces
the empty-state placeholder). With the run_events normalization, this shows
REAL agent reasoning, tool calls, and doors.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
/api/world/live now tails each active run's journal (run_events) and normalizes
the runner's existing events into taxonomy events — no runner change needed:
- text_delta -> agent.reasoning.delta (the live reasoning stream)
- step_started -> agent.tool.call + node.activity + world.touch on the tool
node (agents visibly converge on the tool they're using)
- approval_required -> door.request
Per-run seq cursor streams forward only (skips backlog on first sight). This
lights up REAL data for both the World view and the upcoming Observe surface.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- /api/world/replay?hours= — reconstructs a sorted, timestamped taxonomy timeline
from the workspace's run history (agent_runs ⋈ sessions) for client playback.
- engine.clearWorldNodes() — drop transient world nodes/targets for a loop restart.
- WorldCanvas: a WorldClock control (Live ⇄ Replay) feeding the same engine —
play/pause, 1x/2x/4x speed, seek bar, loop. Live subscriptions detach in replay.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- engine: when there are no service/event touch-nodes (a quiet feed), pawns roam
the real org/company/team structure so the view is always alive with zero
synthetic data; real touch-nodes take priority when present.
- /api/world/live: emit world.touch + node.activity per currently-running run
(agent_runs joined to sessions, state='running') so each working agent visibly
converges on its active-run node; fold running agents into working status;
telemetry.loops = active run count.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Replaces the static React-Flow world forest with a real-time WebGL view of the
swarm working, plus the live event contract that feeds it.
Phase A — the live contract + feed:
- frontend/src/lib/live/taxonomy.ts — the 13-event Clawmates Event Taxonomy as
typed TS (the shared World/Observe contract).
- frontend/src/lib/live/useClawmatesLive.ts — native shared-singleton live client
(EventSource to /api/world/live, typed fan-out, replay-of-last-state to late
subscribers, refcounted, synthetic fallback so views are always alive).
- crates/cm-api/src/routes/world.rs — GET /api/world/live, authed + workspace-
scoped SSE emitting the taxonomy (real agent.status from live-container state,
a topology.update of the workspace's agents, telemetry with real doorsPending),
mirroring run_events_sse. normalize() seam documented for run_events->world.touch.
Phase B — the WebGL engine:
- frontend/src/components/world/engine.ts — Gource-inspired force-directed model:
org/company/team tree (sibling repulsion + parent spring + friction), agent
pawns that converge on the touched node and beam it, world nodes that glow with
heat and fade when idle. Framework-agnostic (renderer-independent) state+math.
- frontend/src/components/world/WorldCanvas.tsx — three.js scene (ortho cam,
UnrealBloom), render loop syncing engine state, camera auto-fit, HTML labels,
raycast click->select, Hierarchy/Flat/Live formation switch.
- Dashboard.tsx: swap <WorldFlow/> -> <WorldCanvas/> at the world-tier seam
(shared claw-tier pieces untouched; WorldFlow.tsx kept for now).
- Adds three (+ @types/three).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Decouples "many users" + "many server replicas" from "many machines" so the
platform is tenant-isolated and horizontally safe on the current single node.
- Per-signup workspaces (cm-auth): a new hosted-identity sign-in provisions and
owns its own workspace instead of joining the first. Config-gated by
auth.per_signup_workspace (default off); concurrent first-logins serialized by
a per-subject advisory lock so no duplicate workspaces.
- Terminal tickets in Postgres (migration 0016, hashed, single-use): any replica
can redeem a ticket minted by another. Drops the in-process ticket map.
- Container registry in Postgres (migration 0017, agent_containers): Terminal
and Sandbox managers resolve an agent's container through a shared registry,
so a 2nd replica reuses it instead of spawning a duplicate. node_id recorded
as 'local' (Phase 2 hook). Boot reconcile removes only true orphans, so
terminals now survive a redeploy (tmux sessions resume).
- Per-workspace quotas (cm-api/quota.rs): plan-tier caps on agents + live
containers, enforced at agent create + terminal spin-up (reconnects allowed),
returned as HTTP 402. New GET /api/quota surfaces usage vs limits.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Terminal app (xterm ⇄ WebSocket ⇄ per-agent themed container):
- zsh + oh-my-zsh + powerlevel10k image (agent-terminal), runs as uid 65532 to
share read-write ownership of the file-drive volume with the server.
- Interactive PTY in cm-sandbox (bollard exec tty/attach + resize) + a
TerminalManager; ticket-authed WS bridge routed straight to the backend via a
Traefik PathRegexp(/ws) rule. MOTD greets the user by name.
- tmux resumable sessions; multi-tab (one tmux session per tab, same container),
drag-to-reorder, rename, and a Save that persists named tabs to the server
(terminal_tabs, migration 0014) so they survive logout / a new device.
- Files drives mounted per-agent (subpath) at ~/drives/{documents,received,
shared}; a reconciler keeps the Files app's index in sync with terminal writes.
Storage moved to a shared `filedata` volume (CLAWMATES_STORAGE__DATA_DIR).
Obsidian vault (a markdown "second brain" per agent):
- New `vault` FileDrive (migration 0015) mounted into the terminal at ~/obsidian;
a file-content read route; a purple Obsidian tile + a vault viewer app.
Computer UI:
- Draggable computer-panel width (min = phone preset) keeping the size presets.
- Green Terminal glyph, "Claw Chat" → "Chat", colored gradient-outline app icons.
- Agent page: avatar↔activity-grid spacing + larger, uniform section fonts with
colored section-tinted tag chips.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Replaces the approximation with an exact port of Clawmates Dashboard.html:
- breadcrumb Acme Org / Acme Corp / Growth Team / <claw> (active-tier highlight)
- ORG/CO/TEAM/CLAW tier rail; clicking a tier shows the example structure
(org→3 companies, company→4 teams, team→6 agents)
- morphing topology canvas with all 6 patterns (hub-spoke/pipeline/ring/mesh/
swarm/debate) + exact POS/LNK tables + animated links
- company grid canvas (team cards) + org radial canvas (company nodes)
- claw view: left compartment panel + ANATOMY canvas (Skills/Personality/Memory/
Tools·Doors/Capabilities/Safety) + the agent "Computer" slide-out
(apps / now-running / dock), matching the doc
- exact status colours, gradients, animations, status bar
Example workspace data baked in (as in the doc) so every tier is populated;
real-workspace wiring is a follow-up layer.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Login landed on an empty "Pick a claw" stub — the integrated dashboard from the
design comp was never assembled as the home. Now `/` IS the dashboard.
- public/sw.js: cache v2→v3; RegisterServiceWorker reloads once when a new
worker activates, so deploys are picked up without a manual hard-refresh
- (workspace)/layout: ShellChrome renders the dashboard bare on "/" (it's
self-contained) and the shared TopBar/LeftRail/StatusBar on every other route
- components/dashboard: Dashboard (state machine + data) — top bar w/ breadcrumb,
ORG/CO/TEAM/CLAW tier rail, tier-aware context list, TopologyCanvas (6-mode
view-as selector, generalized layouts), and the agent "computer" slide-out
(cm-fade) wrapping the existing ComputerPanel; status bar
- motion.css: cm-fade keyframe
Wired to existing endpoints (/api/teams|companies|orgs, /api/structure/*,
/api/team/claws, /api/structure/stats, + ComputerPanel's apps/runtime-config/
routines). Defaults to the most-recent team; claw click opens the slide-out.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The token redesign couldn't touch static rasters/config — these were still the
old claw mark + old coral. Regenerate favicon (icon.svg + icon.png) and PWA
icons (192/512) as the node-mesh glyph; manifest theme_color #f96565→#ff6f61,
background #121212→#08080a; refresh the description/tagline.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The "+" deploy flow now opens a scope selector (Single / Team / Company-soon /
Org-soon). Single = the existing CreateClawForm. Team = TeamWizard: pick a
baseline topology (from the catalog + role distribution), set size, auto-staff
editable claw cards (name / role / model / persona), preview the topology
graph, then POST /api/teams → land on the Team page.
Team page (/teams/[id]): topology SVG + claw roster (each links to its chat) +
a Run panel that drives the team on the durable runner with live SSE progress
(reuses the topology-run streaming). /teams list page + a Teams nav entry.
lint + typecheck + next build clean.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A team = a baseline topology staffed with real claws. Migration 0010 (teams +
team_members node→claw bindings) + cm-db repo/teams.rs. runtime_provision.rs
turns a claw into a live runtime agent claw_<id> via the synced gateway config
API (#7468): create agent + bind model_provider (mapped from chosen model) +
risk_profile=toolfree + clawmates_door bundle — atomic, immediately drivable.
routes/teams.rs: POST /api/teams (create claws + provision + build(kind,roles)
+ bind node.attrs["agent"]=claw_<id> + persist), GET /api/teams[/{id}],
POST /api/teams/{id}/run (enqueue a durable run of the team graph — reuses the
topology worker + SSE). v1 persona = topology role via the prompt builder; the
claw's system_prompt stays its chat identity.
Spike confirmed: runtime agent provisioning works; IDENTITY.md persona works
for API models (Gemini/Groq), masked by CLI models (Claude/Kimi Code). 16
cm-api tests + provision unit tests pass, clippy clean.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The §15 governor can now be judged by a ZeroClaw runtime agent instead of a
server-side registry/API model. ZeroClawDriveExecutor::judge drives an agent
with the governor prompt and parses ALLOW/DENY (fail-open). mcp_door routes to
it when CLAWMATES_JUDGE_MODEL=runtime:<alias>.
This unblocks Kimi-as-judge with NO Kimi Platform key: Kimi runs on the
membership via kimi_cli, so CLAWMATES_JUDGE_MODEL=runtime:judge_kimi makes the
coding agent the governor. (Same path works for any subscription-only model.)
cm-runtime re-exports judge_model. clippy clean.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Gemini's project-wide key-restriction 403 is cleared (key restricted to the
Generative Language API), so Gemini rejoins the grid. Full 2×4 ranking
(pipeline/debate × Claude/GLM-4.7/Gemini/heterogeneous), judge-ranked 1-8:
D2 > P2 > P3 > P1 > D3 > PG > DG > D1.
Adds a third finding: model strength is task-dependent — Gemini-2.5-flash
placed 2nd on the §7.3 concision brief but 6th-7th here on reasoning
("generic list", "idea repeated"): concise-but-shallow. Reinforces that the
optimal config is a joint choice over {topology × per-role model × task}.
Gemini cells ran via the durable async run path (enqueue → worker → poll).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The §15 door's email_send queues to `outbox` but nothing delivered it. Add a
real transport: cm-db outbox repo (list_queued/mark_sent/mark_failed) + a
cm-runtime drainer — an EmailSender trait (testable), a lettre STARTTLS
LettreSender, drain_once (queued -> sent/failed), and spawn_drainer wired into
the server beside the scheduler/sweeper/topology-worker.
Config-gated: inert (logs "outbox delivery DISABLED") until CLAWMATES_SMTP_*
is set, so it ships safely before credentials exist. The agent never holds the
SMTP credential — it only writes to outbox through the gated door; the server
owns the transport.
NOTE: live delivery is still credential-blocked — Migadu's API can't send
(SMTP-only) and the admin token is invalid; no SMTP creds exist. The transport
is built + tested (drain_marks_sent_and_failed via a mock sender); set
CLAWMATES_SMTP_* to go live with zero further code. clippy clean.
Co-Authored-By: Claude Opus 4.8 <[email protected]>