82b5cf43853598a715a0b4878d44af2830ff1d9f
122
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
a3bb16d838 |
Agent page: add top + left padding to the anatomy column (breathing room from navbar + sidebar)
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
e1fe3202b0 |
Agent page: left-align the anatomy profile column (was centered with a big left gap)
The claw anatomy stage capped its content to an 820px column with margin:0 auto, so on a wide left region the whole profile (incl. Morpheus's avatar) floated in the center with large empty space toward the left sidebar. Left-align it (margin:0) and widen to 920 so the profile hugs the left. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
c94784bab2 |
Fleet: actionable executions — rules engine + metrics-aware placement (Phase 2)
Turn the Beszel-tapped metrics into a self-managing loop. - migration node_rules (workspace/node-scoped: metric op threshold, for_seconds, action JSONB, last_fired). - cm-db: repo/node_rules.rs (CRUD + list_enabled); node_metrics::eval_all merges Beszel + heartbeat scalars per node + a headroom() heuristic; nodes::status_of; heartbeat now PRESERVES a `draining` status across heartbeats (so a cordon sticks). - cm-api: node_rules.rs evaluator (spawn_evaluator, 20s) — when a metric condition holds for the rule's window it fires drain / undrain / alert (in-memory sustained + cooldown tracking, modeled on the node sweeper); routes/beszel.rs rules CRUD (GET/POST/PATCH/DELETE /api/fleet/rules); spawned in clawmates-server. - cm-runtime: placement_node() is metrics-aware — a `draining` node stops receiving new agent sandboxes (falls back to local), so the drain rule is actionable. - frontend: FleetRules section in the Local view — build rules (node · metric · op · threshold · duration → action), toggle/delete, with fired-history. The loop: hot/overloaded node → rule drains it → placement avoids it → recovers → undrain rule brings it back. Deployed; node_rules migration applied. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
36a227566b |
Fleet: Beszel hub integration — rich per-node metrics + per-node monitor (Phase 1)
Tap each node's Beszel metrics (GPU/temps/disk-IO/network/per-container — beyond
our basic heartbeat) by reading the workspace's Beszel hub. The agents run in
WS-only mode with no locally-readable socket, so (per the de-risk) the server taps
the hub's PocketBase API instead of the daemon reading agents — no daemon changes.
- migrations: workspace_beszel (BYO hub URL + login, server-side only, mirrors the
Tailscale BYO pattern) + node_metrics (latest scalar columns + JSONB blob).
- cm-db: repo/fleet_beszel.rs, repo/node_metrics.rs; nodes SELECT joins node_metrics
(gpu_pct/temp_max surfaced on node_json for the live cards).
- cm-api: beszel.rs client (auth-with-password, poll `systems`, map to nodes by
hostname, upsert metrics) + a 15s spawn_poller; routes/beszel.rs (connect/status/
disconnect + GET /api/nodes/{id}/metrics with history proxied live from the hub).
- frontend: HostCard gains a GPU/temp readout + a Monitor button; NodeMonitor is a
full-width per-node page (current panel + CPU/mem/GPU/temp/net/disk charts from the
hub's 1m history); a "Beszel monitoring" connect form in the Local view.
Reachability confirmed: gw-04 → the hub over the tailnet (100.123.224.84:8090). Needs
the user to connect their hub login to activate the poller.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
94828ed887 |
Fleet: robust real-time connectivity + mosh-inspired reconnecting terminal
Nodes flapped online/offline and the terminal died on the first blip. WebSockets are the right transport (outbound, NAT-friendly); the fixes harden around it. Server (cm-api): - Anti-clobber connection epoch: a reconnecting daemon gets a fresh epoch; a stale run_channel's teardown only clears the hub + sets offline if it still owns the slot — so a lingering old channel can't flip a live reconnection offline (the main false-offline cause). - WS keepalive: run_channel now pings every 15s and tears down if no inbound frame (incl. pong) for 35s — dead links detected in seconds, not minutes. - Staleness sweeper backstop: spawn_node_sweeper (8s tick / 20s window) wired in clawmates-server, so a vanished node goes offline within ~28s even if its channel hangs (mark_stale_offline was defined but never called). Daemon (clawmates-node v0.3.0): - Heartbeats off the select thread (dedicated thread owns System + blocking docker/tailscale/disk CLIs) so a slow op never starves heartbeats/pongs. - Each handle_frame runs on its own task; added a 40s inbound idle deadline so a half-open socket triggers a reconnect. Frontend: - useNodes streams /api/nodes/live (SSE push) instead of a 3s poll; isLive() derives online from lastSeen freshness (<15s) so a transient column flip never shows a healthy node down. - Node terminal: clean auto-reconnect loop (re-mint ticket -> reconnect -> tmux re-attaches and redraws the live screen = mosh-style snap-to-state over TCP), replacing the [disconnected] dead-end. Mosh evaluated: harvest principles (session/transport decoupling, snap-to-state, already given by tmux), don't adopt — UDP is incompatible with our browser+CF+NAT topology and it's GPLv3. Removed temporary terminal debug traces + /api/debug route. Verified: node holds steadily online (heartbeat 1-3s, no flap) and goes cleanly offline when the daemon stops. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
b840de7c3b |
Infra: operator-console redesign (per the Infrastructure design package)
Refactor the Infrastructure tier into the dark operator console from the design package, wired to the real fleet backend (no new plumbing): - InfraNav: page-scoped left nav grouped RUN HERE FIRST (Local & Tailscale, with online count + sub-items) / NEXT (Cloud providers, SOON) + coral "Connect a host" button; coral spine on the active view. - FleetConsole: center reads top-to-bottom — kicker → "Your fleet" → 5 stat tiles (HOSTS/ONLINE/MEMORY/STORAGE/CONTAINERS) → Tailscale device card → LOCAL HOSTS host cards + add-host dashed tile. Cloud view = how-it-works + SOON. - Host cards (design system): status dot (blink when online) + hostname, IP/version line, CPU/RAM meter bars (cyan→amber→coral by load), disk/load/ctrs mini-row, and a footer that's a copyable `ssh <node>` target (online) OR a "waiting for daemon" spinner (pairing) — PLUS a Terminal button that opens the in-app shell. - FleetPill (top bar, N/M hosts online) + FleetStatusBar (ambient: daemon · tailnet · WSS · sandbox). Per the chosen reconciliation: kept the cloud-apps computer pull-out as the right column, the connect-host wizard as a modal, and the in-app terminal. Dashboard infra branch rewired (InfraNav + FleetConsole + status bar; dropped the old InfraStage/InfraConsole split). cm-blink/spin/cm-fade keyframes already existed. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
cf6c331b02 |
Fleet: node hostname/IP on register + node terminal in the infra computer
Hostname/IP: - Daemon reports the machine's hostname (sysinfo) + primary outbound IPv4 on each heartbeat. migrations/0021 adds nodes.hostname/local_ip; cm-db heartbeat stores them; node JSON exposes them. Cards now title on the real hostname (falling back to name) + show the IP, instead of the "New node" placeholder. `name` stays user-overridable (rename). Terminal moved into the pull-out computer (no more per-card modal): - New infra computer app NodeTerminalApp (computer/apps/infra) — xterm bridged to a node's host shell over the node control channel, filling the app window (mirrors the agent Terminal's layout + ResizeObserver). Added "terminal" to the INFRA_CATALOG grid; a ?node= panel param targets a specific node (picker when unset). Clicking Terminal on a node card now opens the infra computer to that node's shell instead of a separate full-screen window. Deleted NodeTerminal.tsx. Rebuilt + re-hosted both daemon binaries (hostname change). Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
fb59378aa2 |
Fleet P2b: run agent sandboxes on connected nodes (RemoteDriver + placement)
Agents can now provision their sandbox on a connected fleet node instead of the gateway host. Local stays the strict default, so existing agents are byte-for- byte unaffected until explicitly placed elsewhere. Security parity: the daemon links the REAL cm-sandbox DockerDriver and runs the typed container ops (sb_provision/sb_exec/sb_destroy/sb_health/sb_list) through it — identical hardening (cap-drop ALL, seccomp, no-net, read-only, non-root) to local sandboxes. cm-sandbox spec types are now Serialize/Deserialize so the spec crosses the channel. - cm-api: RemoteDriver (impl SandboxDriver over the node channel) + HubDriverProvider (impl cm_runtime::NodeDriverProvider, hands out a driver only for connected nodes via a sync online set) + NodeHub.call/is_connected. AppState.with_node_hub so the hub is shared with the placement provider. - cm-runtime SandboxManager: driver_for(node_id) routes by the recorded agent_containers.node_id (local default = existing driver, identical path); placement_node() reads the workspace setting and falls back to local if the node is offline; exec/release route accordingly. NodeDriverProvider trait. - DB: 0020_workspace_placement + repo (for_agent/get/set/clear). - main.rs: build the NodeHub first; inject HubDriverProvider into the agent manager + share the hub with AppState. - API+UI: GET/PUT /api/fleet/placement + a "Run agents on: Local / <node>" selector in the Fleet overview. Note: a node must be able to pull the agent image (the daemon docker-pulls it); interactive PTY for agent containers on remote nodes is not wired (Terminal app stays local) — the in-dashboard node shell already covers host access. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
33aa9c0693 |
Fleet P2b: node sandbox-readiness check (hardened workload on a node)
Proves a connected node can host hardened agent workloads end-to-end, without
touching the agent run loop (zero blast radius on existing agents).
- Daemon: typed `sb_check` op — pulls a tiny image and runs it fully locked down
(cap-drop ALL, no-new-privileges, no network, read-only rootfs, non-root,
memory/pids caps), then tears it down. Fixed command; nothing caller-supplied
runs (preserves the exec-hardening invariant).
- cm-api: NodeHub.sandbox_check + POST /api/nodes/{id}/sandbox-check.
- UI: a shield "sandbox check" button on each online node card streams the
result (✓ SANDBOX READY + container id/uname).
This validates the full provision→run→destroy mechanism on nodes. The remaining
P2 work — wiring real agent deploys to auto-place onto nodes — is its own
subsystem (a RemoteDriver reusing the local DockerDriver for security parity,
agent-image distribution to nodes, and node-routing in SandboxManager) and is
best done as a focused pass; it is intentionally NOT bundled here to keep the
core agent path untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
f5f96508eb |
Fleet P2a: in-dashboard remote terminal (PTY over the WSS channel)
You can now open a real shell on any connected node from the dashboard — the
daemon spawns a host PTY and streams it over the existing outbound control
channel (no inbound port, no Tailscale brokering needed).
Daemon:
- portable-pty host shell sessions: pty_open/pty_in/pty_resize/pty_close ops; a
reader thread streams base64 pty_out frames. Outbound frames now funnel through
one mpsc channel so PTY output and heartbeats interleave.
cm-api NodeHub:
- per-connection pty_sinks + sid multiplexing; open_terminal/terminal_input/
terminal_resize/terminal_close; in-memory single-use terminal tickets (the
browser WS can't carry a bearer, and the session is instance-local anyway).
- routes/nodes.rs: POST /api/nodes/{id}/terminal/ticket + GET .../terminal/ws
(bridges browser xterm <-> node PTY: binary = keystrokes, text = resize).
Frontend:
- NodeTerminal xterm modal (reuses the agent Terminal's xterm setup); a Terminal
button on each online node card opens a shell.
This proves the bidirectional streaming-over-channel mechanism the RemoteDriver
will reuse. Remaining P2: RemoteDriver + placement (run agent workloads on nodes).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
7332d69f8a |
Fleet P1: BYO Tailscale + network metrics, Tailscale SSH, exec hardening
Security hardening: - The gateway no longer sends arbitrary shell to nodes. The WSS exec op is replaced by a typed `verify` op the daemon runs itself (fixed host+docker check); future container ops are typed too. cm-api NodeHub.verify() + the daemon's handle_command only dispatches vetted ops. BYO Tailscale: - migrations/0019_workspace_tailscale.sql + cm-db fleet_tailscale repo (store the user's Tailscale API key + tailnet, server-side only). - cm-api routes/tailscale.rs: POST/GET/DELETE /api/fleet/tailscale + GET /api/fleet/tailscale/devices (proxies api.tailscale.com device list). - Daemon: --tailscale-authkey → `tailscale up --authkey … --ssh` (enables Tailscale SSH for keyless user access); else `tailscale set --ssh=true`. Reports its tailscale IP (already). UI: - Fleet overview gains a Tailscale section: connect (key+tailnet) + live tailnet device status (online/last-seen/IP/os). Node cards show a copyable Tailscale SSH target (ssh <ip>). Remaining: P2 — RemoteDriver + placement (run agents on nodes) and the in-UI remote terminal (PTY proxied over the WSS channel). Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
2bdd0a23e8 |
Fleet P0: node registry + daemon + health + connect-host wizard
Users can connect their own local-hardware nodes into a fleet. Each node runs a
new Rust daemon that dials home over an outbound WebSocket, reports host health,
and runs commands we send.
Backend:
- migrations/0018_fleet_nodes.sql: nodes + node_health tables + agent_containers
(node_id, workspace_id) index. cm-domain NodeId.
- cm-db repo/nodes.rs: create/auth/list+health/get/heartbeat/set_status/delete
(unchecked sqlx, no .sqlx regen).
- cm-api fleet.rs NodeHub: live daemon channels (node_id→sender) + the WS channel
runner (heartbeat→DB upsert, exec request/response framing). routes/nodes.rs:
POST /pair, GET /nodes, SSE /nodes/live, POST /{id}/exec-test, DELETE /{id},
WS /nodes/agent (token-auth). Wired into AppState + router.
Daemon (new crate crates/bins/clawmates-node):
- sysinfo host metrics (cpu/mem/pressure/swap/disk/load/containers), outbound WSS
dial + reconnect, heartbeat loop, exec command handling, tailscale-ip probe.
install.sh convenience installer.
Frontend:
- Fleet sidebar item + FleetOverview + LocalHardware node-health cards (live via
/api/nodes, 3s poll) + ConnectHostWizard (install → verify connection →
exec-test). InfraStage dispatches fleet/local; default selection = fleet.
Deferred: P1 (BYO Tailscale + network metrics), P2 (RemoteDriver + placement so
agents actually run on connected nodes).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
b853aab6fd |
Dashboard: Infrastructure tier with the agent computer (cloud apps)
Promote Infrastructure to a first-class tier that mirrors the Agent template:
a left rail tab + crumb, an Infra category sidebar, a center stage, and the
right slide-out computer — the SAME device chrome as the agent, driven by a
swappable app catalog.
- Parameterize the computer by a ComputerCatalog (computer/catalog.ts): grid,
dock, icons, tile, title, render, theme. DevicePanel + HomeScreen are now
catalog-driven; the agent computer is unchanged via agentCatalog() (today's
grid/dock/tiles/AppRouter, extracted verbatim into computer/tiles.tsx).
- Infra catalog (computer/catalogs/infra.tsx): grid = AWS/GCP/Azure/Add, dock =
Hosts/Status/Settings, original colored lettermark tiles (not the trademarked
logos), placeholder app screens (computer/apps/infra/InfraApp.tsx). APP_IDS
gains aws/gcp/azure/hosts/status.
- Infra tier in Dashboard.tsx: "infra" Tier + Server rail tab + crumb; an
InfraSidebar/InfraStage/InfraConsole (InfraStage.tsx) mirroring the claw
center+chat; the right pull-out is <DevicePanel catalog={INFRA_CATALOG}/> with
the same launchers, size presets and drag-resize.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
98a9ec62ab |
Dashboard: user menu dropdown above the computer/chat launchers
The top-right user menu's dropdown shared zIndex 50 with the claw-view computer/chat launcher buttons, so paint order hid it behind them. Lift the menu (nav 210, close-overlay 200) so it sits on top. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
b9d3fc4f44 |
Observe: per-agent drill-in from the World view
Clicking a neuron/pawn now focuses the Observe panel on that agent: a header with its role + live status + a "← System" back button, then that agent's filtered REASONING STREAM and TOOL CALLS. Feed items are tagged by agentId; the system view shows the agent id per line. Wired via worldSel in Dashboard. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
3b012b12bf |
World: explosive file sparks + 3 real views (Flat 2D / Live Gource / Brain)
- Explosive sparks on file/project I/O: /api/world/live tags file-ish tools
(read/write/drive/vault/obsidian/edit/save) with touch weight 1; the engine
carries it as a node "burst" and the renderer fires a big fast particle blast.
- The formation tabs are now genuinely different views:
- Flat — the previous 2D React-Flow forest (WorldFlow), overlaid.
- Live — the WebGL Gource clone (glow sprites + sparks + trails + beams).
- Hierarchy — a NEW neural-brain view: agents are neurons in a dormant
two-hemisphere mesh; active agents fire signal particles along pathway edges
to their nearest neighbours (chaining), so the brain lights up as agents work.
- Render groups (gource/brain) + 3D particle system so signals travel in depth;
shared particle update; OrbitControls (rotate + pinch-zoom) across all WebGL views.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
b1d18504c3 |
World: Phase D — Observe live mission-control panel
frontend/src/components/observe/ObservePanel.tsx — a live mission-control view driven entirely by the taxonomy feed (telemetry strip, doors awaiting approval, agent statuses, and a rolling activity stream of real reasoning + tool calls; the feed is ref-buffered + flushed on an interval so reasoning bursts don't re-render per token). Rendered as the World slide-out's system view (replaces the empty-state placeholder). With the run_events normalization, this shows REAL agent reasoning, tool calls, and doors. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
39bacbd1d2 |
World page: live WebGL Gource-style visualization (Phases A+B)
Replaces the static React-Flow world forest with a real-time WebGL view of the swarm working, plus the live event contract that feeds it. Phase A — the live contract + feed: - frontend/src/lib/live/taxonomy.ts — the 13-event Clawmates Event Taxonomy as typed TS (the shared World/Observe contract). - frontend/src/lib/live/useClawmatesLive.ts — native shared-singleton live client (EventSource to /api/world/live, typed fan-out, replay-of-last-state to late subscribers, refcounted, synthetic fallback so views are always alive). - crates/cm-api/src/routes/world.rs — GET /api/world/live, authed + workspace- scoped SSE emitting the taxonomy (real agent.status from live-container state, a topology.update of the workspace's agents, telemetry with real doorsPending), mirroring run_events_sse. normalize() seam documented for run_events->world.touch. Phase B — the WebGL engine: - frontend/src/components/world/engine.ts — Gource-inspired force-directed model: org/company/team tree (sibling repulsion + parent spring + friction), agent pawns that converge on the touched node and beam it, world nodes that glow with heat and fade when idle. Framework-agnostic (renderer-independent) state+math. - frontend/src/components/world/WorldCanvas.tsx — three.js scene (ortho cam, UnrealBloom), render loop syncing engine state, camera auto-fit, HTML labels, raycast click->select, Hierarchy/Flat/Live formation switch. - Dashboard.tsx: swap <WorldFlow/> -> <WorldCanvas/> at the world-tier seam (shared claw-tier pieces untouched; WorldFlow.tsx kept for now). - Adds three (+ @types/three). Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
e61724ff82 |
Agent computer: terminal (tmux + drives + tabs), Obsidian vault, UI polish
Terminal app (xterm ⇄ WebSocket ⇄ per-agent themed container):
- zsh + oh-my-zsh + powerlevel10k image (agent-terminal), runs as uid 65532 to
share read-write ownership of the file-drive volume with the server.
- Interactive PTY in cm-sandbox (bollard exec tty/attach + resize) + a
TerminalManager; ticket-authed WS bridge routed straight to the backend via a
Traefik PathRegexp(/ws) rule. MOTD greets the user by name.
- tmux resumable sessions; multi-tab (one tmux session per tab, same container),
drag-to-reorder, rename, and a Save that persists named tabs to the server
(terminal_tabs, migration 0014) so they survive logout / a new device.
- Files drives mounted per-agent (subpath) at ~/drives/{documents,received,
shared}; a reconciler keeps the Files app's index in sync with terminal writes.
Storage moved to a shared `filedata` volume (CLAWMATES_STORAGE__DATA_DIR).
Obsidian vault (a markdown "second brain" per agent):
- New `vault` FileDrive (migration 0015) mounted into the terminal at ~/obsidian;
a file-content read route; a purple Obsidian tile + a vault viewer app.
Computer UI:
- Draggable computer-panel width (min = phone preset) keeping the size presets.
- Green Terminal glyph, "Claw Chat" → "Chat", colored gradient-outline app icons.
- Agent page: avatar↔activity-grid spacing + larger, uniform section fonts with
colored section-tinted tag chips.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
|
||
|
|
34f744734b |
Large World graph, agent platform, brain stack & dashboard rebuild
Frontend - Large World: collapse org/company/team tiers into one expandable React Flow hierarchy (WorldFlow) with per-click expand, persisted node positions, a compact tree sidebar, wrench multi-select delete across levels, and a sized right slide-out (phone/tablet/full) showing an agent summary + drill button. - Agent page: GitHub-style animated contribution grid (VitalsCard), collapsible System Prompt + Personality cards, restructured anatomy cards, bigger avatar with name/title header row, Markdown/JSON-aware rendering, brain registry + history, avatar generate/upload. - User-icon menu (Infrastructure/Brains/Tools/Profile/Credits) + ToolPanel; Master Planner deploy wizard (Specialists/Swarm/Scheduled/Triggered); Team Runs view; reap-progress modal; dashboard is the single live interface. Backend - cm-brain crate (.brain as the agent definition) + brain apply/history. - Hard-purge reap (FK-ordered) + sandbox release + SSE batch-delete. - Swarm self-verifying loop, mode-aware planner, web.search tool, webhooks (migration 0013), org/company/team delete endpoints, scheduler sweeps. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
||
|
|
9f266d5806 |
Dashboard: faithful 1:1 clone of the design doc (example workspace + claw view)
Replaces the approximation with an exact port of Clawmates Dashboard.html: - breadcrumb Acme Org / Acme Corp / Growth Team / <claw> (active-tier highlight) - ORG/CO/TEAM/CLAW tier rail; clicking a tier shows the example structure (org→3 companies, company→4 teams, team→6 agents) - morphing topology canvas with all 6 patterns (hub-spoke/pipeline/ring/mesh/ swarm/debate) + exact POS/LNK tables + animated links - company grid canvas (team cards) + org radial canvas (company nodes) - claw view: left compartment panel + ANATOMY canvas (Skills/Personality/Memory/ Tools·Doors/Capabilities/Safety) + the agent "Computer" slide-out (apps / now-running / dock), matching the doc - exact status colours, gradients, animations, status bar Example workspace data baked in (as in the doc) so every tier is populated; real-workspace wiring is a follow-up layer. Co-Authored-By: Claude Opus 4.8 <[email protected]> |
||
|
|
bd6f48c2b7 |
Dashboard: integrated post-login screen + service-worker auto-update
Login landed on an empty "Pick a claw" stub — the integrated dashboard from the design comp was never assembled as the home. Now `/` IS the dashboard. - public/sw.js: cache v2→v3; RegisterServiceWorker reloads once when a new worker activates, so deploys are picked up without a manual hard-refresh - (workspace)/layout: ShellChrome renders the dashboard bare on "/" (it's self-contained) and the shared TopBar/LeftRail/StatusBar on every other route - components/dashboard: Dashboard (state machine + data) — top bar w/ breadcrumb, ORG/CO/TEAM/CLAW tier rail, tier-aware context list, TopologyCanvas (6-mode view-as selector, generalized layouts), and the agent "computer" slide-out (cm-fade) wrapping the existing ComputerPanel; status bar - motion.css: cm-fade keyframe Wired to existing endpoints (/api/teams|companies|orgs, /api/structure/*, /api/team/claws, /api/structure/stats, + ComputerPanel's apps/runtime-config/ routines). Defaults to the most-recent team; claw click opens the slide-out. Co-Authored-By: Claude Opus 4.8 <[email protected]> |