Commit Graph
4 Commits
Author SHA1 Message Date
Omar Sobh 99e5207e69 sidebar: click-to-rename org/company/team + strip synthetics from world viz
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Two related pieces of the "kill My Workspace" cleanup, landed
together because they share the same file:

Backend

- Three tiny inline-rename endpoints:
    PATCH /api/orgs/{id}/name
    PATCH /api/companies/{id}/name
    PATCH /api/teams/{id}/name
  Each takes { name: string }, trims + rejects empty, returns 204.
  Backed by rename_org / rename_company / rename_team in cm-db —
  single-row UPDATEs scoped to the caller's workspace, NotFound if
  the id isn't visible.
- Registered next to the existing PATCH /:id (topology) routes so
  they don't collide.

Frontend

- StructureTree accepts an optional onRename and canRename.
  TreeRow: click on the label text of a renamable node → the span
  becomes an <input>, focus + select-all, save on Enter or blur,
  cancel on Escape. The rest of the row (row chevron / row body)
  still navigates + selects as before, so single-click behaviour
  is preserved for everything except the name text itself.
  react-hooks/set-state-in-effect avoided by resetting the draft
  in the enterEdit() click handler instead of inside a useEffect.

- Dashboard passes canRename={item.level !== "claw" && !synthetic}
  (claws don't have a rename endpoint yet; synthetic scaffolding
  gets reified into real rows in the next commit — the wizard
  auto-materialize + orphan-migration dialog).
  onRename fires the corresponding PATCH and calls router.refresh()
  so the label lands in every consumer of the tree.

- World viz seed: new stripSynthetics(roots) helper walks the tree
  and lifts children of any synthetic container up to their
  grandparent's level. worldCanvasRoots feeds through this before
  narrowRoots(). Result: the Live viz no longer shows "My Workspace"
  or "Teams" nodes — real agents orbit the world root directly
  (which is what you were asking for). Sidebar tree still shows
  them so orphaned agents remain visible until the migration lands.
2026-07-09 11:18:52 -07:00
Omar Sobh 984d9a1274 reap: cascade orgs → companies → teams → agents
ci / gates (push) Successful in 6s
ci / frontend (push) Successful in 26s
ci / rust (push) Successful in 3m56s
ci / e2e (push) Has been skipped
ci / publish (push) Successful in 4m4s
Selecting a team/company/org in the Agents sidebar used to only
delete the grouping row; the agents inside survived, ungrouped.
Not what the user wanted, and it left a trail of orphaned runtime
state (containers, .brain files, DB rows) behind.

Backend — POST /api/claws/batch-delete is now a universal cascade
reaper. Body accepts { ids?, teams?, companies?, orgs? } in any
combination. The server walks org → companies_of_org →
teams_of_company → agents_of_team, dedupes against explicit ids,
and hard-purges every unique agent (deprovision ZeroClaw runtime,
tear down sandbox container, unlink .brain/.onion files,
transactional agents::hard_purge). Group rows are deleted last; FK
cascades on team_members, company_teams, org_companies, and
loop_agents/teams/orgs clean up the join tables. Every stage
streams SSE.

Three new cm-db helpers wire the walk: agents_of_team,
teams_of_company, companies_of_org — all DISTINCT selects on the
existing join tables.

Frontend — Dashboard's Agents-tier StructureTree now sets
selectLevel="*" (was "claw"), so the Wrench → checkbox affordance
appears on org/company/team/agent nodes alike; the same-level
invariant in onToggleSelect still prevents mixed batches.
ReapProgressModal collapses to a single POST regardless of kind —
body key derived from kind — and its subtitle is honest:
"Cascading through every agent inside — permanent."
2026-07-08 10:36:52 -07:00
Omar SobhandClaude Opus 4.8 34f744734b Large World graph, agent platform, brain stack & dashboard rebuild
Frontend
- Large World: collapse org/company/team tiers into one expandable React Flow
  hierarchy (WorldFlow) with per-click expand, persisted node positions, a
  compact tree sidebar, wrench multi-select delete across levels, and a sized
  right slide-out (phone/tablet/full) showing an agent summary + drill button.
- Agent page: GitHub-style animated contribution grid (VitalsCard), collapsible
  System Prompt + Personality cards, restructured anatomy cards, bigger avatar
  with name/title header row, Markdown/JSON-aware rendering, brain registry +
  history, avatar generate/upload.
- User-icon menu (Infrastructure/Brains/Tools/Profile/Credits) + ToolPanel;
  Master Planner deploy wizard (Specialists/Swarm/Scheduled/Triggered);
  Team Runs view; reap-progress modal; dashboard is the single live interface.

Backend
- cm-brain crate (.brain as the agent definition) + brain apply/history.
- Hard-purge reap (FK-ordered) + sandbox release + SSE batch-delete.
- Swarm self-verifying loop, mode-aware planner, web.search tool, webhooks
  (migration 0013), org/company/team delete endpoints, scheduler sweeps.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-22 23:21:54 -07:00
Omar SobhandClaude Opus 4.8 3eca4ed70c Recursive deploy ladder: Company + Org tiers, mesh mark, two-tier rail
Completes the scale ladder (single → team → company → org). Every tier is a
topology whose nodes are the tier below; running a parent recursively runs each
child's sub-topology down to the leaf claws.

Backend:
- migration 0011: companies/company_teams, orgs/org_companies, topology_runs.tier
- cm-db repos for companies + orgs (mirror teams)
- TurnRequest.attrs (forwarded from node.attrs) for child-id binding
- SubTopologyExecutor (recursive_exec.rs): a parent "turn" runs the child's
  sub-topology; durability via parent updated_at keepalive + cancel propagation
  + depth cap; boxed future breaks the org→company recursion
- topology_worker selects executor by job.tier
- routes: /api/companies, /api/orgs (create/list/get/run) + unified
  /api/structure/{level}/{id} for the zoom canvas

Frontend:
- MeshMark: node-mesh brand glyph (replaces the claw PNG), tier variants
- TopologyGraphView: optional onNodeClick/nodeMeta + dark-token theming
- StructureCanvas + Breadcrumb: one recursive zoom view for every tier
  (drill down on node click, breadcrumb up); TeamRunPanel extracted + shared
- two-tier Discord-style rail: StructureRail (mesh mark + org/company/team
  glyphs + tools popover + deploy + user) | RosterColumn (selected group's
  children, or your claws); SecondaryNav for cross-cutting tools
- ComposeWizard (company/org) wired into DeployWizard; /companies + /orgs pages

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 14:25:06 -07:00