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Commits
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5c2c63f8e8 |
feat(missions): a human can finally reach the plan/roster review gate
Phase 4 of the plan, plus the PLAN_COMPLETE decision and the gitea_forge
cleanup from Phase 5.
THE REVIEW UI
mission_plan and mission_roster have been complete and reachable by curl
since they shipped, with zero frontend. That matters more than a missing
screen usually would: the decide step is not a convenience, it IS the
safety mechanism. Approving a plan replaces the mission's phases; approving
a roster flips it to the composed engine. A gate nobody can reach is a gate
that is always open or always shut.
MissionProposalDrawer, modelled on LevelUpDrawer which already does
load → review → decide. Reached from a mission's SETUP tab. Verified end to
end against the live backend, not just compiled: a model proposed a roster,
approval flipped the mission to `composed`, and approval on a non-draft
mission was refused.
The plan view shows each phase's done_when, and says plainly when one is
absent — a phase without a completion condition is never judged and reports
completed whatever it did, so its absence is the thing worth seeing.
AND THE DEFECT BUILDING IT FOUND
Every refusal path computed a precise reason — "the mission is running, not
a draft", "no node can boot that backend any more" — logged it to stderr,
and returned a bare {"error":"bad request"}. The person who needed the
sentence was the one clicking Approve; they got two words, and the reason
went to a server log they cannot read.
ApiError::Refused(String) carries it now. Same argument ApiError::Unavailable
was added for ("a 500 with 'internal error' sent them looking for a bug that
was not there"), one status code down. Live: the 400 now reads "this mission
is completed — a roster can only be approved while it is a draft, because
approving one rewrites how the mission will run".
PLAN_COMPLETE, decided
The Skill-Use measurement found that int-xx-marker-protocol documents
PLAN_COMPLETE and task_card_parser never implemented it, so an agent
following the skill exactly was silently ignored. Implemented rather than
removed from the skill: the planner needs a way to say it is done
specifying, and agents already emit it.
Marker ids are now strictly INT-<digits>. `starts_with("INT-")` accepted the
range form `INT-01..02` — observed live — which parsed into an id matching
no real item, so a task card appeared for something that did not exist while
the two items it covered stayed open. Rejecting is right: an ignored marker
is visible, a plausible row is not.
GITEA_FORGE, REMOVED
Named in nine places, defined in none. Harmless while provision_claw ignored
the bundle list; once the list was honoured, an undefined name became a
capability an agent is told it has and does not. Removed from seven team
templates, a workflow recipe, the auto-provision path, and a dropdown a user
could pick it from.
A new test asserts every bundle a template names is defined in the runtime
config — and it immediately found `web_fetch` in two templates I had missed
removing by hand. Same shape as the skill-binding test, one layer up.
Agents reach the forge through git over HTTPS with the ambient GITEA_TOKEN,
which is why nothing ever broke.
Full workspace suite green (106 binaries); frontend builds clean.
Co-Authored-By: Claude Opus 5 <[email protected]>
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f40ec075a5 |
slice 5: task-card parser + background worker
Watches topology_runs' event stream for the INT-XX marker protocol
(see skills/foundation/int-xx-marker-protocol.md) and materializes
mission_tasks rows with typed status so the canvas Tasks tab renders
a live timeline instead of raw agent chatter.
Migration 0051 adds mission_id + mission_phase_id columns to
topology_runs (nullable) so runs enqueued by a mission phase can be
attributed. Populated by future phase executors; NULL for legacy
research/loops runs (parser skips them cleanly).
New Rust surface:
- task_card_parser::parse(text) — line-scanner over TASK/WORK/
HANDOFF/TEST_PASS/TEST_FAIL/REVIEW_APPROVE/REVIEW_BLOCK/COMPLETED
markers. Strict: exact kind + colon + INT- prefix, no in-prose
matches, no bold/code-fence wrappers.
- task_card_parser::apply_for_run(pool, run_id) — reads the run's
mission binding, walks its event payloads, extracts text/output/
content/message string fields (matching every ZeroClaw event
shape we see), parses markers, UPSERTs mission_tasks via the
(phase_id, external_id) unique key from Slice 1.
- task_card_worker::spawn — 15s poller over runs updated in the
last 5 minutes. Idempotent + generous window survives server
restarts + task-scheduling jitter.
Boot wires the worker after the content loaders. Silent no-op when
mission wiring isn't populated yet.
MarkerKind → status mapping (monotonic-forward):
TASK → created
WORK → working
HANDOFF → validating
TEST_PASS → validating
TEST_FAIL → failed
REVIEW_APPROVE → validating
REVIEW_BLOCK → failed
COMPLETED → complete
Follow-ups:
- Wire phase executor to populate topology_runs.mission_id +
mission_phase_id (Slice 6/7/8 work)
- Assign assigned_agent_id via the event's producing agent alias
(currently always None)
- SSE stream on /api/missions/{id}/tasks for live canvas updates
(currently the canvas polls via mission GET)
Co-Authored-By: Claude Opus 4.7 <[email protected]>
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