Commit Graph
3 Commits
Author SHA1 Message Date
Omar SobhandClaude Opus 5 4358964c05 fix(skills): every team-template skill binding now resolves
55 of 85 role skill bindings pointed at skills that were never authored,
so 10 of 11 team templates bound a smaller context bundle than their role
prompts assumed. Three roles bound nothing at all (gpu.bench_engineer,
threejs.shader_author, threejs.perf_engineer) while their prompts described
procedures they had no way to read.

The loader comment at team_template_loader.rs:167 already diagnosed this —
snake_case slugs in TOML against kebab-case skill files — and it was
half-fixed: the kebab names were corrected, the snake_case ones left.

It was invisible because both existing tests assert authored ⊆ referenced
(30/30, green) and the second explicitly declines to check the other
direction. So the failing half was the half nobody asserted.

Resolved every name by one of three explicit choices:

  - 23 skills authored where the role genuinely needed the procedure
    (gpu, threejs, research, analysis, frontend, mobile, backend, platform)
  - renames onto authored skills where one existed in substance, including
    the four-near-duplicate cases that collapse onto one real skill
  - 22 aspirational references deleted — a binding an agent cannot read is
    a promise, not a capability

Two tests now hold it. The unit test checks referenced ⊆ authored against
the files. The new integration test runs both loaders in boot order and
asserts the bindings survive the trip through the database, which is a
different question: resolution goes through skills_catalog rows, so a skill
file that exists but fails to ingest still leaves the role empty.

Negative controls: the unit test failed naming all 55; the integration test
fails naming the exact role when one name is reverted.

threejs.shader_author and .perf_engineer gained a second and third skill
after the collapse — pin_in_context pins idx < 2, so a role left with one
skill silently pins less than the policy intends.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-19 07:42:48 -07:00
Omar SobhandClaude Opus 5 2eb0880fc0 fix(skills): reconcile team-template skill names so role bindings actually bind
ci / gates (push) Successful in 5s
ci / rust (push) Failing after 10s
ci / frontend (push) Failing after 19s
ci / e2e (push) Skipped
ci / publish (push) Skipped
Every skill reference in every team template was failing to resolve. The
TOMLs used snake_case slugs (`write_rust`, `index_selection`) while the
authored skills under `skills/**/*.md` declare kebab-case names
(`write-rust-current-edition`, `postgres-index-selection`), so
`get_by_name` missed on all of them: 128 skipped bindings across 51
distinct names, and no mission agent received any of its template's
skills.

The mirror-image half was equally invisible: ten authored skills —
including `int-xx-marker-protocol`, whose own `when_to_use` says "pin on
every coding role" — were referenced by no role at all, so nothing could
ever load them.

- Rename the 14 references that have authored skills behind them, and
  dedupe the two that now collapse onto the commit-protocol skill.
- Attach all ten orphaned skills to the roles their `when_to_use` names.
  All 23 authored skills now reach at least one role.
- Aggregate the loader's per-name logging into one line per template.
  The old per-name spam is why this went unnoticed; a bound/unresolved
  count is noticeable. References with no authored skill are kept and
  listed — they record intent for skills not yet written.
- Two regression tests: no authored skill may be orphaned, and every
  authored skill must be referenced by its exact name.

Also clears the two standing clippy warnings: group
`mint_team_from_template`'s eight positional args into `TeamMint`, and
make `provider_alias_for` branch on `is_exact_provider_match` so the
helper is live code and the two can't disagree about what counts as an
exact family match.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-07-31 19:47:18 -07:00
Omar SobhandClaude Opus 4.7 9ba5c06a1a slice 3: 6 team templates seeded from TOML recipes
ci / rust (push) Failing after 11s
ci / gates (push) Successful in 6s
ci / frontend (push) Successful in 28s
ci / e2e (push) Skipped
ci / publish (push) Skipped
Team templates are the canonical rosters + tool bundles that mint
concrete teams for a mission. Every builtin ships as a TOML recipe
under templates/teams/*.toml, loaded into the DB at server boot.

Migration 0048 adds:
  - team_templates    (id, key, name, stack, default_topology,
                       risk_profile, mcp_bundles, version, source,
                       workspace_id)
  - template_roles    (m2m: template_id + slot; system_prompt,
                       skills[], brain_seed)
  - teams gets template_id + template_version for level-up lineage

Ships 6 builtins:
  - rust_sdlc  — planner/coder/tester/reviewer/committer for Rust
  - backend    — api_designer/db_engineer/coder/tester/committer
                 (Postgres, DuckDB, graph DBs, wire protocols)
  - frontend   — designer/coder/tester/committer (React + Tailwind + ShadCN)
  - mobile     — designer/coder/tester/committer (Expo, RN, iOS, Android)
  - gpu        — arch_analyst/kernel_author/bench_engineer/coder/committer
                 (CUDA, Metal, ROCm from Rust)
  - threejs    — scene_designer/coder/shader_author/perf_engineer/
                 committer (three.js, WebGL, WebGPU)

Each role has a versioned system_prompt + skill list + brain_seed
markdown. Skills column is a name array today; Slice 3.5a promotes it
to a typed m2m join with the real skills catalog.

Server boot:
  - team_template_loader::load_builtins reads TOML from
    /etc/clawmates/templates/teams (container) or templates/teams (dev),
    upserts idempotently. Deterministic uuid per template key (sha256
    of a fixed namespace + key) so ids are stable across boots.
  - Dockerfile copies templates/ to /etc/clawmates/templates.

Read API:
  - GET /api/team-templates       — list all
  - GET /api/team-templates/{id}  — detail with roles

Wizard:
  - Step 3 rewired from a raw team_id text field to a template picker
    with "LLM auto-provision" as the default option + one card per
    builtin, showing stack, topology, risk profile, and description.
  - Mission create now passes team_template_id (not team_id) so phase
    execution knows which template to mint from.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-07-19 12:41:15 -07:00