4358964c05196d9c5917e5ff3ff21de6e1fd1d52
3
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
4358964c05 |
fix(skills): every team-template skill binding now resolves
55 of 85 role skill bindings pointed at skills that were never authored,
so 10 of 11 team templates bound a smaller context bundle than their role
prompts assumed. Three roles bound nothing at all (gpu.bench_engineer,
threejs.shader_author, threejs.perf_engineer) while their prompts described
procedures they had no way to read.
The loader comment at team_template_loader.rs:167 already diagnosed this —
snake_case slugs in TOML against kebab-case skill files — and it was
half-fixed: the kebab names were corrected, the snake_case ones left.
It was invisible because both existing tests assert authored ⊆ referenced
(30/30, green) and the second explicitly declines to check the other
direction. So the failing half was the half nobody asserted.
Resolved every name by one of three explicit choices:
- 23 skills authored where the role genuinely needed the procedure
(gpu, threejs, research, analysis, frontend, mobile, backend, platform)
- renames onto authored skills where one existed in substance, including
the four-near-duplicate cases that collapse onto one real skill
- 22 aspirational references deleted — a binding an agent cannot read is
a promise, not a capability
Two tests now hold it. The unit test checks referenced ⊆ authored against
the files. The new integration test runs both loaders in boot order and
asserts the bindings survive the trip through the database, which is a
different question: resolution goes through skills_catalog rows, so a skill
file that exists but fails to ingest still leaves the role empty.
Negative controls: the unit test failed naming all 55; the integration test
fails naming the exact role when one name is reverted.
threejs.shader_author and .perf_engineer gained a second and third skill
after the collapse — pin_in_context pins idx < 2, so a role left with one
skill silently pins less than the policy intends.
Co-Authored-By: Claude Opus 5 <[email protected]>
|
||
|
|
2eb0880fc0 |
fix(skills): reconcile team-template skill names so role bindings actually bind
Every skill reference in every team template was failing to resolve. The TOMLs used snake_case slugs (`write_rust`, `index_selection`) while the authored skills under `skills/**/*.md` declare kebab-case names (`write-rust-current-edition`, `postgres-index-selection`), so `get_by_name` missed on all of them: 128 skipped bindings across 51 distinct names, and no mission agent received any of its template's skills. The mirror-image half was equally invisible: ten authored skills — including `int-xx-marker-protocol`, whose own `when_to_use` says "pin on every coding role" — were referenced by no role at all, so nothing could ever load them. - Rename the 14 references that have authored skills behind them, and dedupe the two that now collapse onto the commit-protocol skill. - Attach all ten orphaned skills to the roles their `when_to_use` names. All 23 authored skills now reach at least one role. - Aggregate the loader's per-name logging into one line per template. The old per-name spam is why this went unnoticed; a bound/unresolved count is noticeable. References with no authored skill are kept and listed — they record intent for skills not yet written. - Two regression tests: no authored skill may be orphaned, and every authored skill must be referenced by its exact name. Also clears the two standing clippy warnings: group `mint_team_from_template`'s eight positional args into `TeamMint`, and make `provider_alias_for` branch on `is_exact_provider_match` so the helper is live code and the two can't disagree about what counts as an exact family match. Co-Authored-By: Claude Opus 5 <[email protected]> |
||
|
|
9ba5c06a1a |
slice 3: 6 team templates seeded from TOML recipes
Team templates are the canonical rosters + tool bundles that mint
concrete teams for a mission. Every builtin ships as a TOML recipe
under templates/teams/*.toml, loaded into the DB at server boot.
Migration 0048 adds:
- team_templates (id, key, name, stack, default_topology,
risk_profile, mcp_bundles, version, source,
workspace_id)
- template_roles (m2m: template_id + slot; system_prompt,
skills[], brain_seed)
- teams gets template_id + template_version for level-up lineage
Ships 6 builtins:
- rust_sdlc — planner/coder/tester/reviewer/committer for Rust
- backend — api_designer/db_engineer/coder/tester/committer
(Postgres, DuckDB, graph DBs, wire protocols)
- frontend — designer/coder/tester/committer (React + Tailwind + ShadCN)
- mobile — designer/coder/tester/committer (Expo, RN, iOS, Android)
- gpu — arch_analyst/kernel_author/bench_engineer/coder/committer
(CUDA, Metal, ROCm from Rust)
- threejs — scene_designer/coder/shader_author/perf_engineer/
committer (three.js, WebGL, WebGPU)
Each role has a versioned system_prompt + skill list + brain_seed
markdown. Skills column is a name array today; Slice 3.5a promotes it
to a typed m2m join with the real skills catalog.
Server boot:
- team_template_loader::load_builtins reads TOML from
/etc/clawmates/templates/teams (container) or templates/teams (dev),
upserts idempotently. Deterministic uuid per template key (sha256
of a fixed namespace + key) so ids are stable across boots.
- Dockerfile copies templates/ to /etc/clawmates/templates.
Read API:
- GET /api/team-templates — list all
- GET /api/team-templates/{id} — detail with roles
Wizard:
- Step 3 rewired from a raw team_id text field to a template picker
with "LLM auto-provision" as the default option + one card per
builtin, showing stack, topology, risk profile, and description.
- Mission create now passes team_template_id (not team_id) so phase
execution knows which template to mint from.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
|