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Commits
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4358964c05 |
fix(skills): every team-template skill binding now resolves
55 of 85 role skill bindings pointed at skills that were never authored,
so 10 of 11 team templates bound a smaller context bundle than their role
prompts assumed. Three roles bound nothing at all (gpu.bench_engineer,
threejs.shader_author, threejs.perf_engineer) while their prompts described
procedures they had no way to read.
The loader comment at team_template_loader.rs:167 already diagnosed this —
snake_case slugs in TOML against kebab-case skill files — and it was
half-fixed: the kebab names were corrected, the snake_case ones left.
It was invisible because both existing tests assert authored ⊆ referenced
(30/30, green) and the second explicitly declines to check the other
direction. So the failing half was the half nobody asserted.
Resolved every name by one of three explicit choices:
- 23 skills authored where the role genuinely needed the procedure
(gpu, threejs, research, analysis, frontend, mobile, backend, platform)
- renames onto authored skills where one existed in substance, including
the four-near-duplicate cases that collapse onto one real skill
- 22 aspirational references deleted — a binding an agent cannot read is
a promise, not a capability
Two tests now hold it. The unit test checks referenced ⊆ authored against
the files. The new integration test runs both loaders in boot order and
asserts the bindings survive the trip through the database, which is a
different question: resolution goes through skills_catalog rows, so a skill
file that exists but fails to ingest still leaves the role empty.
Negative controls: the unit test failed naming all 55; the integration test
fails naming the exact role when one name is reverted.
threejs.shader_author and .perf_engineer gained a second and third skill
after the collapse — pin_in_context pins idx < 2, so a role left with one
skill silently pins less than the policy intends.
Co-Authored-By: Claude Opus 5 <[email protected]>
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7b23f61632 |
slice 3.5c: seed 15 built-in skills across the 6 stacks
Hand-authored skill catalog anchored to real 2026-07 versions:
- Rust 1.97.1 (stable), edition 2024
- React 19.2.7, Server Components + Actions
- TailwindCSS 4.3.3 (CSS-first config, Oxide engine)
- three.js r185 (WebGPURenderer stable, BatchedMesh matured)
- React Native 0.86 / Expo SDK 54+ (New Architecture default)
- cargo-nextest 0.9.140, gitleaks 8.20+, cargo-audit 0.21+
- Postgres 17 (18 in beta, don't rely on)
- CUDA Blackwell, Metal Apple7+, ROCm CDNA3
Ships 15 skills across the categories:
foundation/ workspace-repo-commit-protocol
small-focused-commits
tdd-red-green-refactor
code-review-checklist
int-xx-marker-protocol
decompose-int-items
rust/ write-rust-current-edition
rust-error-handling
cargo-test-driven-development
rust-async-tokio-idioms
backend/ postgres-migrations-forward-only
postgres-index-selection
api-pagination-day-1
frontend/ react-19-server-components
tailwind-v4-idioms
component-4-state-model
mobile/ expo-managed-vs-bare
rn-flashlist-perf
gpu/ gpu-coalescing-and-occupancy
roofline-model
threejs/ threejs-perf-and-teardown
security/ cargo-audit-workflow
secret-scanning-gitleaks
skills_loader.rs walks skills/**/*.md, parses YAML frontmatter
(name, description, when_to_use, tags), upserts via
skills_catalog::upsert_builtin. Idempotent per boot — bumps version
+ appends skill_versions row ONLY when body changes. Deterministic
sha256-derived ids so builtins are stable across boots.
Dockerfile copies skills/ to /etc/clawmates/skills. Server boot
task spawns loader alongside team_template_loader.
Follow-ups (Slice 3.5c continuation, future PRs):
- 20-30 more skills (duckdb, shadcn composition, a11y, WebGPU
migration, metal frame capture, rocprof, deep gitea forge
integration, semgrep rulepacks)
- Bind skills to team template roles (add [role.skills] refs to
templates/teams/*.toml + wire template_role_skills population
in team_template_loader)
Co-Authored-By: Claude Opus 4.7 <[email protected]>
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