Commit Graph
26 Commits
Author SHA1 Message Date
Omar Sobh 16fcf8ef96 agents sidebar: fold org/company/team/agent tree into one pane
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The Agents tier used to render a flat list of agent cards with an
"Add to teams" button pinned to the bottom. Swap that for the same
nested tree the Visualizations tier already uses so the whole
workforce reads from one collapsible view.

- treeRoots is now worldRoots on both tiers (no more clawNode flat
  fallback); the Agents tier's selectLevel stays "claw" so the
  Wrench → select → Delete flow keeps its agent-only scope.
- Drop the "Add to teams" footer button plus its addTeamOpen state,
  AddToTeamModal render, and import.
- Header on the Agents tier now shows the full breakdown:
  N ORGS · N CO · N TEAMS · N AGENTS.
2026-07-08 05:30:34 -07:00
Omar Sobh a6da19430f loops: repo picker + agent/team/org staffing + sidebar edit/delete
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Adds the missing pieces the wizard needed and the sidebar controls
around it:

- LoopsWizard is now a 6-step flow (identity → repo → task/topology
  → triggers → repeat → assign agents) plus the existing secrets
  card. ResearchWizard picks up the same repo step and a hard gate
  when the workspace has zero agents.
- New LoopStaffingStep with three tabs — Individual / Team /
  Organization — that mix freely per loop; selections persist via
  new loop_agents / loop_teams / loop_orgs join tables (0035
  migration), each cascading on loop_id so hard-delete stays a
  single-row DELETE.
- Backend CreateLoopRequest / UpdateLoopRequest accept the three
  lists and apply_staffing does a transactional replace-all;
  list_loops / get_loop hydrate the lists via a flattened
  LoopWithStaffing response.
- LoopsList sidebar gains per-row enable/disable, edit (reopens the
  wizard prefilled with the current loop, PATCHes on submit), and
  delete with an inline confirm.
- NoAgentsGate blocks launching a loop or research topic from a
  workspace with no roster; the sidebar `+` buttons also disable
  with a tooltip pointing at the TEAM tier.

Not yet wired: the run driver still fills role slots from the
workspace-wide pool; teaching enqueue_iteration to prefer
loop_agents/loop_teams/loop_orgs is a follow-up.
2026-07-07 22:09:06 -07:00
Omar Sobh 637e1bdd69 repos: sidebar actions (sync/edit/remove) + edit modal
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Sidebar:
- Each connection header now has three inline icon buttons: Sync now
  (spins while in flight), Edit (opens the modal), Remove (opens an
  inline confirm strip). Removes cascade repos via ON DELETE CASCADE.
- The connection's last_sync_error surfaces as a red inline banner
  under the header — no more 'error status with nowhere to see why'.
- Sync is POST /api/repos/connections/:id/sync (already existed);
  after either sync or delete the sidebar re-fetches so state stays
  consistent.

Edit modal (RepoConnectionEditModal):
- Loads GET /api/repos/connections/:id, pre-fills owner/base_url/label
- PATCHes only the fields that actually changed; empty string on a
  Some(&str) field sends explicit null so the backend clears it
- Sync-now + Remove reachable from inside the modal too
- Rotating the token is out of scope: the modal says as much and
  points the user at delete + re-create through the wizard (the
  broker doesn't expose an update path, and rotating in place would
  require duplicating the whole broker->store_secret flow here)

Backend:
- GET /api/repos/connections/:id — same ConnectionSummary shape
- PATCH /api/repos/connections/:id — owner/base_url use Option<Option<T>>
  double-nesting so 'omit = leave alone' and 'null = clear' round-trip
  distinctly through serde
- repo_connections::update with COALESCE-per-field so the SQL matches
  the double-Option semantics without an OR-chain per field
2026-07-07 17:55:20 -07:00
Omar Sobh 076f7724ca dashboard: REPOS tier tab + Repos page shell
Inserts a 6th tier tab between AGENT and INFRA (Tier type + TIER_TABS +
rail icon). Wires two new sidebar/canvas components with the same
list+detail pattern as loops/research:

- RepoList: header (provider count · repo count), + button opens the
  connection wizard, groups repos by provider connection (empty state
  prompts the user to connect the first). Fetches /api/repos/connections
  and /api/repos — those routes land in tasks #12-14.
- RepoCanvas: repo detail (name, owner, private badge, description,
  stars/forks/branch/updated, clone URL with copy, open-on-provider
  link, last-synced footer). Empty + loading + error placeholders.
- RepoConnectionWizardStub: minimal 'coming next' modal so the + button
  is wired end-to-end; real wizard replaces it in task #15.

Sidebar header branch updated so the tier renders its own header. Build
is clean; the sidebar is fully functional once the backend endpoints
respond.
2026-07-07 14:44:50 -07:00
Omar Sobh d0adc78de4 loops UI: real list + canvas + 4-step wizard with webhook secrets card
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Seventh and final commit of the Research + Loops arc. Replaces the
placeholder Loops surface from commit 5 with the full working UI.

New:
- lib/api/loops.ts — thin TypeScript client for every /api/loops
  endpoint (list, get, create, patch, delete, run-now, enable, disable).
- dashboard/LoopsWizard.tsx — 4-step modal:
    1. title + description
    2. task template + topology graph JSON (defaults to empty graph; a
       visual builder is future work)
    3. triggers — any combination of cron / on-completion / webhook,
       with the cron pattern input revealed inline when cron is on
    4. repeat policy — infinite or fixed-iterations
  When the webhook trigger is enabled, submit lands on a fifth SECRETS
  screen showing webhook_token + signing_key exactly once (never shown
  again by the backend), a copy-to-clipboard row for each, and the
  X-Loop-Signature: sha256=<HMAC-SHA256(key, body)> usage snippet.
- dashboard/LoopsList.tsx — replaces the stub. Loop cards with an
  enabled/disabled dot + a next-fire chip. Re-fetches on refreshKey.
- dashboard/LoopsCanvas.tsx — replaces the stub. Selected loop detail:
  header (title, enabled state, next-fire), triggers card, repeat
  policy, task template preview, topology graph JSON, and an action row
  (Run now / Enable-or-Disable / Delete with confirm).

Wired into Dashboard.tsx via a `loopsSel` / `loopsRefresh` state pair
matching the Research pattern. onDeleted clears the selection and bumps
the refresh key so the list drops the deleted card and the canvas
returns to its placeholder.

Closes the arc: all 5 tiers active, all state machines driveable from
the UI, and the loop scheduler + cron + webhook plumbing wired end-to-
end. Future work per the roadmap: visual topology builder, iteration
timeline in the canvas (via GET /api/topology-runs?loop_id=X), and the
"until" repeat policy UI.
2026-07-06 07:22:39 -07:00
Omar Sobh ec1ddc634d research UI: real list + canvas + 4-step wizard, wired to the backend
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Sixth commit of the Research + Loops arc. Replaces the placeholder
Research surface from commit 5 with the full working UI.

New:
- lib/api/research.ts — thin TypeScript client for every /api/research
  endpoint (list, get, create, attach/detach agent, start, submit-review,
  request-publish, list/approve/reject publish approvals, wizard refine).
- dashboard/ResearchWizard.tsx — 4-step modal (topic prompt → LLM refine
  → outcome kind → agents). The refine step calls
  POST /api/research/wizard/refine which streams the workspace's default
  LLM and returns {title, description}. Users can accept, edit, or refine
  again. Manual fallback if the LLM call errors.
- dashboard/ResearchList.tsx — replaces the stub. Real topic cards with
  status pill (standby / processing / reviewing / publishing / published),
  outcome-kind chip, and the + button that opens the wizard. Re-fetches
  when the parent bumps refreshKey.
- dashboard/ResearchCanvas.tsx — replaces the stub. Selected topic
  detail: title, status header, outcome + published_at meta, assigned
  agents grid (matched to workspace claws by id), the full description
  in a monospace preformatted block, and a state-appropriate primary
  action button (Start research → Submit for review → Request publish).

Wired into Dashboard.tsx via a `researchSel` / `researchRefresh` state
pair: selecting a card sets the id, mutations bump the counter so both
list + canvas re-fetch.

All API calls go through the existing /api/[...path] catch-all Next
proxy — no new server routes needed.
2026-07-06 07:01:15 -07:00
Omar Sobh 2ff00934b2 dashboard: expand to 5 peer tiers — add Research + Loops with placeholder canvases
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Fifth commit of the Research + Loops arc. Lights up the tier rail (both
the chip column and the top-bar crumbs) with two new peer surfaces:

  [VIZ] [RESEARCH] [LOOPS] [AGENT] [INFRA]

The stubs (ResearchList / ResearchCanvas / LoopsList / LoopsCanvas) are
self-contained placeholder components — each renders a header with a
"0 topics" / "0 loops" chip and a "coming soon" body plus a canvas hero
with the tier motif. Real functionality (topic cards, wizard, canvas
timelines, publish gate UI) arrives in the next two commits, and slots
in by replacing the stub files without touching Dashboard.tsx again.

Dashboard.tsx changes:
- `Tier` type widened to include `"research" | "loops"`.
- railIcon record grew two SVG entries — book+lens for Research, orbit
  arrows for Loops. Matches the placeholder canvas hero.
- TIER_TABS reordered as Viz → Research → Loops → Agent → Infra to
  match the mental grouping (conceptual work first, machinery second).
- Top-bar crumbs mirror the rail order.
- New isResearch / isLoops selectors used everywhere the existing tiers
  were tested; the Agents-header conditional now also skips for the new
  tiers so ResearchList and LoopsList can supply their own headers.
- Sidebar swap short-circuits to ResearchList / LoopsList; canvas swap
  short-circuits to ResearchCanvas / LoopsCanvas.
2026-07-06 06:47:37 -07:00
Omar Sobh c5400e1007 dashboard: rename Large World → Visualizations, narrow canvas on select
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Three surfaces show the tier name: the rail chip, the top-bar crumb, and
the sidebar header. Rename rail "WORLD" → "VIZ", crumb + sidebar "Large
World" → "Visualizations".

Canvas narrowing: the left StructureTree keeps the full org forest so you
can still browse everything, but the right-side WorldCanvas now prunes to
just the branch containing the current selection. Clicking a company shows
only that company's teams; clicking an org shows only that org. Nothing
selected still shows the full forest.
2026-07-05 18:49:31 -07:00
Omar SobhandClaude Opus 4.8 d9ee9f5328 Agents page: collapse anatomy into icon cards → pretty editable modal
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The agent command center's BRAIN+SURFACE columns are now a grid of compact icon
cards (system prompt / how it operates / personality / skills / capabilities /
tools / memory / safety). Clicking a card opens a modal with the full content,
nicely formatted (markdown/persona/tags), editable for the four brain text files
(system_prompt, agent_md, persona, skills_md) and saved back to the .brain via
PATCH /api/claws/{id}/brain. Capabilities/tools/memory/safety render read-only
(tools keeps its Add affordance). LIVE column unchanged.

- frontend: new AnatomyGrid (icon cards + SectionModal); ClawCommandCenter swaps the
  two verbose columns for it; skills_md added to RawBrain types.
- backend: cm-brain skills_md() getter + skills_md in ClawBrainResponse so the skills
  editor pre-fills (avoids blank-overwrite).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-27 11:25:20 -07:00
Omar SobhandClaude Opus 4.8 b600cb6ffb Command center: remove the model chip + 'Edit brain →' from the identity header
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Inline card editing + the sidebar brain registry cover editing now; drop the
redundant top-right model chip and Edit-brain button (and the unused onEditBrain prop).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 13:43:02 -07:00
Omar SobhandClaude Opus 4.8 9fca3f6676 Brain: inject identity into the live prompt + surface AGENTS.md in the command center
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Gap 1 — the brain's identity sections were stored but UI-only. cm-runtime/brain.rs
`compose_system` now folds the brain's AGENTS.md ("## How I operate") + personality
into the live system prompt (after the Postgres-authoritative base, before skills +
memory; falls back to the brain's soul_md when the base is empty). Mirrors the
OpenClaw/ZeroClaw render order.

Mapping — expose `agent_md` on `GET /api/claws/{id}/brain` (ClawBrainResponse) and
render it as a collapsible "HOW I OPERATE · AGENTS.md" card in the command center's
BRAIN column (RawBrain gains agent_md; richBrain passes it through). So the section
that's now in the prompt is also visible in the UI.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 12:59:17 -07:00
Omar SobhandClaude Opus 4.8 11a1f22daa Agents page: reorganize into the Agent Command Center (per-agent live metrics)
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Replace the single centered "anatomy profile" + resizable chat split with an
operator command center: compact 62px identity strip → 5-tile per-agent metrics
band → three independently-scrolling LIVE · BRAIN · SURFACE columns. Chat moves to
the computer's Chat app; the right computer pullout (DevicePanel) is untouched.

- backend: cm-api/routes/world.rs emits per-agent `telemetry{agentId,tokensPerMin,
  costPerHr,loops,doorsPending}` in the SSE loop, from 4 batched GROUP BY queries
  (usage_events tokens/min + credits/hr, active routines, pending approvals) — all
  real, no migration. taxonomy `telemetry` gains optional agentId; stateKey now
  keys it per-agent so slices don't clobber.
- frontend: new ClawCommandCenter + anatomy-cards (shared cards extracted from
  Dashboard); useAgentTelemetry(agentId) feeds the metric band (Doors amber>0/
  green=0); LIVE column streams the agent's task.update / reasoning.delta /
  tool.call (replaces the mocked VitalsCard heatmap with a live activity chart).
- Dashboard: left region → full-height ClawCommandCenter; chat launcher opens the
  computer Chat app; removed the dead anatomy cluster + unused imports.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 11:34:12 -07:00
Omar SobhandClaude Opus 4.8 a3bb16d838 Agent page: add top + left padding to the anatomy column (breathing room from navbar + sidebar)
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Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 07:12:22 -07:00
Omar SobhandClaude Opus 4.8 e1fe3202b0 Agent page: left-align the anatomy profile column (was centered with a big left gap)
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The claw anatomy stage capped its content to an 820px column with margin:0 auto,
so on a wide left region the whole profile (incl. Morpheus's avatar) floated in the
center with large empty space toward the left sidebar. Left-align it (margin:0) and
widen to 920 so the profile hugs the left.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-26 06:48:09 -07:00
Omar SobhandClaude Opus 4.8 36a227566b Fleet: Beszel hub integration — rich per-node metrics + per-node monitor (Phase 1)
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Tap each node's Beszel metrics (GPU/temps/disk-IO/network/per-container — beyond
our basic heartbeat) by reading the workspace's Beszel hub. The agents run in
WS-only mode with no locally-readable socket, so (per the de-risk) the server taps
the hub's PocketBase API instead of the daemon reading agents — no daemon changes.

- migrations: workspace_beszel (BYO hub URL + login, server-side only, mirrors the
  Tailscale BYO pattern) + node_metrics (latest scalar columns + JSONB blob).
- cm-db: repo/fleet_beszel.rs, repo/node_metrics.rs; nodes SELECT joins node_metrics
  (gpu_pct/temp_max surfaced on node_json for the live cards).
- cm-api: beszel.rs client (auth-with-password, poll `systems`, map to nodes by
  hostname, upsert metrics) + a 15s spawn_poller; routes/beszel.rs (connect/status/
  disconnect + GET /api/nodes/{id}/metrics with history proxied live from the hub).
- frontend: HostCard gains a GPU/temp readout + a Monitor button; NodeMonitor is a
  full-width per-node page (current panel + CPU/mem/GPU/temp/net/disk charts from the
  hub's 1m history); a "Beszel monitoring" connect form in the Local view.

Reachability confirmed: gw-04 → the hub over the tailnet (100.123.224.84:8090). Needs
the user to connect their hub login to activate the poller.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-25 23:28:29 -07:00
Omar SobhandClaude Opus 4.8 b840de7c3b Infra: operator-console redesign (per the Infrastructure design package)
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Refactor the Infrastructure tier into the dark operator console from the design
package, wired to the real fleet backend (no new plumbing):
- InfraNav: page-scoped left nav grouped RUN HERE FIRST (Local & Tailscale, with
  online count + sub-items) / NEXT (Cloud providers, SOON) + coral "Connect a
  host" button; coral spine on the active view.
- FleetConsole: center reads top-to-bottom — kicker → "Your fleet" → 5 stat tiles
  (HOSTS/ONLINE/MEMORY/STORAGE/CONTAINERS) → Tailscale device card → LOCAL HOSTS
  host cards + add-host dashed tile. Cloud view = how-it-works + SOON.
- Host cards (design system): status dot (blink when online) + hostname, IP/version
  line, CPU/RAM meter bars (cyan→amber→coral by load), disk/load/ctrs mini-row, and
  a footer that's a copyable `ssh <node>` target (online) OR a "waiting for daemon"
  spinner (pairing) — PLUS a Terminal button that opens the in-app shell.
- FleetPill (top bar, N/M hosts online) + FleetStatusBar (ambient: daemon · tailnet
  · WSS · sandbox).

Per the chosen reconciliation: kept the cloud-apps computer pull-out as the right
column, the connect-host wizard as a modal, and the in-app terminal. Dashboard
infra branch rewired (InfraNav + FleetConsole + status bar; dropped the old
InfraStage/InfraConsole split). cm-blink/spin/cm-fade keyframes already existed.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 22:49:17 -07:00
Omar SobhandClaude Opus 4.8 2bdd0a23e8 Fleet P0: node registry + daemon + health + connect-host wizard
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Users can connect their own local-hardware nodes into a fleet. Each node runs a
new Rust daemon that dials home over an outbound WebSocket, reports host health,
and runs commands we send.

Backend:
- migrations/0018_fleet_nodes.sql: nodes + node_health tables + agent_containers
  (node_id, workspace_id) index. cm-domain NodeId.
- cm-db repo/nodes.rs: create/auth/list+health/get/heartbeat/set_status/delete
  (unchecked sqlx, no .sqlx regen).
- cm-api fleet.rs NodeHub: live daemon channels (node_id→sender) + the WS channel
  runner (heartbeat→DB upsert, exec request/response framing). routes/nodes.rs:
  POST /pair, GET /nodes, SSE /nodes/live, POST /{id}/exec-test, DELETE /{id},
  WS /nodes/agent (token-auth). Wired into AppState + router.

Daemon (new crate crates/bins/clawmates-node):
- sysinfo host metrics (cpu/mem/pressure/swap/disk/load/containers), outbound WSS
  dial + reconnect, heartbeat loop, exec command handling, tailscale-ip probe.
  install.sh convenience installer.

Frontend:
- Fleet sidebar item + FleetOverview + LocalHardware node-health cards (live via
  /api/nodes, 3s poll) + ConnectHostWizard (install → verify connection →
  exec-test). InfraStage dispatches fleet/local; default selection = fleet.

Deferred: P1 (BYO Tailscale + network metrics), P2 (RemoteDriver + placement so
agents actually run on connected nodes).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 08:09:14 -07:00
Omar SobhandClaude Opus 4.8 b853aab6fd Dashboard: Infrastructure tier with the agent computer (cloud apps)
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Promote Infrastructure to a first-class tier that mirrors the Agent template:
a left rail tab + crumb, an Infra category sidebar, a center stage, and the
right slide-out computer — the SAME device chrome as the agent, driven by a
swappable app catalog.

- Parameterize the computer by a ComputerCatalog (computer/catalog.ts): grid,
  dock, icons, tile, title, render, theme. DevicePanel + HomeScreen are now
  catalog-driven; the agent computer is unchanged via agentCatalog() (today's
  grid/dock/tiles/AppRouter, extracted verbatim into computer/tiles.tsx).
- Infra catalog (computer/catalogs/infra.tsx): grid = AWS/GCP/Azure/Add, dock =
  Hosts/Status/Settings, original colored lettermark tiles (not the trademarked
  logos), placeholder app screens (computer/apps/infra/InfraApp.tsx). APP_IDS
  gains aws/gcp/azure/hosts/status.
- Infra tier in Dashboard.tsx: "infra" Tier + Server rail tab + crumb; an
  InfraSidebar/InfraStage/InfraConsole (InfraStage.tsx) mirroring the claw
  center+chat; the right pull-out is <DevicePanel catalog={INFRA_CATALOG}/> with
  the same launchers, size presets and drag-resize.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 07:19:31 -07:00
Omar SobhandClaude Opus 4.8 b9d3fc4f44 Observe: per-agent drill-in from the World view
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Clicking a neuron/pawn now focuses the Observe panel on that agent: a header with
its role + live status + a "← System" back button, then that agent's filtered
REASONING STREAM and TOOL CALLS. Feed items are tagged by agentId; the system
view shows the agent id per line. Wired via worldSel in Dashboard.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-24 04:24:42 -07:00
Omar SobhandClaude Opus 4.8 3b012b12bf World: explosive file sparks + 3 real views (Flat 2D / Live Gource / Brain)
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- Explosive sparks on file/project I/O: /api/world/live tags file-ish tools
  (read/write/drive/vault/obsidian/edit/save) with touch weight 1; the engine
  carries it as a node "burst" and the renderer fires a big fast particle blast.
- The formation tabs are now genuinely different views:
  - Flat — the previous 2D React-Flow forest (WorldFlow), overlaid.
  - Live — the WebGL Gource clone (glow sprites + sparks + trails + beams).
  - Hierarchy — a NEW neural-brain view: agents are neurons in a dormant
    two-hemisphere mesh; active agents fire signal particles along pathway edges
    to their nearest neighbours (chaining), so the brain lights up as agents work.
- Render groups (gource/brain) + 3D particle system so signals travel in depth;
  shared particle update; OrbitControls (rotate + pinch-zoom) across all WebGL views.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 22:49:23 -07:00
Omar SobhandClaude Opus 4.8 b1d18504c3 World: Phase D — Observe live mission-control panel
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frontend/src/components/observe/ObservePanel.tsx — a live mission-control view
driven entirely by the taxonomy feed (telemetry strip, doors awaiting approval,
agent statuses, and a rolling activity stream of real reasoning + tool calls;
the feed is ref-buffered + flushed on an interval so reasoning bursts don't
re-render per token). Rendered as the World slide-out's system view (replaces
the empty-state placeholder). With the run_events normalization, this shows
REAL agent reasoning, tool calls, and doors.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:56:51 -07:00
Omar SobhandClaude Opus 4.8 39bacbd1d2 World page: live WebGL Gource-style visualization (Phases A+B)
Replaces the static React-Flow world forest with a real-time WebGL view of the
swarm working, plus the live event contract that feeds it.

Phase A — the live contract + feed:
- frontend/src/lib/live/taxonomy.ts — the 13-event Clawmates Event Taxonomy as
  typed TS (the shared World/Observe contract).
- frontend/src/lib/live/useClawmatesLive.ts — native shared-singleton live client
  (EventSource to /api/world/live, typed fan-out, replay-of-last-state to late
  subscribers, refcounted, synthetic fallback so views are always alive).
- crates/cm-api/src/routes/world.rs — GET /api/world/live, authed + workspace-
  scoped SSE emitting the taxonomy (real agent.status from live-container state,
  a topology.update of the workspace's agents, telemetry with real doorsPending),
  mirroring run_events_sse. normalize() seam documented for run_events->world.touch.

Phase B — the WebGL engine:
- frontend/src/components/world/engine.ts — Gource-inspired force-directed model:
  org/company/team tree (sibling repulsion + parent spring + friction), agent
  pawns that converge on the touched node and beam it, world nodes that glow with
  heat and fade when idle. Framework-agnostic (renderer-independent) state+math.
- frontend/src/components/world/WorldCanvas.tsx — three.js scene (ortho cam,
  UnrealBloom), render loop syncing engine state, camera auto-fit, HTML labels,
  raycast click->select, Hierarchy/Flat/Live formation switch.
- Dashboard.tsx: swap <WorldFlow/> -> <WorldCanvas/> at the world-tier seam
  (shared claw-tier pieces untouched; WorldFlow.tsx kept for now).
- Adds three (+ @types/three).

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 21:23:34 -07:00
Omar SobhandClaude Opus 4.8 e61724ff82 Agent computer: terminal (tmux + drives + tabs), Obsidian vault, UI polish
Terminal app (xterm ⇄ WebSocket ⇄ per-agent themed container):
- zsh + oh-my-zsh + powerlevel10k image (agent-terminal), runs as uid 65532 to
  share read-write ownership of the file-drive volume with the server.
- Interactive PTY in cm-sandbox (bollard exec tty/attach + resize) + a
  TerminalManager; ticket-authed WS bridge routed straight to the backend via a
  Traefik PathRegexp(/ws) rule. MOTD greets the user by name.
- tmux resumable sessions; multi-tab (one tmux session per tab, same container),
  drag-to-reorder, rename, and a Save that persists named tabs to the server
  (terminal_tabs, migration 0014) so they survive logout / a new device.
- Files drives mounted per-agent (subpath) at ~/drives/{documents,received,
  shared}; a reconciler keeps the Files app's index in sync with terminal writes.
  Storage moved to a shared `filedata` volume (CLAWMATES_STORAGE__DATA_DIR).

Obsidian vault (a markdown "second brain" per agent):
- New `vault` FileDrive (migration 0015) mounted into the terminal at ~/obsidian;
  a file-content read route; a purple Obsidian tile + a vault viewer app.

Computer UI:
- Draggable computer-panel width (min = phone preset) keeping the size presets.
- Green Terminal glyph, "Claw Chat" → "Chat", colored gradient-outline app icons.
- Agent page: avatar↔activity-grid spacing + larger, uniform section fonts with
  colored section-tinted tag chips.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-23 16:52:35 -07:00
Omar SobhandClaude Opus 4.8 34f744734b Large World graph, agent platform, brain stack & dashboard rebuild
Frontend
- Large World: collapse org/company/team tiers into one expandable React Flow
  hierarchy (WorldFlow) with per-click expand, persisted node positions, a
  compact tree sidebar, wrench multi-select delete across levels, and a sized
  right slide-out (phone/tablet/full) showing an agent summary + drill button.
- Agent page: GitHub-style animated contribution grid (VitalsCard), collapsible
  System Prompt + Personality cards, restructured anatomy cards, bigger avatar
  with name/title header row, Markdown/JSON-aware rendering, brain registry +
  history, avatar generate/upload.
- User-icon menu (Infrastructure/Brains/Tools/Profile/Credits) + ToolPanel;
  Master Planner deploy wizard (Specialists/Swarm/Scheduled/Triggered);
  Team Runs view; reap-progress modal; dashboard is the single live interface.

Backend
- cm-brain crate (.brain as the agent definition) + brain apply/history.
- Hard-purge reap (FK-ordered) + sandbox release + SSE batch-delete.
- Swarm self-verifying loop, mode-aware planner, web.search tool, webhooks
  (migration 0013), org/company/team delete endpoints, scheduler sweeps.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-22 23:21:54 -07:00
Omar SobhandClaude Opus 4.8 9f266d5806 Dashboard: faithful 1:1 clone of the design doc (example workspace + claw view)
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Replaces the approximation with an exact port of Clawmates Dashboard.html:
- breadcrumb Acme Org / Acme Corp / Growth Team / <claw> (active-tier highlight)
- ORG/CO/TEAM/CLAW tier rail; clicking a tier shows the example structure
  (org→3 companies, company→4 teams, team→6 agents)
- morphing topology canvas with all 6 patterns (hub-spoke/pipeline/ring/mesh/
  swarm/debate) + exact POS/LNK tables + animated links
- company grid canvas (team cards) + org radial canvas (company nodes)
- claw view: left compartment panel + ANATOMY canvas (Skills/Personality/Memory/
  Tools·Doors/Capabilities/Safety) + the agent "Computer" slide-out
  (apps / now-running / dock), matching the doc
- exact status colours, gradients, animations, status bar

Example workspace data baked in (as in the doc) so every tier is populated;
real-workspace wiring is a follow-up layer.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 06:43:21 -07:00
Omar SobhandClaude Opus 4.8 bd6f48c2b7 Dashboard: integrated post-login screen + service-worker auto-update
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Login landed on an empty "Pick a claw" stub — the integrated dashboard from the
design comp was never assembled as the home. Now `/` IS the dashboard.

- public/sw.js: cache v2→v3; RegisterServiceWorker reloads once when a new
  worker activates, so deploys are picked up without a manual hard-refresh
- (workspace)/layout: ShellChrome renders the dashboard bare on "/" (it's
  self-contained) and the shared TopBar/LeftRail/StatusBar on every other route
- components/dashboard: Dashboard (state machine + data) — top bar w/ breadcrumb,
  ORG/CO/TEAM/CLAW tier rail, tier-aware context list, TopologyCanvas (6-mode
  view-as selector, generalized layouts), and the agent "computer" slide-out
  (cm-fade) wrapping the existing ComputerPanel; status bar
- motion.css: cm-fade keyframe

Wired to existing endpoints (/api/teams|companies|orgs, /api/structure/*,
/api/team/claws, /api/structure/stats, + ComputerPanel's apps/runtime-config/
routines). Defaults to the most-recent team; claw click opens the slide-out.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-19 06:17:19 -07:00