Rebrand: TeamClaw -> Clawmates (clawmates.work)
Full-depth rename per the approved plan; the 'claw' product vocabulary (claws, /claws routes, clawId, Claw Chat) stays — it is now the brand. - Display brand: Clawmates (manifest, titles, hero, login/rail logo 'clawmates'); default host app.clawmates.work; registry ghcr.io/clawmates - Crates tc-* -> cm-* (16 crates + all imports); binaries clawmates-server/broker/bundler; images clawmates/*; env prefix CLAWMATES_* (+ CM_TEST_DATABASE_URL / CM_LIVE_LLM); config clawmates.toml; helm chart deploy/helm/clawmates with clawmates-* resources; db names clawmates*; sockets /run/clawmates; cookie cm_session; kind cluster clawmates-test; seccomp node profile clawmates-agent-profile.json - All 9 Playwright brand assertions updated in lockstep; historical spec document left untouched as the only remaining 'TeamClaw' - Local env migrated: dev pg clawmates-dev-pg/clawmates_dev, shared test server clawmates-test-pg, kind cluster recreated with image + profile, compose images rebuilt under clawmates/* Verified end to end: 161 Rust + 68 frontend tests, 29 Playwright journeys, 4 live kind tests, helm/install/LOC/placeholder gates, and the clean-room install rehearsal serving the clawmates login page from a signed bundle of the rebuilt images. Co-Authored-By: Claude Fable 5 <[email protected]>
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Claude Fable 5
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use serde::{Deserialize, Serialize};
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use crate::ids::{AgentId, UserId};
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/// Which humans may use an agent (spec §7.7 "Other people" toggle).
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(tag = "mode", content = "ids", rename_all = "snake_case")]
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pub enum HumanScope {
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EntireTeam,
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Specific(Vec<UserId>),
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}
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/// Which other agents may message an agent (spec §7.7 "Other Claws" toggle).
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(tag = "mode", content = "ids", rename_all = "snake_case")]
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pub enum AgentScope {
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Any,
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Specific(Vec<AgentId>),
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}
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/// Per-agent access policy (spec §14 AccessPolicy).
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct AccessPolicy {
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pub humans: HumanScope,
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pub agents: AgentScope,
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}
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impl Default for AccessPolicy {
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/// New agents are shared with the whole team and reachable by any claw,
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/// matching the wizard's defaults (spec §9 step 2).
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fn default() -> Self {
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AccessPolicy {
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humans: HumanScope::EntireTeam,
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agents: AgentScope::Any,
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}
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}
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}
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