loops: repo picker + agent/team/org staffing + sidebar edit/delete
ci / gates (push) Successful in 6s
ci / rust (push) Failing after 12s
ci / frontend (push) Successful in 25s
ci / e2e (push) Has been skipped
ci / publish (push) Has been skipped

Adds the missing pieces the wizard needed and the sidebar controls
around it:

- LoopsWizard is now a 6-step flow (identity → repo → task/topology
  → triggers → repeat → assign agents) plus the existing secrets
  card. ResearchWizard picks up the same repo step and a hard gate
  when the workspace has zero agents.
- New LoopStaffingStep with three tabs — Individual / Team /
  Organization — that mix freely per loop; selections persist via
  new loop_agents / loop_teams / loop_orgs join tables (0035
  migration), each cascading on loop_id so hard-delete stays a
  single-row DELETE.
- Backend CreateLoopRequest / UpdateLoopRequest accept the three
  lists and apply_staffing does a transactional replace-all;
  list_loops / get_loop hydrate the lists via a flattened
  LoopWithStaffing response.
- LoopsList sidebar gains per-row enable/disable, edit (reopens the
  wizard prefilled with the current loop, PATCHes on submit), and
  delete with an inline confirm.
- NoAgentsGate blocks launching a loop or research topic from a
  workspace with no roster; the sidebar `+` buttons also disable
  with a tooltip pointing at the TEAM tier.

Not yet wired: the run driver still fills role slots from the
workspace-wide pool; teaching enqueue_iteration to prefer
loop_agents/loop_teams/loop_orgs is a follow-up.
This commit is contained in:
Omar Sobh
2026-07-07 22:09:06 -07:00
parent 2562541f5b
commit a6da19430f
25 changed files with 1781 additions and 156 deletions
+78 -8
View File
@@ -38,11 +38,24 @@ pub struct CreateLoopRequest {
/// {kind: 'infinite' | 'iters' | 'until', n?: int}
#[serde(default = "default_repeat")]
pub repeat_policy: Value,
#[serde(default)]
pub agents: Vec<AgentSlotInput>,
#[serde(default)]
pub teams: Vec<Uuid>,
#[serde(default)]
pub orgs: Vec<Uuid>,
}
fn default_repeat() -> Value {
serde_json::json!({"kind": "infinite"})
}
#[derive(Deserialize)]
pub struct AgentSlotInput {
pub agent_id: Uuid,
#[serde(default)]
pub role_slot: Option<String>,
}
#[derive(Serialize)]
pub struct LoopCreated {
pub id: Uuid,
@@ -131,6 +144,8 @@ pub async fn create_loop(
)
.await?;
apply_staffing(&state.pool, id, &body.agents, &body.teams, &body.orgs).await?;
Ok((
StatusCode::CREATED,
Json(LoopCreated {
@@ -141,24 +156,72 @@ pub async fn create_loop(
))
}
async fn apply_staffing(
pool: &sqlx::PgPool,
loop_id: Uuid,
agents: &[AgentSlotInput],
teams: &[Uuid],
orgs: &[Uuid],
) -> Result<(), ApiError> {
let slots: Vec<cm_db::repo::loops::AgentSlot> = agents
.iter()
.map(|a| cm_db::repo::loops::AgentSlot {
agent_id: a.agent_id,
role_slot: a.role_slot.clone(),
})
.collect();
cm_db::repo::loops::set_agents(pool, loop_id, &slots).await?;
cm_db::repo::loops::set_teams(pool, loop_id, teams).await?;
cm_db::repo::loops::set_orgs(pool, loop_id, orgs).await?;
Ok(())
}
#[derive(Serialize)]
pub struct LoopWithStaffing {
#[serde(flatten)]
pub inner: cm_db::repo::loops::Loop,
pub agents: Vec<cm_db::repo::loops::AgentSlot>,
pub teams: Vec<Uuid>,
pub orgs: Vec<Uuid>,
}
async fn hydrate_staffing(
pool: &sqlx::PgPool,
inner: cm_db::repo::loops::Loop,
) -> Result<LoopWithStaffing, ApiError> {
let id = inner.id;
let agents = cm_db::repo::loops::agents(pool, id).await?;
let teams = cm_db::repo::loops::teams(pool, id).await?;
let orgs = cm_db::repo::loops::orgs(pool, id).await?;
Ok(LoopWithStaffing {
inner,
agents,
teams,
orgs,
})
}
pub async fn list_loops(
State(state): State<AppState>,
Authed(user): Authed,
) -> Result<Json<Vec<cm_db::repo::loops::Loop>>, ApiError> {
Ok(Json(
cm_db::repo::loops::list(&state.pool, user.workspace_id.as_uuid()).await?,
))
) -> Result<Json<Vec<LoopWithStaffing>>, ApiError> {
let loops = cm_db::repo::loops::list(&state.pool, user.workspace_id.as_uuid()).await?;
let mut out = Vec::with_capacity(loops.len());
for l in loops {
out.push(hydrate_staffing(&state.pool, l).await?);
}
Ok(Json(out))
}
pub async fn get_loop(
State(state): State<AppState>,
Authed(user): Authed,
Path(id): Path<Uuid>,
) -> Result<Json<cm_db::repo::loops::Loop>, ApiError> {
cm_db::repo::loops::get(&state.pool, id, user.workspace_id.as_uuid())
) -> Result<Json<LoopWithStaffing>, ApiError> {
let inner = cm_db::repo::loops::get(&state.pool, id, user.workspace_id.as_uuid())
.await?
.map(Json)
.ok_or(ApiError::NotFound)
.ok_or(ApiError::NotFound)?;
Ok(Json(hydrate_staffing(&state.pool, inner).await?))
}
#[derive(Deserialize)]
@@ -169,6 +232,12 @@ pub struct UpdateLoopRequest {
pub task_template: String,
pub triggers: Value,
pub repeat_policy: Value,
#[serde(default)]
pub agents: Vec<AgentSlotInput>,
#[serde(default)]
pub teams: Vec<Uuid>,
#[serde(default)]
pub orgs: Vec<Uuid>,
}
pub async fn patch_loop(
@@ -199,6 +268,7 @@ pub async fn patch_loop(
},
)
.await?;
apply_staffing(&state.pool, id, &body.agents, &body.teams, &body.orgs).await?;
Ok(StatusCode::NO_CONTENT)
}