world view: restore in-flight landmarks as mission orbs

Slice 9 cleanup removed active_research_topics + active_loops and the
repo:{topic_id} / loop:{id} project orbs they emitted. The World SSE
loop was left with only agents + active runs — no persistent pin for
"this is what the team is working on right now."

Replaces those with a mission-era equivalent: one mission:{id} orb per
running mission, plus world.touch beams from every assigned team
member. Missions outlive individual runs, so the orb persists even
when no run is claimed — matches the UX intent of the legacy
landmarks without the retired research/loops plumbing.

Query: missions ⋈ team_members where m.status='running', grouped by
mission_id for the orb + fanned out per member for the touches.

Closes task #21.
This commit is contained in:
Omar Sobh
2026-07-19 18:47:03 -07:00
parent ad1cee0b08
commit 9bac84c645
+53
View File
@@ -44,6 +44,36 @@ async fn working_agents(pool: &PgPool, ws: WorkspaceId) -> HashSet<String> {
rows.into_iter().map(|r| r.get::<String, _>("id")).collect()
}
/// Active missions (status='running') with their assigned team members —
/// one row per (mission, agent) pair. The World SSE loop emits each as
/// a `mission:<id>` landmark orb + `world.touch` beams from every team
/// member. Replaces the retired research/loops landmarks (commit
/// fdb8cfe) with the missions-era equivalent.
async fn active_missions(pool: &PgPool, ws: WorkspaceId) -> Vec<(String, String, String)> {
let rows = sqlx::query(
"SELECT m.id::text AS mission_id,
m.title AS title,
tm.claw_id::text AS agent_id
FROM missions m
JOIN team_members tm ON tm.team_id = m.team_id
WHERE m.workspace_id = $1
AND m.status = 'running'",
)
.bind(ws.as_uuid())
.fetch_all(pool)
.await
.unwrap_or_default();
rows.into_iter()
.map(|r| {
(
r.get::<String, _>("mission_id"),
r.get::<String, _>("title"),
r.get::<String, _>("agent_id"),
)
})
.collect()
}
/// Currently-running runs in the workspace as (run_id, agent_id) — each is a
/// real "this agent is converging on its active work" signal (Gource).
async fn active_runs(pool: &PgPool, ws: WorkspaceId) -> Vec<(String, String)> {
@@ -361,6 +391,29 @@ pub async fn world_live(State(state): State<AppState>, Authed(user): Authed) ->
}
}
// Mission landmarks: one `mission:<id>` orb per running mission,
// with `world.touch` beams from every assigned team member. Missions
// outlive individual runs, so the orb gives the World a persistent
// pin for "this is what the team is working on right now" even when
// no run is claimed. Replaces the retired repo:{topic}/loop:{id}
// landmarks after commit fdb8cfe.
let missions = active_missions(&pool, ws).await;
let mut seen_missions: HashSet<String> = HashSet::new();
for (mission_id, title, agent_id) in &missions {
if seen_missions.insert(mission_id.clone()) {
let node_id = format!("mission:{mission_id}");
yield sse(
"node.activity",
json!({ "nodeId": node_id, "label": title, "kind": "mission", "heat": 0.75 }),
);
}
let node_id = format!("mission:{mission_id}");
yield sse(
"world.touch",
json!({ "agentId": agent_id, "nodeId": node_id, "kind": "mission", "weight": 0.6 }),
);
}
// Real convergence: each running agent beams toward its active-run node.
for (run_id, agent_id) in &runs {
let node_id = format!("run:{}", &run_id[..run_id.len().min(8)]);