fix(missions-ui): the results area could not scroll at all

The canvas host is a position:relative BLOCK, so flex:1 on MissionCanvas's root
was inert and its height collapsed to its content. That starved the scroller
beneath it — scrollHeight === clientHeight — so it never scrolled, and the
overflow spilled past the page and was clipped by the host's overflow:hidden.
Long results were rendered and then thrown away. Every sibling canvas already
used position:absolute; inset:0; missions was the only one that did not.

Measured after, on a brief 5x the viewport: one scroller, clientH 736 vs
scrollH 3244, scrolling 0 -> 2508 (exactly scrollH - clientH, i.e. the true
bottom), zero page overflow, tab strip pinned throughout.

Also removed five nested scrollers (70vh on live events; maxHeight caps on run
streams, phase summaries, artifact bodies and error traces). Those existed only
to work around the missing height and would have become portholes onto the very
content the operator is trying to read. The xterm pane keeps its bounded box —
FitAddon needs one, and a terminal owning its scrollback is correct.

Deleting the header's description peek reclaims 104px for results (header
256 -> 152px); the same text renders in full in Setup -> Overview, as the code's
own comment noted.

Streaming now follows only when already at the bottom, via a shared
useStickToBottom hook replacing two byte-identical copies, plus a "jump to
latest" pill neither had. Defaults collapse by mission state, and a remount key
fixes scrollTop leaking between tabs — a bug that only appears once scrolling
works.

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
Omar Sobh
2026-08-13 10:47:00 -07:00
co-authored by Claude Opus 5
parent 4dec77ae6d
commit 5db695460f
9 changed files with 236 additions and 96 deletions
@@ -10,8 +10,6 @@
import React, { useCallback, useEffect, useMemo, useState } from "react";
import {
ChevronDown,
ChevronUp,
Pencil,
Play,
Plus,
@@ -41,6 +39,7 @@ import {
} from "@/lib/api/missions";
import { EditMissionModal } from "./EditMissionModal";
import { MarkdownBlock } from "./MarkdownBlock";
import { MissionTabScroller } from "./MissionTabScroller";
import { MissionArtifacts } from "./MissionArtifacts";
import { MissionLiveEvents } from "./MissionLiveEvents";
import { MissionLivePane } from "./MissionLivePane";
@@ -141,22 +140,6 @@ export function MissionCanvas({
const [deleteBusy, setDeleteBusy] = useState(false);
const [runs, setRuns] = useState<MissionRunSummary[]>([]);
const [lastLoadedAt, setLastLoadedAt] = useState<Date | null>(null);
// Persist the collapsed state across mission switches so the operator
// can keep the header hidden once they've read it.
const [headerCollapsed, setHeaderCollapsed] = useState<boolean>(() => {
if (typeof window === "undefined") return false;
return window.localStorage.getItem("cm.mission.headerCollapsed") === "1";
});
const toggleHeader = useCallback(() => {
setHeaderCollapsed((v) => {
const next = !v;
if (typeof window !== "undefined") {
window.localStorage.setItem("cm.mission.headerCollapsed", next ? "1" : "0");
}
return next;
});
}, []);
const load = useCallback(async () => {
if (!selectedId) {
setMission(null);
@@ -320,7 +303,7 @@ export function MissionCanvas({
return (
<div
style={{
flex: 1,
position: "absolute", inset: 0,
display: "flex",
alignItems: "center",
justifyContent: "center",
@@ -336,20 +319,22 @@ export function MissionCanvas({
}
if (loading && !mission) {
return (
<div style={{ padding: 20, fontFamily: mono, color: "#5ec8d8" }}>
<div style={{ position: "absolute", inset: 0, padding: 20, fontFamily: mono, color: "#5ec8d8" }}>
Loading
</div>
);
}
if (error) {
return (
<div style={{ padding: 20, color: "#ff8a7a", fontSize: 12 }}>{error}</div>
<div style={{ position: "absolute", inset: 0, padding: 20, color: "#ff8a7a", fontSize: 12 }}>{error}</div>
);
}
if (!mission) return null;
return (
<div style={{ flex: 1, display: "flex", flexDirection: "column", minWidth: 0 }}>
// absolute-inset, NOT flex:1 — the canvas host is a position:relative BLOCK,
// so flex:1 is inert here and collapses this root (and its scroller) to zero.
<div style={{ position: "absolute", inset: 0, display: "flex", flexDirection: "column", minWidth: 0 }}>
<div
style={{
flex: "none",
@@ -531,44 +516,15 @@ export function MissionCanvas({
})()}
</div>
</div>
{/* Title only. The description peek that used to live here was ~92px of
permanently-pinned chrome showing a masked, unreadable fragment of
text that renders in full a click away in Setup → Overview. Deleting
it gives that space to the results and removes one collapsible. */}
<div style={{ display: "flex", alignItems: "center", gap: 8 }}>
<h1 style={{ margin: 0, fontSize: 20, color: "#f3f3f5", flex: 1, minWidth: 0 }}>
{mission.title}
</h1>
{mission.description && (
<button
type="button"
onClick={toggleHeader}
title={headerCollapsed ? "Expand description" : "Collapse description"}
aria-label={headerCollapsed ? "Expand description" : "Collapse description"}
style={{
...iconBtn,
flex: "none",
}}
>
{headerCollapsed ? <ChevronDown size={13} /> : <ChevronUp size={13} />}
</button>
)}
</div>
{mission.description && !headerCollapsed && (
// Clipped, NOT scrollable — a scroll container here was a fourth
// nested scrollbar above the content area. The full text lives in
// Setup → Overview.
<div
style={{
marginTop: 4,
maxHeight: 92,
overflow: "hidden",
paddingRight: 8,
maskImage:
"linear-gradient(to bottom, #000 60%, transparent 100%)",
WebkitMaskImage:
"linear-gradient(to bottom, #000 60%, transparent 100%)",
}}
>
<MarkdownBlock source={mission.description} />
</div>
)}
{refineDiff && (
<RefineDiffModal
original={refineDiff.original}
@@ -721,7 +677,11 @@ export function MissionCanvas({
visible
/>
) : (
<div style={{ flex: 1, minHeight: 0, overflow: "auto", padding: 22 }}>
// `key` remounts the scroller per tab. Without it every tab shares one DOM
// node, so scrollTop leaks: scroll to the bottom of a long run list, switch
// to Setup, and you land mid-page in unrelated content.
// `stick` only on the streaming views — see MissionTabScroller.
<MissionTabScroller key={`${tab}:${tab === "run" ? runSub : tab === "output" ? outputSub : setupSub}`} stick={tab === "run" && (runSub === "live" || runSub === "phases")}>
{tab === "setup" && setupSub === "overview" && (
<div style={{ display: "flex", flexDirection: "column", gap: 10 }}>
{mission.description && (
@@ -841,7 +801,19 @@ export function MissionCanvas({
<PhaseGoalStrip missionId={mission.id} phase={p} />
<PhaseRunsList runs={runsByPhase.get(p.id) ?? []} />
{(p.status === "completed" || p.status === "failed") && (
<PhaseSummaryCard missionId={mission.id} phaseId={p.id} />
// Which summary is worth reading right now: while the
// mission runs, the operator is watching the live phase, so
// finished ones fold away. Once it is over, the LAST phase
// holds the outcome. A failure always opens.
<PhaseSummaryCard
missionId={mission.id}
phaseId={p.id}
defaultOpen={
p.status === "failed" ||
(mission.status !== "running" &&
p.id === mission.phases[mission.phases.length - 1]?.id)
}
/>
)}
{mission.status === "running" || mission.status === "completed" ? (
<div
@@ -1157,7 +1129,7 @@ export function MissionCanvas({
visible={tab === "setup" && setupSub === "pane"}
/>
)}
</div>
</MissionTabScroller>
)}
</div>
);