Recursive deploy ladder: Company + Org tiers, mesh mark, two-tier rail

Completes the scale ladder (single → team → company → org). Every tier is a
topology whose nodes are the tier below; running a parent recursively runs each
child's sub-topology down to the leaf claws.

Backend:
- migration 0011: companies/company_teams, orgs/org_companies, topology_runs.tier
- cm-db repos for companies + orgs (mirror teams)
- TurnRequest.attrs (forwarded from node.attrs) for child-id binding
- SubTopologyExecutor (recursive_exec.rs): a parent "turn" runs the child's
  sub-topology; durability via parent updated_at keepalive + cancel propagation
  + depth cap; boxed future breaks the org→company recursion
- topology_worker selects executor by job.tier
- routes: /api/companies, /api/orgs (create/list/get/run) + unified
  /api/structure/{level}/{id} for the zoom canvas

Frontend:
- MeshMark: node-mesh brand glyph (replaces the claw PNG), tier variants
- TopologyGraphView: optional onNodeClick/nodeMeta + dark-token theming
- StructureCanvas + Breadcrumb: one recursive zoom view for every tier
  (drill down on node click, breadcrumb up); TeamRunPanel extracted + shared
- two-tier Discord-style rail: StructureRail (mesh mark + org/company/team
  glyphs + tools popover + deploy + user) | RosterColumn (selected group's
  children, or your claws); SecondaryNav for cross-cutting tools
- ComposeWizard (company/org) wired into DeployWizard; /companies + /orgs pages

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Omar Sobh
2026-06-18 14:25:06 -07:00
co-authored by Claude Opus 4.8
parent bba18a4687
commit 3eca4ed70c
58 changed files with 3221 additions and 229 deletions
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// The clawmates brand mark: a node-mesh / topology glyph. The product is a
// platform for deploying meshes of agents at every scale (claw → team → company
// → org), so the mark *is* a topology — nodes joined by edges, in coral. The
// `variant` knob draws the same visual family at different node counts so the
// rail's per-tier glyphs (team/company/org) read as one system.
//
// Pure SVG (no hooks) → usable in server or client components. Edges use
// `currentColor` + non-scaling strokes so it stays crisp from 16px to 44px and
// can inherit the surrounding text color where a caller wants a monochrome mark.
export type MeshVariant = "mark" | "org" | "company" | "team";
interface MeshShape {
nodes: [number, number][];
edges: [number, number][];
}
// Geometry on a 24×24 grid. `mark` is a hub + triangle (the wordmark glyph);
// team/company/org scale the node count up while keeping the meshy feel.
const SHAPES: Record<MeshVariant, MeshShape> = {
team: {
nodes: [
[12, 5],
[5, 18],
[19, 18],
],
edges: [
[0, 1],
[0, 2],
[1, 2],
],
},
mark: {
nodes: [
[12, 12],
[12, 4],
[5, 19],
[19, 19],
],
edges: [
[0, 1],
[0, 2],
[0, 3],
[1, 2],
[1, 3],
[2, 3],
],
},
company: {
nodes: [
[12, 4],
[4, 11],
[20, 11],
[8, 20],
[16, 20],
],
edges: [
[0, 1],
[0, 2],
[1, 2],
[1, 3],
[2, 4],
[3, 4],
],
},
org: {
nodes: [
[12, 3],
[4, 8],
[20, 8],
[4, 16],
[20, 16],
[12, 21],
],
edges: [
[0, 1],
[0, 2],
[1, 2],
[1, 3],
[2, 4],
[3, 4],
[3, 5],
[4, 5],
],
},
};
interface MeshMarkProps {
size?: number;
variant?: MeshVariant;
className?: string;
title?: string;
/** Node fill (defaults to the coral token). */
nodeFill?: string;
/** Edge stroke (defaults to currentColor, so it inherits text color). */
edgeStroke?: string;
}
export function MeshMark({
size = 24,
variant = "mark",
className,
title = "clawmates",
nodeFill = "var(--color-coral)",
edgeStroke = "currentColor",
}: MeshMarkProps) {
const shape = SHAPES[variant];
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
className={className}
role="img"
aria-label={title}
fill="none"
>
{shape.edges.map(([a, b], i) => {
const p = shape.nodes[a];
const q = shape.nodes[b];
return (
<line
key={`e${i}`}
x1={p[0]}
y1={p[1]}
x2={q[0]}
y2={q[1]}
stroke={edgeStroke}
strokeWidth={1.4}
strokeOpacity={0.5}
strokeLinecap="round"
vectorEffect="non-scaling-stroke"
/>
);
})}
{shape.nodes.map(([x, y], i) => (
<circle key={`n${i}`} cx={x} cy={y} r={2.3} fill={nodeFill} />
))}
</svg>
);
}