Large World graph, agent platform, brain stack & dashboard rebuild

Frontend
- Large World: collapse org/company/team tiers into one expandable React Flow
  hierarchy (WorldFlow) with per-click expand, persisted node positions, a
  compact tree sidebar, wrench multi-select delete across levels, and a sized
  right slide-out (phone/tablet/full) showing an agent summary + drill button.
- Agent page: GitHub-style animated contribution grid (VitalsCard), collapsible
  System Prompt + Personality cards, restructured anatomy cards, bigger avatar
  with name/title header row, Markdown/JSON-aware rendering, brain registry +
  history, avatar generate/upload.
- User-icon menu (Infrastructure/Brains/Tools/Profile/Credits) + ToolPanel;
  Master Planner deploy wizard (Specialists/Swarm/Scheduled/Triggered);
  Team Runs view; reap-progress modal; dashboard is the single live interface.

Backend
- cm-brain crate (.brain as the agent definition) + brain apply/history.
- Hard-purge reap (FK-ordered) + sandbox release + SSE batch-delete.
- Swarm self-verifying loop, mode-aware planner, web.search tool, webhooks
  (migration 0013), org/company/team delete endpoints, scheduler sweeps.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
This commit is contained in:
Omar Sobh
2026-06-22 23:21:54 -07:00
co-authored by Claude Opus 4.8
parent 9f266d5806
commit 34f744734b
123 changed files with 9591 additions and 1098 deletions
+49
View File
@@ -112,6 +112,55 @@ pub async fn create_company(
))
}
#[derive(Deserialize)]
pub struct PatchCompanyRequest {
/// New TopologyKind (snake_case).
pub kind: String,
}
/// `PATCH /api/companies/{id}` — change a company's topology: rebuild the graph
/// over its bound teams (stable node ids keep the node→team bindings) + persist.
pub async fn patch_company(
State(state): State<AppState>,
Authed(user): Authed,
Path(id): Path<Uuid>,
Json(body): Json<PatchCompanyRequest>,
) -> Result<StatusCode, ApiError> {
let company = cm_db::repo::companies::get(&state.pool, id, user.workspace_id).await?;
let kind = parse_kind(&body.kind)?;
let bindings = cm_db::repo::companies::teams_for_company(&state.pool, company.id).await?;
let by_node: std::collections::HashMap<String, (Uuid, String)> = bindings
.into_iter()
.map(|b| (b.node_id, (b.team_id, b.role)))
.collect();
let n = by_node.len();
let roles: Vec<String> = (0..n)
.map(|i| by_node.get(&format!("n{i}")).map(|(_, r)| r.clone()).unwrap_or_else(|| "team".into()))
.collect();
let role_refs: Vec<&str> = roles.iter().map(String::as_str).collect();
let mut graph = build(kind, &role_refs).map_err(|_| ApiError::BadRequest)?;
for node in graph.nodes.iter_mut() {
if let Some((tid, _)) = by_node.get(&node.id) {
node.attrs.insert("team_id".into(), tid.to_string());
node.attrs.insert("agent".into(), tid.to_string());
}
}
let graph_json = serde_json::to_value(&graph).map_err(|_| ApiError::Internal)?;
cm_db::repo::companies::set_topology(&state.pool, company.id, user.workspace_id, kind.as_str(), &graph_json).await?;
Ok(StatusCode::NO_CONTENT)
}
/// `DELETE /api/companies/{id}` — remove a company (its teams remain).
pub async fn delete_company(
State(state): State<AppState>,
Authed(user): Authed,
Path(id): Path<Uuid>,
) -> Result<StatusCode, ApiError> {
cm_db::repo::companies::delete_company(&state.pool, id, user.workspace_id).await?;
Ok(StatusCode::NO_CONTENT)
}
#[derive(Serialize)]
pub struct CompanySummaryOut {
pub id: String,