herdr phase 1c: wizard runtime picker + on_launch auto-dispatch

Closes the operator loop for the second-runtime path. Missions
created with runtime='local_herdr' now spawn a Herdr pane on their
target_node automatically on draft→running.

Frontend (MissionWizard):
  - Step 4 grows a "Runtime" section above Schedule
  - Radio: "Hosted (ZeroClaw)" default | "On a fleet node (Herdr)"
  - Local-Herdr shows a dropdown of ONLINE nodes only (from
    /api/nodes filtered by status='online')
  - canNext blocks Next when local_herdr picked without a node
  - Review step shows "Runtime: Herdr on <node-name>" or "Hosted"
  - Empty-online-nodes state hints "Connect one from INFRA first"

Backend:
  - mission_orchestrator::on_launch grows a NodeHub param; when
    mission.runtime_kind='local_herdr' + target_node_id set +
    hub present → calls fleet_herdr::dispatch(). Non-fatal:
    logs and continues so a research_only mission with a Herdr
    runtime chosen accidentally still boots the team.
  - routes::missions::set_status passes state.node_hub through.
  - Test call sites updated to pass None for the new param
    (integration tests don't drive real fleet nodes).

CLI stub: on_launch currently hard-codes cli="claude" for the
Herdr pane. Phase 4 will read that from the team template so a
research team → kimi, gpu team → claude, etc.

Verified: cargo check --workspace + cargo test
-p cm-api --test mission_orchestrator + tsc --noEmit all green.
This commit is contained in:
Omar Sobh
2026-07-20 10:02:40 -07:00
parent 47f986257f
commit 2b3ec27757
4 changed files with 137 additions and 7 deletions
+33
View File
@@ -37,6 +37,7 @@ pub async fn on_launch(
workspace_id: WorkspaceId,
user_id: cm_domain::UserId,
mission_id: Uuid,
node_hub: Option<std::sync::Arc<crate::fleet::NodeHub>>,
) -> Result<Option<Uuid>, String> {
let Some(mission) = cm_db::repo::missions::get(pool, mission_id, workspace_id.as_uuid())
.await
@@ -100,6 +101,38 @@ pub async fn on_launch(
),
}
// Herdr second-runtime: if runtime_kind='local_herdr', spawn a
// pane on target_node running the first available local CLI.
// Non-fatal on failure — the operator sees the error in server
// logs and can manually retry via POST /herdr-dispatch.
if mission.runtime_kind == "local_herdr" {
if let (Some(hub), Some(node_id)) = (node_hub, mission.target_node_id) {
let prompt = mission.description.clone().unwrap_or_default();
let cli = "claude"; // TODO(phase-4): pick from team template
match crate::fleet_herdr::dispatch(
hub,
cm_domain::NodeId::from(node_id),
mission_id,
cli,
&prompt,
)
.await
{
Ok(handle) => eprintln!(
"mission_orchestrator: herdr pane {} spawned on node {}",
handle.pane_id, node_id
),
Err(e) => eprintln!(
"mission_orchestrator: herdr dispatch for {mission_id} failed (continuing): {e}"
),
}
} else {
eprintln!(
"mission_orchestrator: mission {mission_id} is local_herdr but node_hub or target_node missing"
);
}
}
Ok(Some(team_id))
}