missions: hard-require team template — block empty-team launches
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Root-cause fix for the "mission runs with zero agents" bug. Three
enforcement layers now guarantee a launched mission has a team:

  1. mission_orchestrator::on_launch — the previous
     \`return Ok(None)\` when both team_id and team_template_id are
     None is now \`return Err(...)\`. That branch was never a real
     "auto-provision later" path; it was a silent no-op that let
     the mission flip to running with nothing to run.
  2. routes::missions::set_status — the draft→running transition
     now (a) rejects with 400 when team_id + team_template_id are
     both null, and (b) runs on_launch BEFORE flipping status +
     returns 500 on failure. No more orphan "running" missions
     with no materialization.
  3. MissionWizard step 3 — removed the misleading "LLM
     auto-provision" tile (fake code path). First real template is
     pre-selected on mount; canNext requires teamTemplateId set;
     empty state surfaces a red warning if no templates loaded.
  4. MissionCanvas Launch button — disabled with a "No team" label
     and explanatory tooltip when the mission has neither team_id
     nor team_template_id (defense-in-depth for legacy rows or
     direct-API missions).

Also flipped the mission_orchestrator test that expected
Ok(None) → now expects a specific error message.

Prod cleanup: reset the stuck mission
019f814c-d36f-7d60-8915-1ce100683133 (running with team_id=NULL) back
to draft so the operator can delete or attach a template.

Verified: cargo check --workspace + tsc + eslint all green;
mission_orchestrator test updated to match new contract.
This commit is contained in:
Omar Sobh
2026-07-20 15:50:24 -07:00
parent 3ba0485e7d
commit 0ee689f590
5 changed files with 85 additions and 47 deletions
@@ -410,20 +410,35 @@ export function MissionCanvas({
>
<RefreshCw size={13} />
</button>
{mission.status === "draft" && (
<button
type="button"
onClick={launch}
disabled={launching}
style={{
...primaryBtn,
opacity: launching ? 0.5 : 1,
}}
>
<Play size={13} style={{ marginRight: 4 }} />
{launching ? "Launching…" : "Launch"}
</button>
)}
{mission.status === "draft" && (() => {
const hasTeam =
mission.team_id !== null || mission.team_template_id !== null;
const disabled = launching || !hasTeam;
return (
<button
type="button"
onClick={launch}
disabled={disabled}
title={
!hasTeam
? "Cannot launch: mission has no team + no team template. Delete and recreate with a template picked in step 3, or attach a team via the API."
: "Launch this mission"
}
style={{
...primaryBtn,
opacity: disabled ? 0.5 : 1,
cursor: disabled ? "not-allowed" : "pointer",
}}
>
<Play size={13} style={{ marginRight: 4 }} />
{launching
? "Launching…"
: hasTeam
? "Launch"
: "No team"}
</button>
);
})()}
</div>
</div>
<h1 style={{ margin: 0, fontSize: 20, color: "#f3f3f5" }}>{mission.title}</h1>