Vendors the fork's 11 granular UNO Q skills (bridge, flashing, led-matrix, uno-q-hardware, sketch-patterns, modulino, linux-led, audio, vision, wireless, arduino-app-lab) next to the comprehensive arduino-uno-q skill, and installs the whole set into every agent's workspace on each board. Why both: the comprehensive skill is the rich cloud reference (read_skill → references); the granular skills are keyword-triggered and match the fork's eager skill-inliner rules, so the on-board Qwen auto-inlines them (no read_skill round-trip). flashing + led-matrix carry the exact uno_q_flash + frame-API / ArduinoGraphics-not-installed detail that makes flashing reliable. - push-skill.sh generalized: a single skill dir (has SKILL.md) OR a parent dir installs every skill under it; provision-fleet now ships all of skills/. - Verified on board 65301572: cloud/Sonnet-5 lists all 12 skills. Co-Authored-By: Claude Opus 4.8 <[email protected]>
3.5 KiB
name, description
| name | description |
|---|---|
| led-matrix | Drive the Arduino Uno Q's built-in 13x8 blue LED matrix — draw frames with the always-bundled Arduino_LED_Matrix frame API, or scroll text with ArduinoGraphics when it's installed. Load this whenever the user mentions the LED matrix, drawing pixels, or displaying words on the board. |
Uno Q Built-in LED Matrix
The Uno Q has a built-in 13 columns × 8 rows (104-pixel) blue LED matrix, driven by the STM32U585 MCU. (It is NOT an LCD, and NOT red.)
Prefer the frame API (always available)
Arduino_LED_Matrix is bundled with the arduino:zephyr core — no lib install.
The frame API works on every core version and is the safe default. A frame is
four uint32_t words (128 bits; the first 104 map to the pixels). loadFrame
displays one:
#include "Arduino_LED_Matrix.h"
Arduino_LED_Matrix matrix;
const uint32_t FULL[4] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; // all on
const uint32_t BLANK[4] = {0, 0, 0, 0}; // all off
void setup() {
matrix.begin(); // REQUIRED — without it the matrix stays dark
}
void loop() {
matrix.loadFrame(FULL);
delay(500);
matrix.loadFrame(BLANK);
delay(500);
}
matrix.loadFrame(const uint32_t[4])— show a raw frame.matrix.renderBitmap(bitmap, rows, cols)— show an 8×13uint8_tbitmap (1 = on).- The matrix is charlieplexed: the MCU must keep running to refresh it. If the
sketch halts or stops driving it, the display freezes/goes dark — a static
pattern that never changes usually means the sketch isn't running (see
flashing).
Scrolling text (needs ArduinoGraphics — install it first)
Text scrolling needs ArduinoGraphics. On core 0.51.0 the matrix lib includes it
conditionally (__has_include), so it is NOT present by default — a scroll
sketch fails with 'endText'/'SCROLL_LEFT' not declared. Install it once (needs
network), then it stays available offline:
arduino-cli lib install ArduinoGraphics # run with TMPDIR=/tmp on the Uno Q
Verified working sketch on core 0.51.0 with [email protected] (compiles to ~7.6 KB):
#include "ArduinoGraphics.h" // MUST come before Arduino_LED_Matrix.h (defines SCROLL_LEFT)
#include "Arduino_LED_Matrix.h"
ArduinoLEDMatrix matrix; // ArduinoLEDMatrix and Arduino_LED_Matrix are aliases
void setup() {
matrix.begin();
matrix.textFont(Font_5x7); // fits the 8-row height
matrix.textScrollSpeed(80); // ms per step; lower = faster
}
void loop() {
matrix.beginText(0, 1, 0xFF, 0xFF, 0xFF); // x, y, R, G, B — the 5-arg form
matrix.print(" HELLO UNO Q "); // pad with spaces so it scrolls in and out
matrix.endText(SCROLL_LEFT);
delay(200);
}
If installing a library isn't an option (fully offline, no network ever), scroll a
hand-rendered font with the frame API instead: build an 8×N uint8_t bitmap of the
message and renderBitmap(window, 8, 13) a sliding 13-column window each step.
Pitfalls
ArduinoGraphicsmay be absent (core 0.51.0) — prefer the frame API; only use the text API when the sketch is known to compile against a core that bundles it.- Always call
matrix.begin()insetup(), or the matrix stays dark. - Include order for the text path:
ArduinoGraphics.hbeforeArduino_LED_Matrix.h. - Use the 5-argument
beginText(x, y, R, G, B)form; the 3-arg form is a training-data artifact. - It's a monochrome blue matrix — RGB args only set on/off, not hue.