Vendors the comprehensive UNO Q skill (SKILL.md + 7 references/*.md) and installs it into EVERY agent's workspace on each board, so agents know this board's specifics (dual-brain arch, Bridge/RPC, pin tables, LED matrix + the ArduinoGraphics-not-installed gotcha) instead of guessing generic Arduino. Why per-agent workspace: ZeroClaw's read_skill returns only SKILL.md; the agent reads references/*.md via the workspace-sandboxed file_read tool, so references are only reachable under ~/.zeroclaw/agents/<alias>/workspace/skills/. A shared/skills bundle surfaces the skill but its references get sandbox-blocked. - push-skill.sh installs a SKILL.md+references skill into every agent workspace (discovers aliases from the board); provision-fleet runs it per board. - config.template risk profile now allows + auto-approves read_skill + file_read so agents load skills without a human approver (webhook path is non-interactive). - Flattened the folded 'description: >-' to single-line (ZeroClaw's frontmatter parser is a flat scanner, not full YAML). Verified on board 65301572 with cloud/Sonnet-5: discovered arduino-uno-q → read_skill(SKILL.md) → file_read references/04-bridge-rpc.md → correct board-specific answer citing the file. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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UNO Q — Setup, Operating System & App Lab
The operating systems, restated
- MPU: full Debian Linux with a desktop. It has a package manager (
apt), systemd services, users/permissions, a filesystem, networking — treat it like any Debian machine. Arduino App Lab is pre-installed. - MCU: Zephyr OS running your Arduino sketch. You rarely interact with Zephyr directly; you write ordinary Arduino code and App Lab / the IDE handles the rest.
Two development environments
Arduino App Lab (primary)
- Pre-installed on the board. Also installable on your PC (Windows/macOS/Linux) from the Arduino software page for Network-Mode development.
- An App = a Python program (runs on Linux/MPU) + an Arduino sketch (runs on MCU) + Bricks.
- Bricks are reusable, pre-packaged building blocks (e.g. vision, audio, I/O helpers) you compose into an App — this is how App Lab gets you to AI/vision features quickly without writing everything from scratch.
- Runs two ways:
- Single-Board-Computer (SBC) mode — App Lab runs on the board with a monitor/keyboard/mouse attached via the dongle.
- Network Mode — App Lab runs on your PC and talks to the board over the LAN (see remote-access reference).
Arduino IDE (beta) — MCU only
- Programs only the STM32 microcontroller. It cannot program the Qualcomm processor. For anything touching Linux/Python, use App Lab.
- Install the core: Tools → Board → Boards Manager → search "UNO Q" → install "Arduino UNO Q Zephyr Core."
- If it doesn't appear, add this to File → Preferences → Additional Boards Manager URLs:
https://downloads.arduino.cc/packages/package_zephyr_index.json - Then select Tools → Board → Arduino UNO Q Board, pick the Port, and upload as usual. The classic
File → Examples → 01.Basics → Blinkworks (LED_BUILTIN= the red channel of the built-in RGB LED).
First boot as a Single-Board Computer
- Plug the USB-C dongle into the board's USB-C port.
- Keyboard + mouse into the dongle's USB-A ports; monitor into the dongle's HDMI; power supply (+5 VDC / 3 A min) into the dongle.
- It boots automatically. At the Debian login the default user is
arduino; you set a password. - App Lab's first-run wizard walks through keyboard layout, board name, Wi-Fi, and login credentials. The board name becomes the mDNS hostname (
<name>.local) used for Network Mode and SSH.
The preloaded desktop includes Chromium, a file manager, a terminal, Vim, and media playback. Install more software the normal Debian way, e.g. sudo apt install vlc.
Linux host setup (REQUIRED when driving the board from a Linux PC)
On a Linux PC, App Lab talks to the board over USB and needs udev permissions, or it fails silently and flashing throws permission errors. The board presents two USB identities:
- Operating mode: VID
2341, PID0078 - Emergency Download (EDL) mode: VID
05c6, PID9008
Install the udev rules (canonical one-liner)
echo \
'# Operating mode
SUBSYSTEMS=="usb", ATTRS{idVendor}=="2341", ATTRS{idProduct}=="0078", MODE="0660", TAG+="uaccess"
# EDL mode
SUBSYSTEMS=="usb", ATTRS{idVendor}=="05c6", ATTRS{idProduct}=="9008", MODE="0660", TAG+="uaccess"' \
| sudo tee "/etc/udev/rules.d/60-Arduino-UNO-Q.rules" \
&& sudo udevadm control --reload-rules \
&& sudo udevadm trigger
MODE="0660" sets the device-file permissions; TAG+="uaccess" grants the logged-in user access via systemd-logind.
Verify
cat /etc/udev/rules.d/60-Arduino-UNO-Q.rules
lsusb | grep -E "2341:0078|05c6:9008"
adb devices # board should be listed
adb shell # drops you into a shell on the board
Apply
Disconnect and reconnect the board (wait a few seconds), then restart App Lab so it re-reads permissions.
Alternative: official post-install script
From the ArduinoCore-zephyr repo — creates /etc/udev/rules.d/60-arduino-zephyr.rules:
cd ~/Downloads
wget https://raw.githubusercontent.com/arduino/ArduinoCore-zephyr/main/post_install.sh
chmod +x post_install.sh
sudo ./post_install.sh
(or curl -O <same URL>, or git clone https://github.com/arduino/ArduinoCore-zephyr.git then run post_install.sh). Reconnect the board afterward.
Hello World (Blink) to confirm the toolchain
In App Lab the Examples section opens on launch → open Blink LED → Run. Success = the red channel of the built-in RGB LED blinks 1 s on / 1 s off. That LED is driven by the STM32 via the sketch, so a successful blink proves the MCU side is programmable.
Running an App at startup (kiosk / standalone projects)
- You cannot set a built-in Example as the startup app directly — first copy it to a new App or create your own.
- In the App: click the ▼ arrow next to the Run button (top-right) → toggle Run at startup ON. A DEFAULT badge confirms it.
- CLI equivalent:
arduino-app-cli properties set default user:<NAME_OF_YOUR_APP>
The App Lab CLI (arduino-app-cli)
Runs on the board (use it over SSH for headless control):
arduino-app-cli app start ~/ArduinoApps/<project-name> # start an app
arduino-app-cli app logs ~/ArduinoApps/<project-name> # stream its logs
arduino-app-cli app stop ~/ArduinoApps/<project-name> # stop it
arduino-app-cli properties set default user:<app-name> # set autostart app
Apps live under ~/ArduinoApps/ on the board.