Restructure the workshop flow into the designer's cockpit: a persistent shell
(header + 5-step stepper + sticky instrument rail) wrapping the phase routes via
a React-Router layout route, so the rail stays mounted across navigation.
- Design system: IBM Plex Mono + Newsreader; the full cockpit token set (light
+ dark) in index.css; a working light/dark theme toggle (store `theme` +
useApplyTheme); a `switch` ui primitive.
- Shell: CockpitLayout, Stepper (forward-gated), PanelChrome helpers. Every
phase page restyled to the editorial panels + the WORKSHOP-FLOW fixes
(channels-after-bind, domain framing + L1 prefill, L2/L3 prefill at 3/3,
in-place submission finale). Store gains `tried` + `channels.saidHi` (v4).
- Live rail (CockpitRail): real node heartbeat + agent activity log + ADD
progress; sim telemetry (useTelemetry) for the waveform/accel/I2C behind a
seam, marked SIM.
- LED-matrix PIXEL MIRROR (real): the rail shows exactly what the physical
matrix displays — API GET /nodes/:team/matrix reads the board's framebuffer
off the :9999 relay (readMatrixFrame + the `matrixget` relay command);
useMatrixMirror polls it and unpacks the 104 bits.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Module 2 is now a chat straight to the agent instead of Build & flash.
Removed the "Open your node" links and the Live board feed card.
New AgentChat component: three imperative canned prompts —
- List the I2C devices on the bus
- Count to 100 and print the value once a second in the LED matrix
- Scroll GO CLAWS on the LED matrix
Each sends to the agent (fire-and-forget, cloud) and streams its
activity (tools/flash/reply) back into the transcript. A prompt is marked
done on its first terminal step (flash/response); an error resets it to
retry. Prompts run one at a time.
Once all three have run successfully, Module 2 reveals "What's next" —
the ADD Layer 2 (Skills) + Layer 3 (Policies & failure) capture — and
Proceed gates on all-three-tried AND L2 + L3 filled.
Note: BuildFlash / LiveBoardFeed / ActorMap are now orphaned (kept for
possible reuse).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The board is now a Claude-powered ZeroClaw agent with expert skills that teams
talk to directly (its own dashboard / Telegram / voice). The frontend was built
on the older sensor+harness model; this repoints it.
- State/DTO: AddLayers remapped to the 5 design layers (Domain/Skills/Policies/
Harness/Loops); added session.domain (+ mirrored through TeamSnapshot, sync,
and the SQLite store with a guarded migration); dropped Harness/Provider/RunMode;
persist v2 migrate resets stale state.
- Removed the harness/sim/failover machinery (HarnessProviderSelect, HarnessTuner,
HarnessTomlPreview, ResiliencePanel, TriggerButtons, harness.ts, useSerial,
LiveFeed/serial classifier) and every sim-vs-live branch.
- Onboarding: EnvSetup rebuilt into 'Meet your node' — Open-your-node hero (new
reusable OpenYourNode CTA), say-hi-to-your-agent, a free-text DomainPicker
(domain drives L1-L5), Telegram/voice pointers, and the open->locked lockdown
policy step. Domain is required to proceed.
- Modules repointed: M1 Domain & events (L1), M2 Skills & Policies (L2/L3, skills
reference + actuation-gate framing), M3 Harness (reasoning+tiering) & Loops
(cadence) (L4/L5). BuildFlash reframed as a guided 'ask your node to build X'
that hands off to the node dashboard.
- Judge rubric -> Domain fit/Skills/Policies/Harness/Loops; Lecture + Landing
re-storied to the Claude-node + talk-to-your-node narrative.
Verified: web tsc + 181 tests, api tsc + 58 tests, dead-ref sweep clean.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
In live mode the sense loop runs on the board (ZeroClaw on the Uno Q),
so the browser observes it rather than reading frames over Web Serial.
- useNodeFeed(teamId, enabled): subscribes to the node's SSE activity
feed (openTeamActivity) and seeds liveness with a one-shot getNodeStatus
(the per-team stream only emits status on change). Inert in sim mode.
- LiveBoardFeed: shows the board's real perception->reason->act activity
+ a live tally (agent runs / flashes / errors) + online indicator.
- Module 1/2 are now mode-aware: sim keeps the synthetic IMU feed +
browser classification (the teaching sandbox); live shows LiveBoardFeed
from the actual board. Proceed gates on board online (M1) / real board
activity (M2) in live, unchanged in sim.
Note: this consumes the board's real activity stream (the signal the
Uno Q emits today). Streaming raw IMU frames for browser-side
classification in live mode would need a board-side sensor emitter
(ZeroClaw firmware) + an API frame relay — a separate piece.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
All four workshop phases are now real screens, replacing WorkshopStub:
- EnvSetup (/workshop/setup): device check + serial self-test (no stats
pollution) + provider/model selection; gated Proceed
- Module1 (/workshop/module1): live IMU feed via useSerial, actor map,
ADD Layer 1 capture; gated on observed frames + L1 goal
- Module2 (/workshop/module2): harness tuner + live TOML preview, test
triggers that classify against the tuned threshold, ADD L2/L3
- AddBuilder (/workshop/add): ADD L4/L5, assembled AddDocument, print-to-PDF
export, deterministic submission code; completes the run
- New components: ActorMap, HarnessTuner, TriggerButtons, AddDocument
23 new tests; suite 86/86 green, typecheck + lint clean, build OK.
Only /admin and /judge remain stubbed (need the backend).
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>