Commit Graph
4 Commits
Author SHA1 Message Date
Omar SobhandClaude Opus 4.8 05207ba986 feat(workshop): reworked phase flow — agent makeup, sidebar advance, responsive
Rebuild the participant flow around the agent itself:
- Phases: Team registration (+ agent name) -> Meet your agent -> Skills &
  Policies (edit the agent's makeup) -> UnoQ Dashboard (React Flow
  configurator) -> Submit. Swapped/renamed the two module pages
  (Module1/2 -> ModuleDashboard/ModuleMakeup).
- Agent name captured at registration, shown on the dashboard and used in
  the chat greeting (live, not hard-coded), pushed to the board.
- One shared conversation across pages (AgentChatContext); Clawd the crab
  animates the LED matrix and reacts to chat status.
- MAKEUP slide-outs: view, edit (wrench), or AI-refine (wand) the agent's
  personality files and save them back to the board.
- Advance button moved into the sidebar for every phase (ProceedContext).
- Dropped the ADD-doc build + submission gate; Submit just records the entry.
- Responsive pass: sidebar auto-collapses below lg, fluid padding, React
  Flow pan/zoom/fit + Controls, architecture panel becomes a mobile overlay.
- Add @xyflow/react for the configurator.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-27 10:55:34 +02:00
Omar SobhandClaude Opus 4.8 a9a5176f7c feat(cockpit): Clawd mascot + live agent chat on Meet your agent
Rework the Meet-your-agent rail into a self-contained agent surface:

- Clawd, the Claude Code pixel crab, animates the LED matrix on a 26x16
  grid, coupled to the chat lifecycle (idle stare / claws pump while
  working / green flash on reply). Static antennas, permanent black eyes.
- A full free-form chat to the default agent (useAgentChat): free text
  goes to the blocking /webhook path so conversational replies actually
  render; the 3 canned prompts stay fire-and-forget + SSE (tool turns).
- Chat and the working log are separate panes; the 3 prompts became
  starter buttons; the ZeroClaw runtime + channels moved into an
  Advanced drawer. The whole agent rail is now theme-aware (light/dark).
- Strip the phase eyebrows from the sidebar + page headers; reduce the
  EnvSetup left column to editorial copy.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-23 16:35:17 -07:00
Omar SobhandClaude Opus 4.8 feeff6ac9b fix(web): rail polish — waveform fits, mirror is smooth
- WaveformCanvas: a ResizeObserver keeps the drawing buffer matched to the
  element size (was measured once at mount), so the trace is centered and peaks
  never clip; taller 100px window; clamp to ±45% height.
- useTelemetry: signed oscilloscope signal (idle wave at rest, decaying ring on
  impact, bounded ±0.95) instead of a one-sided magnitude that overshot the box.
- useMatrixMirror: poll 8 → 15 fps. The board renders at ~12 fps and a matrix_get
  round-trip is only ~15 ms, so 8 fps under-sampled (stutter); 15 fps oversamples
  cleanly, well under the ~68 fps ceiling.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-23 09:26:11 -07:00
Omar SobhandClaude Opus 4.8 1a39457940 feat(web): two-pane "cockpit" redesign with a live board rail
Restructure the workshop flow into the designer's cockpit: a persistent shell
(header + 5-step stepper + sticky instrument rail) wrapping the phase routes via
a React-Router layout route, so the rail stays mounted across navigation.

- Design system: IBM Plex Mono + Newsreader; the full cockpit token set (light
  + dark) in index.css; a working light/dark theme toggle (store `theme` +
  useApplyTheme); a `switch` ui primitive.
- Shell: CockpitLayout, Stepper (forward-gated), PanelChrome helpers. Every
  phase page restyled to the editorial panels + the WORKSHOP-FLOW fixes
  (channels-after-bind, domain framing + L1 prefill, L2/L3 prefill at 3/3,
  in-place submission finale). Store gains `tried` + `channels.saidHi` (v4).
- Live rail (CockpitRail): real node heartbeat + agent activity log + ADD
  progress; sim telemetry (useTelemetry) for the waveform/accel/I2C behind a
  seam, marked SIM.
- LED-matrix PIXEL MIRROR (real): the rail shows exactly what the physical
  matrix displays — API GET /nodes/:team/matrix reads the board's framebuffer
  off the :9999 relay (readMatrixFrame + the `matrixget` relay command);
  useMatrixMirror polls it and unpacks the 104 bits.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-23 07:38:14 -07:00