feat(uno-q): wire the native matrix_count path (relay + allowlist + skill)

Adds the `count N` command to the host matrix-relay, allowlists + auto-approves
matrix_count for the default agent, and steers the led-matrix skill to use
matrix_count for "count to N once a second" instead of flashing a sketch (which
fails in the App Lab container). Pairs with the zeroclaw sketch/tool changes.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Omar Sobh
2026-07-22 19:04:34 -07:00
co-authored by Claude Opus 4.8
parent 8ea9c256b4
commit 909b9a7671
4 changed files with 14 additions and 5 deletions
+7 -1
View File
@@ -18,8 +18,14 @@ compile, no flash:
/ print `<text>`" request (e.g. `text="GO CLAWS"`).
- **`matrix_pattern`** — switch to a preset animation: `off, rain, heart, wave,
sparkle, checker, solid, blink`.
- **`matrix_count`** — count `0..N` on the matrix, **one number per second**. Use
for ANY "count to N / count up / print the numbers 0..N once a second" request
(e.g. `n=100`). The MCU runs the timed loop itself, so this is a single instant
call — do **NOT** write and flash a counting sketch. Flashing a timed loop is the
wrong tool: it takes ~90s, it fails inside the App Lab container, and it
overwrites the resident responder.
**Always reach for these tools first** for text or a preset animation. They take
**Always reach for these tools first** for text, a preset animation, or a count. They take
effect in under a second. Do **NOT** write and flash a sketch for these — flashing
takes ~90s **and overwrites the resident responder, breaking `matrix_text` /
`matrix_pattern` until it's re-flashed.** Only write + flash a sketch (below) for a